one idea i've wondered about is using the sword on the two prefered maps and prioritizing ability cooldown with the forge, and melee resist and damage with the blacksmith. Would that be too risky, or might that have potential depending on the enemies you fight?
@bigmacfromaos65082 ай бұрын
I think most builds are situational. In later stages, the elites are much tougher than regular enemies so improvised builds are going to be less effective than the optimized ones. IF you are facing all melee units then investing in melee armor is huge and I think worth it instead of the ranged attacks I usually get for my tower DPS. Armor upgrades also scale well with healing effects like the potion perk, wizard, and healing towers (but I don't build heal towers nearly as often as I should). Also you should consider that ET are randomized loadouts so it isn't guaranteed that you get a sword on a specific map that has melee only units. I'll keep my eyes open for a future map like that but I'll probably forget and fall back on the general strategy of ranged dps for towers and hero hp on sword.