The result looks really really wonderful, and this video makes the process of level design look simple easy, is it that easy? Another thing if I may request, could you please make a video explaining the lightning and image effects used in this speed level design? It could be really helpful for me and others. Thanks so much for all of your efforts in this channel.
@JayAnAm7 жыл бұрын
Thank you, and no it isn't that easy as it looks like in a speed level design, the speed makes it look that easy:-) But keep on practising to get better and better. I made a tutorial on the post processing stack I used for this, here it is: kzbin.info/www/bejne/p36mn4Kkncx4nbM
@KennethPalamara7 жыл бұрын
I'm not super familiar with how unity works but did you basically download/model a bunch of objects in another program and then import them from a library into your model? and then basically just lego style build the temple from that? or does unity have 3d modeling capabilities?
@JayAnAm7 жыл бұрын
Unity has some very simple objects that you can use for kind of prototyping, but the normal process is that you use a modeling program like Blender (you can check out my Blender tutorials for this) and then import the models into Unity. Just refer to my other tutorials, I have quite a few on this topic.
@albertofunk11677 жыл бұрын
Jayanam when it comes to that are there pre-made objects online that you can use? Or do you have to build all them yourself from scratch?
@greekmotivation5894 жыл бұрын
@@albertofunk1167 there are assets with objects you can buy from an asset store. Some are even free.
@kevinhagen71077 жыл бұрын
Hey Dude, I love the leveldesign, its awesome! What Im always wondering about: are there like any shortcuts or so you use? I mean except for swapping through the transformation tools or shift + v, those are the ones that i know but usually it takes me a lot longer to create levels and put everything in the right place. I feel like i lose so much time trying to put everything to its exact position... You got any advice ?:)
@JayAnAm7 жыл бұрын
Well beside of the shortcuts you mentioned I recommend to put colliders to fundametal parts cause when you drag in new parts the colliders of existing parts are used for initial positioning of the new ones.
@kevinhagen71077 жыл бұрын
Thanks for that quick answer, I will definitely do so!
@CeretPenyok7 жыл бұрын
I assume these level designs you've made are not optimized for android? Because I *think* calling so many objects would decrease performance on android, even with atlas texture. What do you think about that? *I'm still new* to optimization for android so, please bear with me.