Another solution that works for basic objects is that you can use a mesh boolean node with a two dimensional mesh in the Mesh2 input, the returned object will have verts where it was cut by the Mesh2 input.
@S_Z.6 ай бұрын
Tkanks man! 👍
@connor_from Жыл бұрын
Very good solution But what happens to normals...😩 I hope the developers add a Loop Cut node
@dontmvme8796 Жыл бұрын
You're incredible. I've watched a few of your geometry nodes videos and recently I thought they looked all to the point, exploring in depth a single basic concept at a time. I didn't start watching your Geo Node playlist because it seemed like its grease pencil components and some experiments I remember you made would be too niche for me. But I've seen too many fundamentals being dissected in your videos now and so I think finally I should give your playlist a try even if maybe not all are in a similar vein... I can always skip ahead if need be and only bookmark the ones I deem essential.
@BlenderClass Жыл бұрын
Thank you so much for the comment :)
@omurbekov2452 Жыл бұрын
Hello! Do you know any methods to select this loopcut and scale it?
@thezachlambert Жыл бұрын
Nice.
@World_Theory5 ай бұрын
Sure. Kinda works for a cube. But I want to add loop cuts to a cylinder that is pretending to be a cone whose base is un-even because it's shape is defined by by a raycast against arbitrary geometry. I want to add loop cuts because the cylinder pretending to be a cone is going to need to bend along it's length.
@World_Theory5 ай бұрын
I hope I don't need to subdivide the mesh, delete the undesirable loops that were added in the wrong direction, and then try to figure out how to bridge the left-over edges to reconstruct the faces (probably with an extrude node) it should have, if only I had a loop cut node.
@MrSuvidh10 ай бұрын
what if I want my cylinder thin from the top and broad from the bottom