I can't get over how every track on this OST goes hard.
@fakename874911 ай бұрын
Sounds like something straight out of YU-NO or Snatcher, really authentic to the 90s sound.
@vuurniacsquarewave50916 ай бұрын
Thank you for putting my thoughts into words, it feels like a possible evolution direction for Ryu Umemoto's music.
@AlexvrbX11 ай бұрын
Another amazing track from the talented Savage Regime
@zacharybrown301011 ай бұрын
getting blessed with so many SR uploads
@LordNicon911 ай бұрын
Holy crap! This is amazing. Please don't stop anytime soon.
@8-bitBishop11 ай бұрын
Geez. This is a banger. Your a master at composing for this console.
@jacklawsen639011 ай бұрын
Amazing work as always. The bassline and PSG use reminds me of music from Panzer Dragoon Zwei, It'd be awesome if you ever tried covering some songs from that series.
@guilhermediniz608411 ай бұрын
And some people says that the Mega Drive have poor music/sound capabilities. On this type of music, the Sega console reigns supreme. Marvelous work!
@Lopson1311 ай бұрын
another INCREDIBLE track, wow.......
@retrofraction11 ай бұрын
Dang the progression is so good 😊
@danmakuman11 ай бұрын
Outstanding work. Every stage theme gets better and better
@dkkli9858 ай бұрын
This game really has a terrific sound track. Especially when you compare it to Life on Mars, it's a huge step up.
@danmakuman4 ай бұрын
Well to be fair that game's music it's more to create the mood, not so much to be catchy
@WRZ7511 ай бұрын
Another amazing track - Question.... Noticed that PSG 3 is always flat in these videos. Is that because that channel is typically used for the actual Mega Drive / Genesis game sount effects? Just wondering what the channel usage looks like when a track like this is integrated into an actual game.
@RT55J11 ай бұрын
The PSG chip is a bit weird, but basically PSG3 is sacrificed to provide PSG4 a greater range of timbres of white noise. The technical explanation is that the noise channel can either play one of three different "notes", or it can play an arbitrary note by using PSG3's frequency register. PSG3 can still be played in this mode, but the note playing on PSG3 will affect the timbre of the noise on PSG4. As for why the PSG chip (SN76489) was designed this way, my guess is that it's just because it was made in 1979, and transistors weren't as cheap back then.
@ChiptunedRaijin11 ай бұрын
To add to the previous comment, it's a seemingly common misconception that you had to keep channels muted for sound effects. That's simply never the case, and most games didn't do it, although some indeed chose to regardless. These chips can simply cut the music out and play a sound effect in its place before switching back to music when the sound completes.
@kaimagazine822111 ай бұрын
This game does not use FM or PSG for the sound effects, those are all 100% PCM.
@crimson-foxtwitch25816 ай бұрын
@@kaimagazine8221did your programmers write a sound driver that could do 4-channel software mixing on the PCM channel ala Toy Story but *during gameplay*?
@kaimagazine82216 ай бұрын
@@crimson-foxtwitch2581 We do use a 4 channel pcm driver, yes, but we didn't write it, it is part of the SGDK (the programming kit we use)
@doktoroptimo11 ай бұрын
my favorite from this ost so far
@Loucrazy18 ай бұрын
2:11 This reminds me of Tesseract, djent band
@LoboMolhado111 ай бұрын
🎉
@radomitrov11 ай бұрын
you're making me want to preorder it, even though I really dislike how they did the main character..