Are there any simpler to understand visual cues for CA companion? For example there is a red aura around MC when she picks up the orbs, I only oath when she has the red aura. Also what is the reasoning for starting with resonance skill and not support? I can't quite understand what skills mark the targets and how the mark explosion/hp depletion happens. And what is better for bosses vs for mobs. I also noticed that the orbs only appear after MC spins with active skill and the dark energy gives buffs if I understand correctly. My Sylus has R2 bonus. Thank you so much for the video xx
@Hoshiakari5 ай бұрын
You're welcome! To answer your questions: - I never really notice the visual cues other than for the red aura after picking up orbs. I usually look at the buff icons instead. I find it's better that way so you can track how many stacks of attack buffs you have (it can go up to 3) - To mark the target, you can use support skill, resonance, and your next attack after you pick up an orb. If you do something to trigger the mark again while a mark already is on the enemy, you'll start the "charging" state. At the end of the 8s charging state, the mark will explode and deal 80% of the damage you dealt during charging state - I choose to resonance then support skill rather than the opposite just because I'm used to doing it that way. Depending on whether or not the mark "charging" state starts on the first shot or last shot of resonance, it could be better to support skill first before resonance. Would have to test - Not quite sure what you mean by what's better for bosses vs mobs, but generally it's the same strategy (have the mark explode during weakness). The difference is you'll probably get to active skill a lot more on mobs because of the energy gain at r2 - The orbs have a chance to pop anytime you hit a marked target. Since you have r2, you might want to consider resonance then active skill to start a fight, especially if you find you have a lot of energy (e.g. have 2 energy recovery beta cores), or there are a lot of mobs since you'll recover tons of energy as you're hitting so many enemies multiple times
@adr13nn3._45 ай бұрын
hi, do you have any advice for ice orbit 124? my stats are even better than yours in 130 trial 2, but no matter what i do i can’t beat it
@Hoshiakari5 ай бұрын
Without more details I can't really give you specific advice, but make sure you have these things: - At least oath recovery boost 12% - In terms of companions, Master of Fate (use exclusive sword) > Foreseer (Claymore) > Medic (Claymore) - If you choose a 5* companion and it's at least r1, energy recovery boost for both beta cores is probably the best choice - Try to keep the HP even between the two tigers. Your goal is to have both of them in weakness when Oath is ready and kill them both with Oath - You generally don't have to bother with the non-shield mobs as they'll die from resonance/oath damage/get caught during your regular combos - If you have trouble breaking both tiger's shields because they keep jumping (or you're using Foreseer which has a less forgiving resonance hitbox), you can consider just putting one tiger into weakness with your 2nd resonance, then 3rd resonance on that tiger only. Then you only have to try and gather them once for the 4th resonance (so oath will hit both of them during weakness). Can repeat this for the 2nd wave
@smileyyyy51353 ай бұрын
Hey can u upload energy lvl 54 im stuck on it frm so long😭🥲
@Hoshiakari3 ай бұрын
@smileyyyy5135 Sorry I don't have a video for that! That is a hard stage though. Some general tips I usually give for that one: - 12% oath recovery boost so you can oath twice, but more can be helpful so you have more time to gather the two teleporting shield mobs for weakness and get oath off - Claymore is the optimal weapon as it does the most damage and let's you smack mobs closer to each other so you can hit multiple at once. Particularly important so you can put both shield mobs into weakness for oath - you may want to aim for just one weakness per wave if you're having trouble getting both in weakness for oath. If that's the case, make sure you don't overly focus on one mob. The goal is both shield mobs should die/be almost dead from oath