Find when a NavMeshLink will be Taken | AI Series 43 | Unity Tutorial

  Рет қаралды 4,952

LlamAcademy

LlamAcademy

Күн бұрын

Пікірлер: 23
@dannkurhan4315
@dannkurhan4315 2 жыл бұрын
Guest “Who Me?” is fully wonderful.
@PitiITNet
@PitiITNet 2 жыл бұрын
Yay! I am in the video :D haha. Great video! :)
@LlamAcademy
@LlamAcademy 2 жыл бұрын
😁 I love how it came out! Keep up the awesome work!
@PitiITNet
@PitiITNet 2 жыл бұрын
@@LlamAcademy me too! Thank you so much! I'll do my best! :D
@newbossbro3180
@newbossbro3180 Жыл бұрын
How can you predict ladder climbing through OffMeshLink? Also speed reduction and other stuffs needs to be taken into consideration as well. Especially for avg vertical climbing
@LlamAcademy
@LlamAcademy Жыл бұрын
I think this video will help answer those questions: NavMeshLink Traversal by Area Type | AI Series Part 17 | Unity Tutorial kzbin.info/www/bejne/hnWZh3l6ZsZlZ8k It shows how to configure how a NavMeshAgent will traverse a link. You could define the area type as “ladder” and have a custom movement behavior for that type
@awesomeniac
@awesomeniac 2 жыл бұрын
Speaking about OffMeshLink, any chance you do a custom OffMeshLink traversal? somekind like ladder, climb up/down, jump over window/obstacle etc?
@LlamAcademy
@LlamAcademy 2 жыл бұрын
Hey! I’ve covered the basics of that wayyyy back in AI Series Part 18: kzbin.info/www/bejne/hnWZh3l6ZsZlZ8k The behavior you choose for the traversal can be anything! Playing an animation to climb a ladder, jump out a window, etc.. in that video I go over the common “jump”, teleport, move constant speed, and move on a curve. But any motion is possible!
@awesomeniac
@awesomeniac 2 жыл бұрын
@@LlamAcademy Ah gotcha, Thanks for the info. I'll check it out
@Charlie-pu8hq
@Charlie-pu8hq 2 жыл бұрын
I have an issue with navmesh, when my enemy goes to the corners where it is not walkable then it instantly get back to the walkable area like snap. How to solve this please help !!
@LlamAcademy
@LlamAcademy 2 жыл бұрын
Can you elaborate on this scenario? Is it when they reach the OffMeshLink they teleport to the next corner?
@Charlie-pu8hq
@Charlie-pu8hq 2 жыл бұрын
@@LlamAcademy I am using root motion for attack and hurt Animation..but when they reach any non walkable area while in root motion like corners they instantly move to a walkable area after the root motion over
@LlamAcademy
@LlamAcademy 2 жыл бұрын
Sounds like you need the position correction like what I covered in the Root Motion NavMeshAgents video: kzbin.info/www/bejne/q3Kqm36ufZmmerM
@Charlie-pu8hq
@Charlie-pu8hq 2 жыл бұрын
@@LlamAcademy Okk!! I will try it...btw thank You for your reply.
@Swiss_Gamification_Academy
@Swiss_Gamification_Academy 2 жыл бұрын
Hey is there a way to push/pull other objects like furniture with your navmesh agent?
@LlamAcademy
@LlamAcademy 2 жыл бұрын
Sure. Depending on how you want it to work… might be as simple as putting a Rigidbody on your furniture and excluding them from the NavMesh bake to have the agents push it around.
@abdulwahab-wg2ok
@abdulwahab-wg2ok 2 жыл бұрын
we gonna like your video , who me, yes you..
@LlamAcademy
@LlamAcademy 2 жыл бұрын
😄
@ChristVill45
@ChristVill45 2 жыл бұрын
Hello sir, hope you do a tutorial of "Meter Distance between two Transform GameObject" and how to manipulate the distance. Wish me luck for our final project in College. Thank you sir for your video tutorials, most of them Help me a lot. Wish you more Subscriber.
@LlamAcademy
@LlamAcademy 2 жыл бұрын
Thank you 🙏! Can you elaborate on what "Meter distance between two transform gameobject" means? Is it that you want to monitor & display the distance between two objects and if you change that value it moves them closer/farther?
@okeyboy99
@okeyboy99 Жыл бұрын
Great ideas, but it would be more professional to provide code that does not allocate any garbage, all of the code you provided could be modifed to not produce any additional allocation after initialization. Simply suggesting this as you are making professional looking content, the code quality should be similar if possible.
@LlamAcademy
@LlamAcademy Жыл бұрын
Good feedback. Thank you.
I Made the Same Game in 8 Engines
12:34
Emeral
Рет қаралды 4,3 МЛН
Cheerleader Transformation That Left Everyone Speechless! #shorts
00:27
Fabiosa Best Lifehacks
Рет қаралды 16 МЛН
Сестра обхитрила!
00:17
Victoria Portfolio
Рет қаралды 958 М.
BAYGUYSTAN | 1 СЕРИЯ | bayGUYS
36:55
bayGUYS
Рет қаралды 1,9 МЛН
“Don’t stop the chances.”
00:44
ISSEI / いっせい
Рет қаралды 62 МЛН
Controlling Blender with my voice using LLM
15:33
Polyfjord Deep Dive
Рет қаралды 210 М.
Unity UI Toolkit in World Space
12:04
MadCat Tutorials
Рет қаралды 38 М.
I Optimised My Game Engine Up To 12000 FPS
11:58
Vercidium
Рет қаралды 807 М.
An introduction to Shader Art Coding
22:40
kishimisu
Рет қаралды 1 МЛН
Dear Game Developers, Stop Messing This Up!
22:19
Jonas Tyroller
Рет қаралды 795 М.
How do non-euclidean games work? | Bitwise
14:19
DigiDigger
Рет қаралды 2,5 МЛН
How Games Have Worked for 30 Years to Do Less Work
23:40
SimonDev
Рет қаралды 1,4 МЛН
Cheerleader Transformation That Left Everyone Speechless! #shorts
00:27
Fabiosa Best Lifehacks
Рет қаралды 16 МЛН