I made some errors when talking about NTSC frames so here's some corrections: -The animation at 5:26 isn't actually showing interlacing. If it were it would be sending beams to every OTHER line, and then the next pass would fill those in. -The 262 lines drawn by the Atari in NTSC are per interlaced field. Since interlacing skips every other line, it makes sense that the vertical resolution is half as tall as the total number of scanlines. -The vertical blank and overscan are not "intended" to provide space for game logic, but to move the beam back to the top of the screen to draw the next frame. It's just a lucky coincidence that logic can be done there. Thanks to Ashe for pointing those errors out. I'm not an expert on Atari programming, but I wanted to try it out and share what I was able to come up with. discord: discord.com/invite/EKPBjjUc65
@Cliffordlonghead10 ай бұрын
hi
@Scudmaster118 ай бұрын
Hello Hello Truttle1 Ive been watching your esolang series... and encouraged me to make me own esolang... love ya videos ❤
@chinablue16994 ай бұрын
When the Atari 2600 came out the second gen consoles like the Channel F and the Odyssee 2 were already in existance and in peoples homes and they already had swapable cartridges.
@anthonylosegoАй бұрын
Your detraction downward from today's compute doesn't really sit well from the going from nothing to up to what was available. There was nothing. No cell phones, no PCs, no anything. You couldn't go talk to anyone unless you could walk to their house. You might be missing the results of such an incredibly restricted time. It was 10 years later before a 300 bps modem was even available commonly. You don't have to be more respectful, but at least you could understand how much this was hard given the environment it was created in. Which you seem to be using today's standard with emulators to understand it. But try turning off your internet and make a new game from scratch. While also making the game work. No help anywhere.
@anthonylosegoАй бұрын
Though I have to admit, now that I heard your outro, it's pretty good. I give you more than a no points for that.
@tazgirl_10 ай бұрын
Truttle, I was just discussing the 2600 in college 2 hours ago. Your timing horrifies me.
@Truttle110 ай бұрын
imagine not having this week as spring break in college
@tazgirl_10 ай бұрын
@@Truttle1 I'm in the UK so when I say college it's more like the end of high school I think. Also we had half term last week which is like spring break I think?
@peterkerj735710 ай бұрын
@@tazgirl_ *say college
@tazgirl_10 ай бұрын
Ah, thanks
@kornsuwin10 ай бұрын
i just wolfed down [unspecified value] bagels and now i feel h
@Lixxide8 ай бұрын
is that value an int ?
@kornsuwin8 ай бұрын
@@Lixxide i think so i forgoŧ
@Lixxide8 ай бұрын
@@kornsuwin is that int >= 0 ?
@reas06 ай бұрын
@@Lixxideno
@Lixxide6 ай бұрын
@@reas0 ok
@syntaxerror999410 ай бұрын
One detail people often get wrong about the ET landfill is that it was to get rid of returned ET carts. What actually happened is they were liquidating a wearhouse for tax reasons. Among the copies of ET there was other games and console parts. The game gets a bad rep. Its not that bad... Its just not that good either.
@glurp1er2 ай бұрын
As a kid I could never figure out what to do in ET. Like most other kids who played it, I mostly fell in holes and tried to get out of them.
@paradoxzee68342 ай бұрын
Also Atari had much more unsold copies of Pacman because they made more Pacman copies than Atari 2600, hoping it would be such great sucess people will line up to buy a 2600. Even it was the best selling game of all time back in the day, Atari still had many copies just sitting in the warehouse
@r3jjs10 ай бұрын
The 6502 has a BCD mode, or binary coded decimal, which works VERY well in contexts like this. You can use the same display logic you have now ..... worked very well in the 2600 games I've put together.
@enoua522210 ай бұрын
14:20 I'm pretty sure the 2600 supports BCD mode, which automatically skips A-F for exactly this reason
@sa327010 ай бұрын
It absolutely does. Unless you're programming on the variant used in the NES.
@Faebiebot10 ай бұрын
Just goes to show how impressive games like Yar's Revenge are.
@20windfisch1110 ай бұрын
Let alone Solaris.
@juststatedtheobvious963310 ай бұрын
Or Kung Fu Master. Or modern homebrew like Star Castle and Pac-Man 8kb.
@0011peace9 ай бұрын
Raiders of the Lost Ark i firsr console with an invetory s more than 1
@GarryGri6 ай бұрын
There are loads of accomplished games on the ATARI 2600, the original Pac-Man from ATARI was one of the worst, not the best! A couple of my favorites are 'Smurf: Rescue in Gargamels Castle' and 'Dark Chambers' a really striped down Gauntlet, or dandy, clone.
@yetidynamics10 ай бұрын
16 Kilobytes of Ram back in 1977 was around $400 or more.. and that's 1977 dollars. the atari 2600 had 128 BYTES of ram, not even 1 KB
@cerulity32k5 ай бұрын
Good thing is, you don't have to worry about going outside the zeropage. It's all zeropage!
@JrIcify10 ай бұрын
The beginning of the video having one full second of silence made me think my headphones weren't on during that second. I guess that's how rare it is for a video to not immediately start with some kind of noise.
@TheJaguar19839 ай бұрын
We are so spoiled these days as programmers, especially game programmers. It's good to appreciate that by looking back at these kinds of things.
@anthonylosegoАй бұрын
Probably the most underappreciated concept is lerping. lol
@BlUsKrEEm9 ай бұрын
Growing up my parents and sister were big gamers. We always had the newest systems, and got days off school for big releases. It was always a race to get to the systems after school. But one day I found an old 2600 and realized no one wanted to play it because it was ancient, so I got to see it up in my room and play when ever I wanted. It was my game console and I loved it. My dream was to make a game for the archaic machines and I had notebooks full of tiny game ideas and sprites. I've tried so many times to make my childhood dreams a reality. And failed so many times. I'm glad to see someone explain why it's so hard. It did lead to me make games for more modern hardware, though. So I still love my 2600.
@GarryGri6 ай бұрын
I's not that difficult once you get your head around the basics of how it works. Look up what is refereed to as 'chasing the beam' any you learn to program in assembly. There are some good books on programming the ATARI 2600. Some things said on this video are not exactly best explained, or in some cases if not wrong then not entirely complete. I don't like the unnecessary sarcasm on this video.
@AWriterWandering8 ай бұрын
1:12 the craziest thing about the Odyssey is that it was analog. The “cartridges” were just a set of jumpers that slightly altered how the console would behave.
@varganyamuvek27 күн бұрын
So you can make your own games for it without programming skills?
@Helokus5 ай бұрын
My heart breaks for the guy they rushed to make ET
@gducrash10 ай бұрын
Back in the good old CRT days, when monitors didn't have a horizontal resolution
@matthewrease237610 ай бұрын
Color displays do.
@Mrshoujo10 ай бұрын
CRTs have infinite resolution.
@GarryGri6 ай бұрын
They did, you thinking is just wrong on this. It doesn't work like a modern display.
@Rignchen10 ай бұрын
hey, I've discovered you a few months ago on some of your 4 years old esolangs video and was wondering if you were planing on making more esolangs videos?
@Truttle110 ай бұрын
Probably
@Blue-Maned_Hawk10 ай бұрын
4:17 I wonder if that beigeness was because the gap between ‘video game console’ and ‘professional A/V equipment’ was smaller back then.
@jwhite500810 ай бұрын
not really, professional broadcasting equipment was typically large, heavy, mounted on 19" racks (or half-width ones) , and thus usually had metal frames.
@everynametaken10 ай бұрын
From what I recall the Apple ][ did it first and everybody copied them.
@adamengelhart515910 ай бұрын
*Lots* of stuff was beige in those days, even outside electronics.
@WowplayerMe2 ай бұрын
Maybe it is a nightmare, but, it's one that I don't want to wake up from until my game is completed!
@mohhingman2 ай бұрын
to the beginner, it's a nightmare. Once you get used to it, the timing is accurate and it's powerful. Many tricks available.
@revoblam797510 ай бұрын
the turtle sprite looks like an amongus knocking on a door
@Truttle110 ай бұрын
I won’t be able to unsee that now
@bobbackward646110 ай бұрын
AMORGGULUS
@retroboi128thegamedev9 ай бұрын
@@Truttle1 i see an amongus smoking a pipe
@a-bombmori73939 ай бұрын
@@retroboi128thegamedev "Ce n'est pas suspect"
@Xizyx5 ай бұрын
Thank goodness the TIA's successor, the CTIA chip (and then GTIA) on the Atari 400 and 800 automatically DMA'd the player-missile sprite data onto the screen for you and all that was needed was setting the horizontal position register for all of them (and their DMA base address).
@JohnHenrySheridan9 ай бұрын
Awesome video! And fascinating process...!
@PlushPilla10 ай бұрын
What other consoles will you try? I think the GameBoy (just using ASM and Z80 instructions) or Pokemon Mini (a more obscure system) would be fun ones.
@Truttle19 ай бұрын
Probably doing Vic-20 next
@0011peace9 ай бұрын
@@Truttle1thing with you could just drectly doihe onitor or tv hooked up to it. same with most 6502 computer you could just use it with a tv. And all cold be run though tape or disk drives.
@fivelittlestones8602Ай бұрын
@@Truttle1 Boomer-Man
@KinuTheDragon9 ай бұрын
I've seen Retro Game Mechanics Explained's video on racing the beam, but this was a nice refresher on how hellish it is.
@JohnCrawford19799 ай бұрын
Nintendo's Seal of Quality was also very anti-competition, particularly in North America, in that 3rd parties that wanted to develop for the NES could not develop for the competition. It's why in North America the Sega Master System had a limited, and partially what killed the Atari 7800, besides Jack Tramiel's cost and corner cutting that led to the aging Tia chip to remain for sound, rather than the much improved sound of the Pokey chip.If they were actually trying to compete with Nintendo, the 7800 was sadly tossed out to face the dragon with a wooden spoon.
@KalimbaJammer10 ай бұрын
Well, wasn't the Channel F the first with programmable cartridges?
@matthewrease237610 ай бұрын
Yes, I believe so And the first home game system was the Magnavox Odyssey in 1972
@0011peace9 ай бұрын
@@matthewrease2376well with changable gams thing like poing whuich are one game existed
@everynametaken8 ай бұрын
@@0011peace No, the Magnavox Odyssey predated Pong (and Pong may have been lifted from a Odyssey game shown in a trade show).
@0011peace8 ай бұрын
@@everynametaken actully rease with in 10 wees from each otehr and Tenis for 2 was released 14 years early.
@Its_PacFan10 ай бұрын
Just Discovered your channel, and it's uhh pretty neat!! Never really seen programming structures for older consoles (even the NES!!)
@XDBroSoft4 ай бұрын
7:18 I remember putting an Atari 8 bit game and that pooped up and i though my emulator was broken.
@klausambrass14604 ай бұрын
Nicely done - but what happens when you hit 99 (or 255) +1 points?
@MidnightWonko9 ай бұрын
I seem to recall something about Atari programming known as racing the scanline, or something to that effect.
@Truttle19 ай бұрын
I've heard that term too. It makes sense since scanline timing is really important. Though I think the actual term is "racing the beam"
@Nbrother12349 ай бұрын
This is apparently the channel’s 127th video according to your channel info
@Lixxide8 ай бұрын
1111111
@EdgyNumber19 ай бұрын
Ahhh.. the days before display memory buffering..... by the way, what happens to a CRT if you get the timings wrong? Does it do any physical damage?
@Truttle19 ай бұрын
I’m not sure, I was using an emulator the whole time due to not having an actual Atari 2600 or cartridge writer… I have one of those “Atari 2600 flashback” things that have a bunch of preloaded games on it somewhere in my basement though
@notbaldfrost9 ай бұрын
if your number of lines is too far off or you set some of the related registers in the wrong order it fails to vsync so you usually get a distorted video output that "rolls" up or down that's about it
@GarryGri6 ай бұрын
No.
@migsy19 ай бұрын
Jeez, I don’t think I’ve ever seen Creaturey that mad, nor have I seen Obfuscate that sad. Great video!
@darkally12359 ай бұрын
Congrats on making a game for the Atari 2600 from the creator of Skeleton/Skeleton+. The two biggest advantages of the TIA were its flexibility and that it is tightly coupled to the CPU. Because the TIA registers could be modified during active video, it allowed for games to reuse the sprite registers rather than having a fixed number of sprites. And because the TIA and CPU were tightly coupled, game could change the TIA registers at exact times during the scanline, allowing for even more flexibility. Yes, horizontal positioning is difficult - a side effect of the use of LFSRs instead of counters. But LFSRs require only a trivial amount of transistors to implement, so it made sense for the TIA where every transistor was precious. (This is the same reason the Apple ][ graphics layout is weird - it saved logic and therefore money.) Note: 192 lines is what was originally suggested to ensure the all lines were visible on TVs of the era. The VCS is capable of generating more, although more than 240 typically won't be visible even on modern TVs (maybe emulators).
@tassaron7 ай бұрын
By the end of the video I started laughing out loud at the absurdity, specifically during the segment about drawing the score. Great video!
@Stiky_Piston10 ай бұрын
Was a really fun watch! Next, you should maybe try DS development!
@lior_haddad10 ай бұрын
The 2600 was basically just a pong machine that was accidentally capable of much more, since at first glance it barely seems capable of pong at all. The atari was also the first and last console to use this method of display, because this is insane and stupid.
@Mrshoujo10 ай бұрын
If it's stupid & it works, it's not stupid.
@arlasoft10 ай бұрын
Far from insane and stupid, it was a stroke of genius. The Channel F showed pretty much the maximum of what was possible in 1976/77 using the 'traditional' video RAM method while still being somewhat affordable, which was itself was ahead of its time with colour graphics three years before that became common place in the arcades. And that was still absolutely blown out of the water by the 2600. When games are designed specifically to take advantage of the 2600 hardware and avoid its limitations, it can do things that no other home machine could do until the Amiga arrived, and using far more colours.
@GarryGri6 ай бұрын
It was like that to keep production cost to a minimum. (RAM for screen memory would add expense)
@fivelittlestones8602Ай бұрын
@@arlasoft THis was a well Written & The most understandable & Likely awnser.
@JimWolfie10 ай бұрын
So im not supposed to assemble an nes entirely on a bread board
@jwhite500810 ай бұрын
Not unless you have all the chips, a few hundred wires, and angelic patience of wrangling the latter...
@metronome84717 ай бұрын
Truttle Doesn't understand how to use what Jay Miner designed with the TIA.
@AntonioBarba_TheKaneB9 ай бұрын
maaaan why don't you have seventy billion subscribers? You cracked my up while delivering excellent information. Now I have even less interest in developing my own 2600 game than I had previously (which was exactly zero) :D
@Mekelaina10 ай бұрын
The truttle1 lore grows deeoer with every episode. Also please, if you ever get the opportunity, make a creaturey plushie.
@Truttle110 ай бұрын
I’ll launch a Creaturey plushie campaign at 30k subs
@Mekelaina10 ай бұрын
@@Truttle1 let's gooo!
@BainesMkII9 ай бұрын
Because some people like a challenge, or just want to prove a point, a homebrewer coded a much better Atari 2600 port of Pac-Man, using the same cart size limit. It still had visible flicker, but it was much more faithful to the arcade game. They apparently went on to make an even more improved port for the Supercharger.
@milk-it9 ай бұрын
That coding nightmare is indicative of the processor's and RAM's massive limitations. Well, I'm glad I didn't have that console for long until I got my C64 in the early 1980s! Great insight.
@guyrocketram96989 ай бұрын
its honestly so sweet how obfuscate has gone from not wanting to make friends in fear of loosing them since he's immortal, to genuinely caring that creaturey accidentally insulted him.
@taokodr9 ай бұрын
Definitely showing my (advanced) age here; to me this video serves as a reminder that we had some pretty amazing games back then given the limitations the programmers had to deal with. Yeah, there were clunkers, but there was some darned fun gameplay in that era as well (Activision's games raised the bar, IIRC. We *ALL* wanted their games when they came out). If you haven't already, check out "GDC Classic Postmortem: Warren Robinett's Adventure" on YT. It's a fascinating lecture where Warren talks about some of the shortcuts and concessions he had to make in order to make Adventure happen.
@algotkristoffersson159 ай бұрын
10:09 why is it like this?
@Nbrother160710 ай бұрын
Apparently the 6502 and some derivatives are still being made today by Western Design Center
@MerrowHawk10 ай бұрын
Interesting.. so that's why all major UI information seemed to default to the top right for a while. Of course, now there are better ways to display statistics.
@kazii_the_avali10 ай бұрын
and yet i still see a few(mainly retro like) games default to the top right. i mean it is a nice place to put information.
@MerrowHawk10 ай бұрын
Still makes sense that it's a holdover from hardware limitations.@@kazii_the_avali
@NightpireVideos10 ай бұрын
bonuspoints for the vvvvv soundtrack
@RaposaCadela9 ай бұрын
this was a really fun video!!
@enoua522210 ай бұрын
Ive done some NES programming. I looked into the Atari when learning that, and never made anything for the system because its specs are a Nightmare. I'm impressed you got *anything* running on it, lol
@georgerogers116610 ай бұрын
128 bytes of ram.
@qwertzuioppel10 ай бұрын
yayyyyy new truttle1 vid dropped!!!
@tux146810 ай бұрын
I remember trying to program for the Atari 2600 once. I failed miserably. Just... too much.
@Gecko1993HogheadIncOfficial10 ай бұрын
Thank you so much! Not only was this helpful, but I think this is the best video you have made! However, it would also be cool if you covered Visual Batari Basic. I’ve been trying to compile a game on there for the longest time but with disastrous results. Maybe you can help? The only tutorial that was available by tinkernut helps only so much. Regardless, videos like these are cool! Keep it up!
@esathegreat9 ай бұрын
Where is the "sleep" opcode coming from
@Kevzz2srs9 ай бұрын
it's a macro that inserts instructions that don't do anything for x amount of cycles
@Kawa-oneechan9 ай бұрын
Every time I think the 2600 couldn't get worse, it gets worse.
@retroboi128thegamedev9 ай бұрын
ten hundred billion likes on this comment and i will buy an original atari 2600 and play this game on it
@Truttle19 ай бұрын
first like!
@retroboi128thegamedev9 ай бұрын
@@Truttle1 Second reply
@notbaldfrost9 ай бұрын
i'll do it for free when i get home from work today
@notbaldfrost9 ай бұрын
done lol kzbin.info/www/bejne/pHaqd6CeeNSUaLs
@randomazzy119 ай бұрын
i just opened the video and i have barely any idea of how the 2600 works but i do know it doesnt have a video chip or vram and thr cpu has to do graphics so i already think its hell
@thardump8599 күн бұрын
What assembler did you use to make this? You seem to have to made a much better effort to program for this deranged masochistic console than I did.
@jeffzebert49829 ай бұрын
Because the Atari 2600 had an MOS Technologies 6502 processor, if you programmed for the Atari 2600, then you'd require very little training to program in Machine Language for the Commodore 64! This was because the Commodore 64 also used the 6502 processor! Atari 2600 machine language and Commodore 64 machine language therefore shared many, if not all, mnemonics such as INC, INA, INX, INY, JMP, JSR, STA, STX, STY, and so on.
@NumbHydro9 ай бұрын
Oof, ROM Hacking for me its a nightmare, not only its there limited support for very few games and its harder than creating a full game, but theres barely any support of ROM Hacking at all and everything's like outdated, had to make a very simple Super Mario World hack because of this.
@stevenmitchell76978 ай бұрын
Man, if you're at the level of using delay loops and counting scanlines, you only a few steps away to just implementing the game on an FPGA and doing away with a CPU. It would probably look better too.
@DarkMoe9 ай бұрын
whats with the flash dinosaurs ? so weird
@polocatfan10 ай бұрын
Isn't there a game maker like program you can just use to make 2600 games???
@MiningJack77720 күн бұрын
I love the characters, subed
@Kevzz2srs9 ай бұрын
there's better ways to move sprites on the x axis by using horizontal motion registers
@bunnybreaker9 ай бұрын
It's actually surprising we have any form of video games at all. I say this as a game dev. Just watching this makes me want to pull out my hair.
@GarryGri6 ай бұрын
You should look at programming the Vectrex then. You have to move the actual CRT gun around manually, no scan lines at all!
@909crime10 ай бұрын
i had an atari developmwnt phase like 12 years ago lmao what a throwback. I developed a whole maze game in batari basic, its MUCH easier than assembler
@MeltingGalaxy78_YT210 ай бұрын
Can you make a video about the master system? Also love your content!
@kirishima6387 ай бұрын
Good video. Lots of stuff covered here but I think you over did the effects a little.
@SparkyMK317 күн бұрын
So basically, programming an Atari game is akin to that scene from Wallace & Gromit where Gromit is building the tracks for a toy train right in front of him as the train is already going down the tracks?
@Breakfast_of_Champions9 ай бұрын
what's the green camel
@Truttle19 ай бұрын
🐢?
@argonwheatbelly6379 ай бұрын
Fit a 6502 program into 4k. It's fun. But that was long, long ago.
@swordofkings1289 ай бұрын
Love your videos!
@beverins9 ай бұрын
Think about how hard it was for the people who made the first games
@ChillaxeMake5 ай бұрын
WAH! ITS-A-ME! WALUIGI ON THE ATARI 2600! (unintelligible noise)
@vitaliykormov126610 ай бұрын
As a game dev, this is terrifying
@trannusaran61649 ай бұрын
hell yeah, 2600 asm! I was almooost gonna learn C, but I saw a udemy course on 6502 assembly for the 2600 specifically and I went "ooo, let's do that instead" :3
@Truttle19 ай бұрын
c is way usefuller though
@trannusaran61649 ай бұрын
@@Truttle1 surprisingly more cursed, tho. Would've expected assembly to be the height of the "cursed build system" mountain
@BouncingCow2 ай бұрын
@@trannusaran6164 my first though on you comment was to write something cheky about hating yourself, but to be honest, I think while assembler is more niece these days, it's very useful, in particular when optimizing this or reverse engineering or some legacy code. I also want to learn it, so I would appreciate if you could point me to the course and tell me if it was good for beginners that just know python and some basic c for Arduino. That is probably the only thing that confuses me, why chose an ancient, hard to get CPU instead of let's say ann Arduino, where you can do more things with easier available.
@orchishgrunt78889 ай бұрын
Your video content is amazing, but the thrusting, heaving, constant exaggerated motion is slightly jarring. Could you maybe tone it down slightly, or maybe slow down the loops?
@RaptureMusicOfficialАй бұрын
E.T. and Pacman on Atari 2600 are good games, come on! I had a lot of fun with both in 80s with my friends, and played thru E.T. a lot of times no problem!
@jacobusburger9 ай бұрын
Dropped everything, Truttle1 video dropped...
@williamist10 ай бұрын
wooooo new truttle1 video! and about a 6502 based console?? amazing :))
@OSslash210 ай бұрын
please release season 2 of slithers software
@Mr.1.i8 ай бұрын
How do you understand the 2600s logic
@i_teleported_bread740410 ай бұрын
Given the quality of games for the Atari 2600, if you had sold "Survive" for it back when it was still big, it probably would've become the best selling Atari game there ever was.
@algotkristoffersson159 ай бұрын
Now make this game in malbolge and see if that’s even any harder.
@andrewdavie38610 ай бұрын
Nice video. The "SLEEP #26" should actually be "SLEEP 26" @ 15:38
@matthewrease237610 ай бұрын
"this is like one of the 3 things it can do" 🤣🤣
@PhrontDoor10 ай бұрын
Programming for the atari truly was nightmarish.
@vectrex289 ай бұрын
I think I'll stick to NES and PC Engine assembly, haha
@cloudcity41942 ай бұрын
You kids are funny. Everyone these days look back at the 8-bit era and think, "why were games SO BAD!?! Lazy devs!" Then toddle off to download a free engine that does all the heavy lifting, then google anything they can't figure out (which is everything) and get chatGPT to write horrible code they don't understand, and don't have to fight ANY graphic limitations or audio limitations on machines that are THOUSANDS of times faster than those 8-bit machines. Yup... lazy devs alright. LOL
@alphadog69709 ай бұрын
Never knew 2600 is so painful 😅
@theowillis68709 ай бұрын
ive been doing this but with the NES :3
@jooch_exe9 ай бұрын
3:12
@AandNvg9 ай бұрын
You know they make Atari 2600 games until about 1990. Here is a game from 1989- kzbin.info/www/bejne/iGjco2CKa9OFkKc
@GarryGri6 ай бұрын
The ATARI 2600 did not last? Yeh, only around 15 years. Seriously practically everything said about the 2600 in this video is wrong Why? Why do a video that mocks something you know little to nothing about!
@bobbackward646110 ай бұрын
Malbolge before there was Malbolge
@puzzud10 ай бұрын
Agreed
@stinghouseproductions85029 ай бұрын
Bruh, it's really not that difficult.
@Freshbrood9 ай бұрын
I program homebrew Atari 2600 games using Batari Basic. It's way easier than Assembly. What's lame is writing terrible games because you have some odd fetish for using Assembly language.
@everynametaken7 ай бұрын
"some odd fetish for using Assembly language" Cope. Also he's literally never done anything with Asm before this video, so don't blame it here.
@Freshbrood7 ай бұрын
@@everynametaken The title is misleading. Atari 2600 programming is not a nightmare at all. Unless you insist on using an obsolete machine specific set of instructions. Then you're just being masochistic. Batari Basic does allow you to plug assembly snippets into it. So logically if one wants to code easily and well for the VCS then learn most of what you want to do in basic and then only use assembly for the stuff basic can't do. Win win. Not hard if you're not a puritan.
@fivelittlestones8602Ай бұрын
@@Freshbrood Thank you For , THE "Grace" To Freely program some need it spelled out for them Not understanding That We get it.