Рет қаралды 3,032
白き鋼鉄のX2 天上の楽園2 Xランク 【ハードモード ノーダメージ】
Final Kudos: 5136
Clear Time: 06:01:29
Score: 920292
Alright, this is it. The last stage. This one's difficulty is a given, but this is also one of the most fun missions in the game. This stage doesn't really have gimmicks but the enemy placements can be pretty tricky.
The double boss fight is what makes this one seem the most scary. But to be honest with you, the setup with the last 4 enemies in the Hanging Gardens legit might be the hardest sequence I've encountered in this game. And that's saying a lot. Staring at me do it and saying "Orly now?" is one thing, but you can't understand how long it took me just to even figure out how to optimally make score of them.
The placements are so purposefully deliciously bad that this little corner is now something I really respect. I deleted 3 paragraphs here breaking down why it's so tricky. Instead I'll just say that it feels like you have to thread 6 needles in a row with perfect accuracy in a 10sec time limit.
Anyway, Phase 1 Mother is a pretty vanilla boss. She uses renditions of the GV2 EX Weapons as attacks which is a nice touch. She is generally pretty forgiving but her AI starts getting a little stupid if you go behind her.
Using the boomerang to crack the shield is hella fun to do. Throw that shit offscreen and watch it chase you, lock on at the exact same time it lands and feel like Batman.
Enjoyable boss all round if not a bit easy (not complaining). Would like it if most of the mistakes she forces weren't just plain old contact damage though.
Now True Mother. The real last boss. This one is an endurance and a don't-panic test.
Take a deep break, look at the colors of the background, and listen to Igniter. This fight is actually a big deal if you can't get 2 cycles out of one lifebar. Being forced to play through another 3 or 4 attacks each time does a lot to wear you out. Optimizing wheel damage on the bricks is the most important part of this fight imo. After that comes consistently evading the attacks.
I took a very textbook approach to this fight. This is the one place I don't wanna style or be fancy. Wind still consistently robs me of runs but I dealt with the worst wind patterns here quite nicely. It actually almost looks like I know what I'm doing. Yikes.
Fun stage overall. Is it just me or is every enemy in this stage really cute?
Would play again.
In any case, there's not much iX2 content left from me.
I put tremendous amount of effort into every one of these videos from routing, recording for days and then editing and making sure the music is perfect. I'm starting to get tired now.
I will just do the DLC Bosses in a 5-in-1 video and then think up excuses to not do Boss Rush and that'll be it. I was planning on a Normal Mode longplay and maybe an iX2 tech roundup video, but I don't know.
I kind of want to get through some other games before Gunvolt 3 drops.
Speaking of GV3, I hope Kirin's gameplay has some high level and high execution aspects to it. iX2 got killed publicly because it has no casual appeal, but the skill ceiling it has is quite respectable in truth.
If GV3 is all casual appeal and no deep dive depth I'm going to be soft upset. I also don't want the meta being pushing enemies 2 screens with Gunvolt to be 'optimal' again because that shit is outright boring to watch imo.
Hanging Gardens 2 0:00
Mother Boss Fight 1:08
True Mother Boss Fight 3:28
Results Screen 7:09
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Music:
-Vanishing Trail [Ys VIII]
-Cosmo Dancer [Caligula Effect]
-Igniter [Luminous Avenger iX]
#白き鋼鉄のX2 #gunvolt #LuminousAvengeriX2
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これはゲームであっても遊びではない