new signs: 🛡: shield (provide extra lives for cannon,2 seconds of invincibility when hit by enemy bullet) ⏺: # of marbles (control the multiply and release of cannons) ▶️: starting number (the default number to start with after releasing a bullet) ❕: multiply limit (how high your number can get maximumly) ✖️: multiplier (how high you multiply your number when a marble hits [multiply]) 🏰: territory hit point [hp] (number on the bullet required to claim a piece of territory)
@LAMCHAKFUNG2 жыл бұрын
Settings: Shot decay: off (decrease 1% of the bullet number every second for number > 100) Starting marbles: 3/colour Upgrades Bullet shield: on smaller bullets
@JustAnotherCommenter2 жыл бұрын
Slow effect: on (Shots slow down when approaching an enemy base)
@pakkiufung8832 жыл бұрын
👍👍👍
@ehx3419 Жыл бұрын
Shot merge: off (shots drain/increase each other's numbers when colliding)
@AJStarhiker2 жыл бұрын
Having upgradable block health was a cool mechanic
@JustAnotherCommenter2 жыл бұрын
These upgrades and settings are perfect for a small grid battle! Slow effect (my suggestion; tysm) is on, shot decay is off, deathstars are banned, shields are better, and more starting marbles!
@Arakiven2 жыл бұрын
I swear at 5:35 when the marble passes in front of purple and it’s shots can’t even break a block, you can almost hear them think “yeah I’m gonna need this…” then immediately upgrade the multiplier.
@pakkiufung8832 жыл бұрын
3:24 Cleanest shot in history (purple on the right)
@Mr_Fluffy_Paws2 жыл бұрын
Lime really got fucked out of all its shields ngl..
@lostmarbles2d2 жыл бұрын
Yea I need to do something about those trickshots
@Mr_Fluffy_Paws2 жыл бұрын
@@lostmarbles2d make the gap smaller. It's so big that larger numbers can fit behind but so small it's hard to get out of.
@SeanMirrsen2 жыл бұрын
@@lostmarbles2d As an experiment, what if you turn off collisions between the balls and the launcher of the same color, and instead of back-and-forth make the launcher spin a 360? Alternatively, make the "shield" a more discrete entity, and larger - like a bubble, a quarter-circle that covers the entire corner of the map the launcher is in. That way the shield would prevent the corner-shots. It would still require that the balls and the shield of the same color not collide, though.
@phancanedoo0132 жыл бұрын
@@SeanMirrsen Other ideas i have would be: - blocking the area behind the shields entirely - refreshing the invincibility timer whenever the shield is used to prevent reuses and get the time for the shots to leave
@marblesofraven2 жыл бұрын
That trickshot in 11:10 ...
@yboisny66222 жыл бұрын
You deserve 1 million subscribers!
@lostmarbles2d2 жыл бұрын
Thanks!
@pakkiufung8832 жыл бұрын
10:15 Lime literally loses all of his shields… lol
@pakkiufung8832 жыл бұрын
Deathstars are banned (Banned until sufficient upgrades are gained) ~Lost marbles~
@KalijahAnderson2 жыл бұрын
Deathstars are banned. Still has deathstars.
@JustAnotherCommenter2 жыл бұрын
Those aren't threats anymore as there are shields, bricks, and shot-slowing effects now
@lostmarbles2d2 жыл бұрын
Deathstars are banned * (* banned until sufficient upgrades are gained)
@adrien55682 жыл бұрын
That's a really good system!!
@deltamico2 жыл бұрын
release is just a set back now
@SClariss2 жыл бұрын
great video, but the brick number for blue should be in different colour, it was pretty unreadable
@Herib1042 жыл бұрын
Finally no death of worl
@potatoking56282 жыл бұрын
E :D I definitely didn't forget to watch / comment on this video until I saw it in my watch later playlist..... :D
@slamopfpnoobneverunsub53622 жыл бұрын
Can you make 10x as much marbles but x2 becomes a x1.05?