Like many of your videos, this one is filed away to use when I have an ESP32 project needing it. Your videos are really well done with good content. Thanks again!
@ThatProject10 ай бұрын
Thank you too.
@TT-it9gg10 ай бұрын
Nice video. Thanks for sharing!~
@FrankP8310 ай бұрын
Thanks man!Maybe thanks to your tutorials i will re-re-start again my project with LVGL!
@pataone530010 ай бұрын
Greeting from France ! Very nice tutorial, I can't wait to see next episode !
@ДорогамиЕвропы-п6у8 ай бұрын
THANK YOU! This video, maybe, most of understanding for me, about create UI on LVGL. 👍
@7zzZKnightZzz710 ай бұрын
Very good demo - thank you so much. You present awesome projects.
@Alex2Hsrw7 ай бұрын
Very impressive videos, keep on making content like this. Very helpful & thanks a lot !!!
@MrLeafser10 ай бұрын
What display are you using? Where is the best place to look for such displays that are compatible with standrad MCUs and don't require external driver?
@ThatProject10 ай бұрын
Well. No matter what display you use, you will need GFX. Products such as ESP32-S3-BOX-3 are official Espressif products, so please refer to these products.
@arash509410 ай бұрын
please make a full tutorial playlist for lvgl 9 and continue thanks
@arash509410 ай бұрын
awesome you're gret man you know a nice man with sweet accent
@jumbo9996144 ай бұрын
In the previous video, you mentioned that your touch function is not supported by tft_eSPI library so you have to use FT6236 and initialize it with "FT6236 ts = FT6236();" I'm using ILI9341 touch and it is supported by tft_eSPI library. So mine should look like this "TFT_eSPI ts = TFT_eSPI();" The rest of the code is the same?
@ThatProject4 ай бұрын
As of now, it seems like the only way is the way you mentioned. If you defined that you use TFT_eSPI in LVGL configure, it already does TFT_eSPi tft = TFT_eSPI() internally. But there is no way to get a reference to it from any object in LVGL yet. So, the only way to use TFT_eSPI's touch driver is the way you mentioned.
@applab68223 ай бұрын
How you can reload ui without flashing firmware? I try with upload and monitor but no work
@ThatProject3 ай бұрын
Well, wouldn't it be possible to redraw the entire thing by removing the parent node and then calling the function to redraw the UI?
@MataVagosHacktom10 ай бұрын
Hello, I found your channel and wow, I'm trying to make a project with lvgl, but I have a problem, I hope you can help me, I really don't know how to make it work, my problem is loading images in .bin format (created from the online lvgl converter) from a micro SD, can you help me with a video explaining it please, I hope you can help me, thanks for reading me
@ThatProject10 ай бұрын
When you change an image using online image converter v9, it is usually converted to a .c file. Did you use a previous version of the image converter that you obtained in the bin format? Normally, you can put files in common image formats such as jpeg or png on the SD card and read them in LVGL, but this requires sufficient memory. Anyway, I'm going to make a tutorial on reading images from an SD card, but maybe a little later. Because I need to look more into this in LVGL9.
@MataVagosHacktom10 ай бұрын
Greetings, thank you for responding, if I am using version 8 (under the convert button the page sends you to its official converter), I had not noticed that for version 9, it no longer uses bin files, well I hope you can help me, thanks for the time to teach us@@ThatProject
@osmantalhaaydn822Ай бұрын
There is nothing about the development environment setup . Important part is the setup of development environment not the development of ui.
@ThatProjectАй бұрын
@@osmantalhaaydn822 If you check out the first part of this series, you'll find a section on development environments.