Lyra UE5 Modular Gameplay Feature : Currency UI and Gameplay example tutorial

  Рет қаралды 4,740

NanceDevDiaries

NanceDevDiaries

Күн бұрын

Пікірлер: 29
@ARMORHOUS3weplay
@ARMORHOUS3weplay 2 жыл бұрын
Please do more Lyra Tutorials!!! Ty for this tutorial!
@taylorsimon6806
@taylorsimon6806 Жыл бұрын
Please keep making Lyra tutorials, you are doing a great job! Thank you!
@nancedevdiaries
@nancedevdiaries Жыл бұрын
More to come!
@Kiran.KillStreak
@Kiran.KillStreak Жыл бұрын
Great tutorial ❤, last year I started stopped in middle due to those new Lyra experience data sheets, now I finished learned a lot .
@bringfire
@bringfire Жыл бұрын
You're a real guiding light when it comes to learning how to implement things in Lyra. Thank you!
@kasperlarsson7598
@kasperlarsson7598 Жыл бұрын
I am going to have to watch this at least 15 more times. What a pile of gold!
@midnjerry1
@midnjerry1 2 жыл бұрын
Your tutorials are incredible. Great job!!
@The_Dacian
@The_Dacian Жыл бұрын
I’ve been watching UE5 tutorials but yours are just top notch. Thank you
@dellfire8826
@dellfire8826 2 жыл бұрын
Please fo more Lyra Tutorial's!!! A huge help!
@donncharyan
@donncharyan Жыл бұрын
Fantastic tutorial - works perfectly. Thank you!!
@ioano5432
@ioano5432 2 жыл бұрын
Yoo this is cool! we need more tutorials like this
@TheKr0ckeR
@TheKr0ckeR Жыл бұрын
Great guide! I want to spawn currencies when bots are dead; So to whom should i add spawner component and where should i call the spawn actor method?
@raami02
@raami02 6 ай бұрын
Hi, everything is working fine for me. But i was wondering if it would be possible that when the player leaves the game, and joins again, the currency ammount is saved. So each player can has it's own currency and not loose it.
@denniss67
@denniss67 Жыл бұрын
Not only I learned about Gameplay features, but also about Lyras Widget system and the start from camera postion, that was pretty smart. Thanks :) I transfered the Currency Game Feature to a blank Lyra project. After adding the gameplay tag and creating the HUD Slot it worked, is there a way to avoid this? Also do you know by any chance if it is possible to have the B_CurrencySpawner placed inside the plugin folder so everything is kept together? - I am in Discord group with members whos focusing only on Lyra, if you are interrested:)
@kettenotter
@kettenotter Жыл бұрын
The currency spawner BP can not be part of the Game feature Plugin, because the core game can not know about it. If you had it in the Plugin folder you could not place it in the level. There are other workarounds. Like having a "coin" Level inside the Plugin then you could load that level with the game feature and directly place the coins in the level. But the BP_CoinSpawner is the easiest solution. It's just an empty Blueprint for designers to place. So migrating the plugin to other projects is still easy.
@unrealdevop
@unrealdevop Жыл бұрын
Thanks, great tutorial!
@unrealdevop
@unrealdevop Жыл бұрын
Say....Every time I restart the engine the plugin vanishes it's not even in the folder anymore...I thought it was but it isn't??....it's like I never created it and hooked it up...
@unrealdevop
@unrealdevop Жыл бұрын
Ok never mind it's still in the folder but it doesn't show up in the project at all anymore.... it's doing this every time I create one and restart the engine. It was working...I went through the entire course, so I have no idea what's going on. It's done this twice now.
@unrealdevop
@unrealdevop Жыл бұрын
Alright, I don't know why I didn't think of this, but you actually have to go into plugins and enable it as a plugin...maybe it was the way I set mine up or perhaps I overlooked that.
@vernik03
@vernik03 Жыл бұрын
Currency UI doesn't work for clients, only for server
@xTHHxAimiForevr
@xTHHxAimiForevr Жыл бұрын
Please do a video on changing default lyra sounds
@nancedevdiaries
@nancedevdiaries Жыл бұрын
So far all I found about this is that the experiences add a B_MusicManagerComponent, which drives the music in meta source source asset "mx_System". B_MusicManagerComponent registers for on death or on combat gameplay message events like Lyra.Damage.Taken.Message. I've been able to get a song to play in there and loop midway but I wouldn't do a tutorial on it yet as I just scratched the surface. Was able to add some sort of sound effect when the player goes underwater but yeah, audio programming or audio in general is like a game in itself. I'd start taking a peak at "mx_System"
@xTHHxAimiForevr
@xTHHxAimiForevr Жыл бұрын
@@nancedevdiaries i meant weapon sounds but thanks for that too
@The_Dacian
@The_Dacian Жыл бұрын
I’m wondering how can the currency be equally split between team members and also how to set a spawn time with random locations. Thanks again for your time sharing with us 🙏
@viniciusnoyoutube
@viniciusnoyoutube Жыл бұрын
Very nice
@LFA_GM
@LFA_GM 2 жыл бұрын
Great video, thank you for sharing this workflow. My last attempt to add components to the player state worked fine in PIE, but resulted in crashes in the packaged project. Have you had any issues in this regards? I'll give it another try next week. Thanks again.
@nancedevdiaries
@nancedevdiaries 2 жыл бұрын
Does your game log mention any "Error" line with your plugin name for hints about the crash? Would be under your packaged game, Saved -> Logs folder. My idea is maybe a primary data asset isn't added in the PrimaryAssets to add section in your game feature plugin definition file (Currency.uasset in this tutorial) and is referenced. IsValid checks + prints are great if you're blueprint debugging. LyraPlayerState is already be registered/listening to the gameplay feature subsystem, so the components being added to the playerState shouldn't be an issue. I find usually packaged game issues that are not in PIE are related to asset loading/cooking or order of things (who calls begin play first etc).
@LFA_GM
@LFA_GM 2 жыл бұрын
@@nancedevdiaries Thank you so much for sharing your notes. I've learned that player state takes longer to be created/initialized at client side. I'll give another try in the following weeks. My idea was to add mini map and radar components to the player state, originally added to the character, for testing purposes, just to see what would work better in Lyra. Next time I'll examine the crash report and check for any hints. Thank you.
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