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Lords and Villeins World Update | Part 01 | NEW STARTING CONDITIONS AND TACTICS

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ObiVanDamme

ObiVanDamme

Күн бұрын

#lordsandvilleins #obivandamme
=== About Lords and Villeins ===
Lords and Villeins is a lighthearted city-building strategy simulation of a medieval society where you shape
the dynasty of the ruling family. In this game, You're not drowned in managing every detail of your villager's daily life;
instead, staying true to your role, you focus on the big picture and deal with whole families and their descendants.
Manage peasant and noble families, expand the production chain, train an army for the king and influence the daily lives
of villagers while making important decisions and engaging with the fantasy of being a Medieval lord.
Embark on an emotional journey and see your villagers grow, evolve, create relationships, go through struggles and challenges
to shape their lives and stories in interesting ways.
=== Key Features ===
- 70+ objects at your disposal to build, decorate and improve your settlement
- Nearly 20 different zones and professions that can be performed by the villagers for the player to manage
- 90+ resources to be used in a fully functional production chain
- Unique family-management perspective where the player negotiates with groups of villagers through the head of their family
- Fully simulated procedurally generated environment with a complex AI that can create relationships and develop character traits
- Seasonal cycle with a simulation of weather conditions, humidity, and temperatures that have an impact on villagers lives
Steam: store.steampow...
Twitch: / obivandamme
Twitter: / obivandamme
Discord: / discord
New to the channel?
I do lets play videos of strategy and building games. Those are gameplay videos with english commentary explaining my decision making. Some of the videos might work as a tutorial or walkthrough. If you look for cheats or exploits, you are at the wrong location.

Пікірлер: 19
@theonemarlowe9117
@theonemarlowe9117 2 жыл бұрын
Nice. You could put a fishing rod in that weird corner of the fishing family house.
@cannabliss6908
@cannabliss6908 2 жыл бұрын
hello, first of all i love your series. And yes you are right, of all the animals the pigs are an exception. (i am also the guy on the official discord who mentioned my villagers were getting eaten by wolves in the first season)
@cannabliss6908
@cannabliss6908 2 жыл бұрын
Also, are you German by any chance? You sound a lot like another youtuber i watch, and he is from Germany
@obivandamme
@obivandamme 2 жыл бұрын
@@cannabliss6908 you are right, I am
@cannabliss6908
@cannabliss6908 2 жыл бұрын
@@obivandamme i tried joining the discord, but the link does not seem to be valid anymore. Could you update it please? thanks
@obivandamme
@obivandamme 2 жыл бұрын
There was a missing letter in the URI. It is fixed now. Can you please try again?
@cannabliss6908
@cannabliss6908 2 жыл бұрын
@@obivandamme yes it is working again, thanks
@raerohan4241
@raerohan4241 2 жыл бұрын
I'm not sure why you always 1) build your manor before building the villeins' houses, and 2) do an extravagant build right off the bat. Before the production line is even stabilised, so many of your resources get tied up in manor construction, and then you're scrambling to get resources for your villeins in an emergency. I understand that you're trying to be realistic, but this actually isn't realistic - a lot of the grand castles and manors that we are left with today were built in sections over time, in a series of renovations. Very few were built grand right off the bat. And of those that were, all (or most) were built in already-established regions, not newly developing ones. Edit: and also making the villeins' houses so big right off the bat! That's neither smart gameplay-wise nor realistic. And I'm not saying all this to be negative - I genuinely intend for this to partially be constructive criticism, and partially an inquiry as to why you do this. Because it might not make sense to me, but that doesn't mean it doesn't make sense to you, you know?
@obivandamme
@obivandamme 2 жыл бұрын
Well, you are absolutely right. Building too big right from the start makes no sense. First of all the manor. It has the same size as the villeins houses, because it is temporary. Later a villeins will take it over and we will build a true manor at least triple in size. The build is not extravagant at all in my opinion. The bedroom is a bit large for the small families, right. But you can see that the kitchen does not have a lot of spare room available. The reason I build it that way right from the start is that in the current state of the game it is not possible to move furniture and rebuild entire sections takes a long time. to prevent that, I tend to do medium size layouts right from the start
@raerohan4241
@raerohan4241 2 жыл бұрын
​@@obivandamme Is it not possible to build the houses one room at a time? Like, plan out how you want the houses to look, but then only build one room, about 1/3 of the size that you usually keep houses at. Have that be a combined bedroom/kitchen. Won't be able to fit a table, but that's not an immediate need anyways. Then when the time comes to expand, you only need to deconstruct some of the furniture instead of entire sections of wall, roof, and flooring. Or just have the kitchen be outdoors initially, then you only need to build the house up around it instead of needing to deconstruct anything. Same with the lord's manor, you could plan out the entire thing but initially make it maybe 2/3 of a regular build (twice the size of the build proposed above) to reflect the lord's status, then expand on it later once the production chain is semi-stable. Again, you'd only need to deconstruct some furniture rather than bits of house. Would make it easier on you
@obivandamme
@obivandamme 2 жыл бұрын
You can, but that would require you to not plan out the final look, because as soon as the blueprint is placed, they will start working. if you want to plan ahead, you have to assign only the room you want to build to the family and than add a second household zone with forbidden building, because otherwise the lord will start construction. and as I said it isnot possible to simply move furniture, but you have to build the new one and than deconstruct the old one. you are definatly right about the size of some buildings and we will change the fishermen house in the next episode, but for the lords and the farmers there is no issue in my eyes. especially because we did not build an inn in the beginning.
@raerohan4241
@raerohan4241 2 жыл бұрын
@@obivandamme Alright. Got it. We have to work within the limitations of the game. It really could benefit from a blueprinting system, imo. Do you know if that's a feature they're planning on adding?
@obivandamme
@obivandamme 2 жыл бұрын
@@raerohan4241 the quick fix was the allow building feature. That already helps. I don't onow If a fully fledged planning feature is planned
@riverrat5911
@riverrat5911 2 жыл бұрын
Good Vid Enjoyed it Please Keep It up.
@SheenaTigerspielt
@SheenaTigerspielt 2 жыл бұрын
4:50 Once more, I disagree ^^ you can see the amount of money even without a chest, the chest is important so they can store and share it. 5:10 See? You can see it and you could see it in the old version as well... browse your comments in some older video ^^
@obivandamme
@obivandamme 2 жыл бұрын
I realized it is working in the current version. No idea why I thought it was not possible before.
@uCruz_
@uCruz_ 2 жыл бұрын
I can't be the only crazy one doing separate bedrooms for each member of the family right?
@obivandamme
@obivandamme 2 жыл бұрын
I do that for the lord's family always. For the rest only do it if the family is crazy rich and the mason needs money
wow so cute 🥰
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