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@HAGrimm Жыл бұрын
Traveler's Chosen for anti-barrier, ability spam, and matching elements for volatile rounds with osmosis
@KammaQwazi Жыл бұрын
Oh damn I might have to pull that one out of the collections.
@TimmyMicBobbins Жыл бұрын
Good call
@DeathsHood Жыл бұрын
It would depend on champion mods, but I feel TC for the nearly free abilities, Repulsor/Destabilizing shotty (Mine is Retold Tale), and my Cluster Bomb Royal Entry would be a neat trio of weapons. Rockets can deal with overloads for now, which is handy, so it's just unstoppable that makes a problem.
@HAGrimm Жыл бұрын
@@DeathsHood volatile rounds, unraveling and radiant grant anti barrier, so it doesn't rely on any mod
@KipVelcrono Жыл бұрын
@@DeathsHood if you're running void, suppressor grenades I believe stun unstoppable champs. you could throw the mono weapons with Devils ruin, but I don't think it's worth it that much. this season, you're either running bastion (my favorite exotic), or whatever artifact mod.
@thepastafist6547 Жыл бұрын
Also, if you wish to make another change to this build, you can put on offensive bulwark, which will make any normal melee kill into a powered melee kill that will proc your exotic a lot more often, making even more explosion
@Milk-of9ee Жыл бұрын
Came here to say this !!
@yokingcactus2081 Жыл бұрын
agree, I always use controlled demolition instead of bastion, way better for this build imo
@OnyxStarr Жыл бұрын
literally about to type it saying to use age old bond
@spencerstmars4882 Жыл бұрын
Yep! Nailed it.
@Quantum_Magnus Жыл бұрын
*while you have an overshield.
@garrendavis9497 Жыл бұрын
This is one of my favorite titan builds and I’m my personal opinion VEX CALIBUR puts in the most work. The idea being that normal melees count as powered melees when you have an oversheild. Use the glaive to get full oversheild swap off and melee the world. Once you get comfortable you can swap out bastion for offensive bulwark.
@yokingcactus2081 Жыл бұрын
Yep, I also use it this way
@zackpynn7180 Жыл бұрын
A fellow vexcalibur king
@JaronReichel4 ай бұрын
I feel like in gm's the invis through finishers is what makes this build great. Offensive Bulwark doesn't really work anymore in content with stronger enemys but using a glaive to punch ads low enough to instantly Finish them and then going invisible is pretty good still.
@haych569 Жыл бұрын
Meleeing with an overshield counts as a powered melee for Severance Enclosure (with Offensive Bbulwark, of course). Running Bastion, or even Vexcalibur or Edge of Action, are great ways of getting an overshield (the latter two especially if you're looking to not run Bastion and still want on demand overshield)
@H0wes Жыл бұрын
Proximity ward is such an underrated mod, it’s so helpful giving you a powerful over shield whilst performing a finisher it’s saved me so many times
@biskitpagla Жыл бұрын
same lmao. super useful for solo players in endgame activities
@darkhawk155 Жыл бұрын
I am a simple man, I see void Titan and I click
@NAWAF-kz9gz Жыл бұрын
Same
@craigsnotfunny Жыл бұрын
It's not much but it's honest work
@Somewhatsharp Жыл бұрын
I saw the words invis next to titan and my monkey brain shattered
@0_o__376 Жыл бұрын
Same bruh 😂
@ruex1234 Жыл бұрын
Same
@Gamble12 Жыл бұрын
This is my favorite series on KZbin. I use a variety of the builds and love it
@ForgivenSBG Жыл бұрын
I've been running a build like for ages now, way before they buffed severance enclosure. I did Day 1 RoN and solo flawless'd dungeons with it. I use the following: Apects: Bastion and Controlled demo Frags: Cessation, Starvation, Vigilance, Obscurity Grenade: Vortex Class Item: Towering Barricade Melee: Shield Throw Current weapons: 1) Witherhoard/Aurvandil 2) Funnelweb 3) Apex/Tiapan Helmet: Harmonic Siphon, Heavy ammo finder, and scout. Arms: Impact Induction, Momentum Transfer, and Firepower. Chest: All resistance mods Legs: Recuperation, Absolution, and Better already. Class Item: Healthy Finisher, Proximity Ward, and Reaper. If you have any questions let me know.
@rock-pimp Жыл бұрын
I think Graviton Lance would be sick for this build! I'm running something similar and the Graviton exotic perk just adds to the explosive chaos of Severance. Tons of fun.
@austinfinch3668 Жыл бұрын
This build is actually what carried me thru the lightfall campaign when it came out I theory crafted this on my own way back then. Cool to see it in a video
@yoelgallardoortegon935 Жыл бұрын
here's a doozie, a mechaneer's tricksleeves build that's actually quite good Subclass: Solar (use whatever super you feel like) Aspects: Whichever is good, I usually don't run gpg for the extra fragments slots Fragments: Mercy, Torches, Tempering, Solace and Empyrean Grenade: Healing nade, you need this in order to survive when you prock the active ability, though this is actually not needed Mods: Head- Harmonic siphon is the big one, I also recommend an ammo finder since you're going to be getting a LOT of kills with exotic primaries Arms- Double harmonic reloaders and an impact induction for that juicy healing nade Chest- I like running charged up for an extra bit of time with the surges, the rest is up to you Legs- Double solar surge and recuperation Cape- Time Dilation, the rest is once again, up to you The exotic weapon is Devils Ruin, trust me this thing SHREDS when you can reload it this much, and with the buff active you actually dont need to reload at all, making it fire back to back lasers as long as you get a kill. With the amount of adclear and even burst damage you get out of this thing you generate firespites and ammo like crazy, as well as orbs of light which I think after ''reloading'' the cooldown of the syphon gets reset, so armor charges wont be an issue either. This also works fantastically well with the artifact this season, getting radiant is absurdly easy. Honestly I'd say that running a special weapon is almost overkill (but I usually run a sniper in the other slot). For the heavy use whatever, the focus of the build is devils ruin, but highly recommend a solar rocket, overload and all that. I actually run GMs and the dungeon with this and it feels strong. Some things I've noticed using this: If you have 2 pistols you dont actually need to swap, but the issue is, well, 2 pistols so you gent shanked at range (although the laser is good at range too), and if you dont get a kill with the buff it is faster to swap to your other weapon and then back to the devils, that will reload it from reserves. Enjoy!
@deroobj Жыл бұрын
I agree with you mactics. Monte Carlo for the melee up time. Plus you can use the bayonet for added coolness
@shadyrebob5999 Жыл бұрын
Maybe a Ros Arago IV with repulsor brace and onslaught. A heavy hitter shotgun/fusion in the kinetic slot could be decent.
@seabasswallyworld Жыл бұрын
Man I want to get my hands on a damn ros arago onslaught, but rng is a harsh mistress.
@arroyo5born749 Жыл бұрын
@@seabasswallyworldNah it will drop
@l1zrdking Жыл бұрын
Would be a fun Gambit build for sure! As a Gambit fan, I watch a lot of these build videos from that perspective hah
@Dem0n1419 Жыл бұрын
Monte Carlo is always a good option for melee builds! Love to see the series growing!
@IntegrityGames Жыл бұрын
>Using finishers once every 10 seconds. >Feels like not getting enough use out of Finisher based mods? >Swaps to Ability based mods. >Uses ability once every 1 minute and 10 seconds. Huh. Okay. Would rather keep the Finisher mods (Proximity Ward/One Two Finisher), and switch to Stacks on Stacks (Lose Better Already/Recuperation), and charged up to get more use out of them.
@blustreakgrouper5208 Жыл бұрын
As someone who has submitted and pioneered this build for a while now hoping you'd see it on discord, THANK GOD FOR SOMEONE ELSE PIONEERING IT AS WELL THANK YOU SO MUCH
@charlesp9681 Жыл бұрын
I have learned so much from WIB; it's one of the very best content creations I've seen. Thanks to you Mactics for making it possible, but huge thanks to the community for sharing your builds/knowledge/experience!
@jpw547 Жыл бұрын
I liked this build a lot more with Vortex Grenades back before they nerfed the mod that gives finishers armor charge and then consume armor charge to give grenade energy back. But it’s still really fun with the interactions between Severance and Volatile
@jordansmith5771 Жыл бұрын
For higher end content playing this style i would play double special with a blinding lingering dread to get in close safely when suppression nade is down, then a crafted repulsor brace ikelos for good sustained damage per shot plus overshield stacking. Lastly for the heavy i would play with two taled fox for the nice damage plus its ability to stun overloads at range for this season. All in all you have all 3 champs covered with volatile/hand cannon/and rockets at least for this season. Playstyle would be blind/suppress pack, go in with melee and chain finishers adding nades and rockets pre engage depending on pack hp/difficulty. Love the vids always fun to see more diverse playstyles popping up!
@jordansmith5771 Жыл бұрын
Forgot to add a special finisher since you're already spamming the finisher and will have plenty of armor charges and now more heavy from double special
@jordansmith5771 Жыл бұрын
Woops last thing guys xD if you do end up wanting to run double special id switch to bastion for unstopp and a blinding energy gl.😅
@bluedragon3698 Жыл бұрын
Severance enclosure is being slept on. I've been running a severance enclosure strand titan build with a one-two punch/pugilist swordbreaker. Near constant melee uptime and survivability from banner of war. One-two punch makes short work of most yellow bars and procs severance enclosure explosions
@mab1823 Жыл бұрын
it's also highly amusing to run the fragment that gives you threadlings on finisher kills...I've spawned six when finishing a yellow bar in a crowd
@cabbageman1830 Жыл бұрын
Now i don't use void titan too often, but I think age old bond would work since it can roll with both repulsor brace and destabilizing rounds for overshield and explosions
@valgaav1930 Жыл бұрын
This is a classic, but I love how they've refined it so well. I found an Optative with Swashbuckler and Grave Robber, and it's been my go-to for primary damage while other weapons cycle in and out of slots based on shields and champs.
@RtheDoost Жыл бұрын
As an og Severance user, im glad for its time in the sun.
@shadowsa2b11 ай бұрын
Shield Bash + Severence Enclosure reminds me of my old Earthshaker Striker Titan build with Skullfort from back in the days of the diamond skill trees. Shoulder charge, aoe destroy the crowd, insta-heal...lather, rinse, repeat. Good times!
@onearmtanner9301 Жыл бұрын
You mentioned the two healing mods might be overkill. No, this is overkill on regen: - Banner of war with into the fray - Standard fragments for grenade regen, woven mail on orb, etc - precious scars - strand primary and strand machine gun, slice preferred for even more resist and safety - buried bloodline Gameplay loop is to open with a melee for banner of war, then a few kills with buried bloodline for devour, then use the machine gun or primary for restoration and devour reprocs. Make sure to make a bunch of orbs and tangles to keep woven mail up too.
@onearmtanner9301 Жыл бұрын
Oh and don’t forget to double up on those leg mods for extra health!
@Legbas_Ear Жыл бұрын
This was basically my build for lightfall campaign before SE got buffed. Havent used it in a minute since void burns / artefact mods haven't surfaced in a bit. You could potentially run a double special build with sword breaker from crota and buried bloodline. Use the sidearm to proc devour, that frees up your fragments to use the one that reloads your weapon on suppression. Use shield bash to reload your weapon(s), clean up anything left with swordbreaker.
@SlimeyZockt Жыл бұрын
Probably not as noteworthy, but snap melee, heat rises and Felwinters Helm. An amazing combo that can literally keep an entire room debuffed while you just have fun. I use it with Icarus dash for movement and healing nade for emergencies. I also play Searing for firesprites, Mercy for restoration on firesprites (sometimes comes in clutch) and then Solace and Empyrian. Also I play phoenix dive with dynamo for insanely fast supers and on my arms I got focusing strike and melee kickstart, on the legs elemental charge (for all the firesprites) and powerful attraction plus double outreach on the class item. Now for a little explanation: You have 4 different ways of healing. 1 the grenade, 2 the dive, 3 the firesprites and 4 when you consume your grenade and do a dive you get resto x2. In case you worry about getting your melee back, kills with an incandescent give it back aswell as your dive, and while you are airborn any kill gives you around 1/5 of your melee back (varies on enemy type). This encludes bunny hopping, it will still count as airborn. So just throw your melee while bunny hopping and you see great success. Also works with guns. Just jump once you are about to kill. One thing of note: Firesprites currently reset your timer when you collect them, so they take you from restoration at 12 seconds to 3 on the timer. just be mindful of that as there are going to be alot in a tight room, but if you ever need a quick heal and don't want to (or can't) use any ability, you can collect them for restoration. Weapons don't quite matter, I do recommend an incandescend weapon though, as it helps getting your melee faster. One last trick I have is that you can focus your melee on targets that will survive it, since the ignition can still trigger the Exotics perk, as long as another ad get caught in the explosion. So basically in ad dense rooms, you can just focus the majors while you debuff the big guys. This build works wonders solo or in teams, as you can shut down an entire room and help buddies with damage while still being able to speedrun with wellskating and don't always have to go tractor. Have fun testing if you want to and see the enemy suffer by your hands Actually last note: Most of this build can be changed to suit the situation. When you are desperate on solar nades, you can change either heat rises or icarus (whatever is less useful to you) for touch of flame and change your nade, or just change your nade without the aspects. This build is really flexible as there is no real requirement what to run as far as weapons go, as the melee will be your main focus and the weapons are there to finish whatever survived the explosions while they are debuffed. A solar weapon really helps keeping the restoration though. This build is my favourite since plunder, it will always be a staple in my loadouts
@rasenshurikenfries2942 Жыл бұрын
Second of two comments. Awesome video Mac, as always, absolutely love seeing you take these templates and see what you can do with them. All of the little processes and tweaks also help for people learning how to build craft as we get to see how to recognize and solve build problems in real time. No safe way to approach? Blinding GL. Not enough melee uptime? Monte Carlo. The master is at work once again, so much fun just to be along for the ride. Keep going
@merilynnshark6144 Жыл бұрын
I put together a strand build with Severance Enclosure back when Lightfall first dropped so I can tell where the change came in: before it wouldn't actually proc the explosion on powered melee kills, only finishers. It now actually works on powered melee kills.
@r2-ddos806 Жыл бұрын
One of my favorites for weapons is actually conditional finality against chunkier enemies for its burst damage
@Axhole11 Жыл бұрын
I feel like in pve the flamewall grenade is just so much better than suppressor. Enemies will just walk into it, and bosses will just stand in it for massive damage. It lasts long enough to proc devour multiple times.
@Kenz305 Жыл бұрын
Interesting. I like the suppressor for safe finishers, but I guess GL can do that too.
@Axhole11 Жыл бұрын
@Kenz305 for me, anything that is harder to aim or can self damage in pve is not a good choice. Wall grenade is a throw and forget useful tool. The devour procs grant you 2 or 3 times getting you more than half you grenade back already after you throw it and repeated heals.
@DillonMagreveous Жыл бұрын
I’ve never really tried the void wall nade, I’ll have to try it but I don’t have high hopes
@Axhole11 Жыл бұрын
@DillonMagreveous it's way better than people think. Plus the synergy between devour and long lasting grenades is huge. Single explosion nades only proc 1x, vortex and flamewall proc multiple. It's huge on champions and mini bosses too, watch dmg testing videos. With weaken it's like 300k per nade
@DillonMagreveous Жыл бұрын
@@Axhole11so do you try to directly hit the enemy with the void wall or throw it under them?
@yokingcactus2081 Жыл бұрын
Also, if you didn't know, the chair finisher from guardian games increases the radius of the severance enclosure explosion
@blackstreak02 Жыл бұрын
this my new favorite series and actually inspired me to do a couple of builds. keep it up man
@bsxpress007 Жыл бұрын
I'm really thinking go more in on explosions. Go Graviton Lance... booms everywhere.
@AuslanderVA Жыл бұрын
The damage could get underwhelming, but sending your enemies flying never gets old.
@Camman18Lover Жыл бұрын
Traveler's chosen with catalyst for osmosis, and then you can put a harmonic syphon, and you can get ability energy from it's exotic perk. Also anti-barrier from seasonal artifact but it has almost the same range as rat king so that's it's downside though.
@PixelleHearts Жыл бұрын
The whole reason why Severance is completely slept on is, yes, it is an add clear demon, BUT if also has the drawback of literally knocking away your targets which sucks absolute balls, especially in higher end content where distance is literal points of HP lost per second of downtime. Even in low end content, forcing your higher priority targets out of range makes it so they have ample time to retaliate. It's definitely a fun build, but extremely unviable. To be fair to the buildcrafter, you also were using like tier 4 strength which increases the downtime of your melee significantly. I'm pretty sure Monte Carlo's melee gain trait is a flat energy per hit rather than percentage based outside of its lucky refresh proc. Running higher discipline on a devour based build is dumb, not only because you are supposed to be killing a massive amount of enemies with the explosion during devour to get your grenade back anyway, BUT also because devour is a percentage based buff, meaning, regardless of what your grenade cooldown duration is, devour will scale because it gives 15% of your grenade ALWAYS per kill. This means, running higher discipline is truly only effective during down time where adds are not present like in a boss arena where it's just the boss or when moving from location to location, which this build does not capitalize on since it needs add dense situations to thrive.
@dannykrakt736 Жыл бұрын
Ok i have a build⚠️. Its a perfected strand hunter for endgame. Very survivability heavy. I wanna keep it short tho so im not gonna read out obvious things like super. But u will want: Gamblers dodge Grapple Widows silk Threaded specter Generation Continuity (sever) Isolation Ascent Cyrtarachnes facade Helmet mods r mostly up to u except siphon mods. Other than that heavy ammo, super energy, whatever really. Arms is very important tho. Heavy handed, impact induction, focusing strike. Chest piece is mostly up to u but a good resist mod and i like charged up but yeah mostly up to scenario. Legs have both innervation and better already. Just like the chest piece, i like stacks on stacks but its not NECESSARY but i do like it alot and for this it makes things easier. Class is important. UTILITY KICKSTART (most important mod on the build) powerful attraction and bomber. Good exotic weapons r monte carlo for more sever and quicksilver feels good too, cant go wrong with wish ender, yeah its mostly up to u. Good heavy weapons r retrofit and apex. Ok legit the most important part by far. Gameplay loop. Start grappling in, getting woven mail from facade, grapple melee to proc impact induction, unravel, and if u used ur class ability, it procs focusing strike. Then dodge to put the decoy down, collect orbs with powerful attraction for ur next utility kickstart, and use bomber for ur nade back, then grapple back out or re-proc woven mail, which u can do by grappling the floor, taking only half of the charge, and reloading the equipped weapon, including the heavy weapon as we know. And then using a melee or hitting headshots on a tanky target severs, giving u access to woven mail, sever, and decoys. Its overkill until u feel immortal in high end content. Mastery comes from woven mail uptime and mostly decoy positioning. Sometimes u gotta proc woven mail to survive to get the decoy in the right place. But if u play it perfectly, u never die. Create orbs, grapple in, grapple melee, dodge, grapple out or re-proc woven, sever stuff, Repeat. Ability uptime, survivability, mobility, and fun after mastery, all through the roof. Enjoy.
@octodadfan Жыл бұрын
New pacific epitaph from gotd. It gets a free reload from finishers thanks to its origin trait, plus can get some nasty combos like demo/pugilist. Being a wave frame, its perfect for weakening multiple targets at once to be finished off by the severance enclosure. Plus it frees you up to run a void weapon still.
@x9x9x9x9x9 Жыл бұрын
This build was really strong back in season 20 when we had void mods on the artifact. We also had an infinite melee/grenade build because of the way class item mods worked but they patched it. You used to be able to pair 1-2 finisher or explosive finisher with 2 empowered finishers and stacks on stacks Every finisher gave you back your full grenade or melee. I wish that wasn't patched.
@aamirkasim7425 Жыл бұрын
I feel like Graviton Lance would be good because the build is centered around explosions. So just get one red bar kill, then the purple balls weaken the other red bars or yellow bars, and then use a finisher for even more explosions. Monte Carlo is also a good choice though.
@Marklovesmovies Жыл бұрын
The main issue with this is the explosive purple balls from the Graviton can kill you. I've gone in for a finisher and get killed by them with the enemy. But holding back it's still a monster.
@jumbie29 Жыл бұрын
If you are sticking with suppressor nades, I think Collective Obligation is just such a powerful option. The alternate firing mode when active can just suppress most enemies and you can melee/finish until your heart's content!
@holeefuk1087 Жыл бұрын
I think Monte Carlo and a shotgun will be good. You can shoot a single shot and get enemies finishable
@kurtblacklake Жыл бұрын
When you have a void overshield, Offensive Bullwark will give your normal melee empowered status so every normal melee will proc Severance. Vexcalibur can give you a void overshield on demand when you hold the shield up and it hold up even when you change weapons.
@silentib1534 Жыл бұрын
So this is pretty close to what I'd call my favorite build in the game. Severance Enclosure on Void Titan has been my crack since Lightfall dropped the new fragments for void. Having spent a large amount of time running this loadout, here are some weapon suggestions: Weapons with guard functionality are a good utility with this build (glaives, swords, and transmutation spheres, more on that later). Guarding will at times not break invisibility so it gives you both an option to safely approach a weak target and adds some extra protection from stray aoes and such while invisible. Void Titan is good with Vexcal and Edge of Action, both of which let you have guard functionality while playing close to your subclass. Vexcal's spread shot is also very good for weakening targets to finisher hp with a moderate amount of precision. Heartshadow is ok but I feel the ammo into invisibility is a sunk cost on a build that has pretty good invis uptime already. The other thing this build succeeds with is any weapon that you can reliably bring an enemy into finisher range with. Too much damage and you'll have to be very deliberate with starting your finisher chains. Weapons with explosive payloads do pretty well here as you have a lot of control over how much damage you're dealing. Autos, smgs and traces can succeed here too although you must be more careful not to kill things. In this way, Monte Carlo and Ruinous Effigy will fit very well with this build if you can master tapping the trigger with them. Monte of course lets you have much more power melee uptime, for more range on explosions via shield throw. Ruinous Effigy's life drain aura on guard can be used to weaken enemies without breaking invis, allowing you to chain finishers easily and providing you with a swiss army knife of methods to tackle an encounter with.
@jpw547 Жыл бұрын
Also my favorite with this is actually Leviathan’s Breath for chunky targets while still leaning into volatile explosions
@benblaylock4036 Жыл бұрын
I think maybe the buried bloodline with the catalyst would work really well because you'd get devour and weaken enemy's while devour is active so more damage OR collective obligation and you can tune your fragments to blast everything away with a nuke and they can't fight back because suppressed weakened from a juiced suppressor grenade and the volatile from controlled demo will give you collective at full power. for the one two finisher issue just use stacks on stacks to always have a bunch of armor charges. :D
@benblaylock4036 Жыл бұрын
^buried bloodline lets you free up a fragment slot so you don't need starvation you can use cessation, obscurity, provision for melee energy from grenade kills, and persistence. this lets bloodline function at full power granting devour AND weaken increasing your grenade uptime which grant more melee energy and adding stacks on stacks for armor charges basically gives you a base line of 3 always which increases melee uptime. Use retrofit escapade with turnabout if you want an overshield or if you wanna be even ballsier use crownsplitter as a invis rotation for alot of damage and a demo primary or pugilist if you want melee energy instead.
@StarlightGuard Жыл бұрын
Wish I had Buried Bloodline! It sounds like a good perk. @@benblaylock4036
@LordTonzilla Жыл бұрын
For weapons to pair with this build, I'm thinking Conditional Finality for chunk damage and CC on large targets with the stasis and even more explosions with the solar ignition. Energy slot would probably be anything with Repulsor Brace, but Word of Crota stands out due to the origin trait leading to, you guessed it, more explosions if you get a melee kill. For heavy, it obviously depends what activities you're running, but Cold Confort would synergize well since the goal of the build is to get finishers.
@sereth7582 Жыл бұрын
I wanted severance enclosure. But not void… monkeys paw.
@polarit9971 Жыл бұрын
im feeling a spicy edge of action to let you get in closer for a finisher with the glaive shield , as well as an emergency jello dome when it gets hairy
@legocrafter7032 Жыл бұрын
I have a build that I think will build. I call it The Ahamkara’s revenge. This build will make it feel like Ahamkara’s just got a juicy buff 😎. Solar Hunter -firebolt gernade -knife trick melee -Gamblers dodge Aspects: Knock ‘em down and on your mark Fragments: Embers of singing, eruption, wonder, Empyrean, and torches Super-Blade barrage Exotic: FOETRACER, Weapons strand weapon(Mabel trace), sunshot Artifact mods: kindling trigger, flint striker, unraveling orbs, heart of the flame, revitalizing blast, rays of persision, solo operative, and wished into being Mods: Helmet: ashes to assets x2 and dynamo Arms: impact induction and bolstering destination x2 Chest: resistances and reserves 😊 Legs: stacks on stacks and intervention x2 Cloak: reaper and bomber x2 R.I.P Ahakaram’s 🙏
@tico2299 Жыл бұрын
Any time a void build is present, I lean to repulsor brace and/or destabilizing rounds. That could free up the overkill overshield mods on the build (although the more, the merrier) Positive Outlook, Ros Arago IV w Onslaught.. oh Age Old Bond his both RB and DR (also target lock) slept on because it's a 360
@blustreakgrouper5208 Жыл бұрын
In my personal version of this build, I love running graviton lance for even more explosions and ad clear when your abilities are down
@nickoko1467 Жыл бұрын
imo buried bloodline might actually slap with this build
@Mounttaintop Жыл бұрын
The chain reaction was the recent buff it got I'm pretty sure where Severance explosions can make more Severance explosions
@Ishiisan Жыл бұрын
Traveler’s chosen would be my go-to. The problem with this exotic is the explosion makes EVERYTHING fly. Mods and motes would fly away from you so it makes it hard to keep doing finishers or picking up motes.
@qbenedetti Жыл бұрын
I'd run with shoulder charge and replace bastion with offensive bulwark for powered punches while overshielded. Then maybe a repulsor brace special, something like hollow denial, basso ostenia, or the waveframe that I can't remember
@skylerpck Жыл бұрын
Bro you gotta do monte Carlo your invis might go down but then at least you able to proc the armor more consistinyly and to be honest I'd rather nuke guys than sneak past and it's still possible to go invisible
@theperfectatom433 Жыл бұрын
Solar Hunter Build: Lucky Cowboy Exotics: Lucky Pants, Crimson Super: Golden Gun (Marksman) Aspects: Knock 'Em Down, On Your Mark Fragments: Torches, Char, Empyrean, Ember, Singeing Healing Grenade, Knife Trick/Proximity Knife, Gamblers Dodge Head: 2x Hands On + Heavy Ammo Finder Arms: 2x Impact Induction, Impact Induction Chest: Harmonic Reserves, Resistance Mods Legs: 2x Kinetic Surge, Innervation Cloak: Bomber, Reaper Note: Kinetic Surges stack with your Golden Gun super, as does Lucky Pants and Radiance. Crimson is useful because it allows you to get to the 10 stacks of bonus damage very quickly, so you can fire 3 times with Crimson, cast your super, and hit an enemy for some absolutely nuclear damage. Spire of the Watcher Cloak necessary for cool points.
@dasbeak5618 Жыл бұрын
And personally, I love running this, build with vex caliber. When the enemies get tougher glaive, melees leave them weak enough to be finished constantly.
@shadowsa2b11 ай бұрын
This build in particular really makes me wish we could pair exotic armors. Severence would go so well with Second Chance here. And yes, Monte, or Pugilist, or as some have suggested: Traveler's Choses (or even a Wellspring weapon) would be a good option for feeding abilities.
@cloudaurontidus Жыл бұрын
I could see travelers chosen working pretty nicely with the build
@Rawkr57 Жыл бұрын
I would say monte carlo, void wave frame with either destabilizing rounds/auto loading/envious assassin/disorienting grenades for ad clear/stunning for melee or repositioning, and good ol' retrofit escapade! **EDIT** Just entered my comment at the start of the emblem watcher and didn't see your next recommendation... 😅
@D.K81 Жыл бұрын
I'm still farming a rewind rounds /target lock Avalanche and now I want this too. Lol Keep up the great work and Merry Christmas!
@pirate_duck4985 Жыл бұрын
Expulsion is actually pretty good with Controlled Demolition you spread more little booms to help the big booms!
@AidenKor-Game Жыл бұрын
I do wonder how this might pair with some glaives, like Vexcaliber to get overshield as well to possibly help survivability.
@muteloch2798 Жыл бұрын
Hey, you might have something special with this pairing. Severence Enclosure triggers on "powered melee" kills, and for void having an overshield changes melee to powered. Would require weapon swapping to use, but there are times when punching a red bar will be more effective than spraying to hit a finisher.
@aidenfoxhayes Жыл бұрын
Osteo Striga and Thorn could be interesting, anything with dot damage can safely lower any combatants health passively so you can finish them when they're low
@Real28 Жыл бұрын
I should have submitted mine. This build worked even before this buff in low and mid tier content. Struggles in end game since it relies heavily on being able to chain finishers to stay invis the whole time. But its MEGA fun. I made as a hunter main who wanted to play titan like a hunter.
@extectic Жыл бұрын
Severance Enclosure with a solar titan and smol hammers is insane this season. Especially since all melees are considered powered if you have roaring flames. Every melee hit kills everything around you - or around the enemy you hit with a smol hammer. Just saying. It's absolutely one of the best Titan exotics in the game now. Almost no build required, but grenade regem mods and such, solar weapon surge - solar titan doesn't really need melee recharge mods, but certainly the mods that benefit from melee kills need to be in there. Combo with something like a primary with incandescent, Witherhoard, a good rocket launcher. All the solar benefits, like restoration and all the solar mods in the artifact. A juggernaut.
@GavinH88 Жыл бұрын
Another great video! Monte Carlo and harsh language would be my go to on this build
@MrRawRock Жыл бұрын
I think Controlled Demolition is made redundant by Cessation, so you could swap Controlled Demolition for Offensive Bulwark and drop persistence for reprisal for faster supers.
@bc80928 ай бұрын
Severance runs amazing on either throwing hammer solar titan or strand titan due to the sheer amount of melee damage you can consistently put out. It doesn’t work as well when you’re waiting constantly for the recharge
@oloidhexasphericon5349 Жыл бұрын
severance enclosure removes the need for echo of cessation. it could be swapped out for leeching for more res + recuperation for the team
@RennekerA Жыл бұрын
I use a similar build, but instead of focusing on melees I focus on grenades. Use Echo of Cessation, Instability, Undermining, and Starvation. Instead of Bastion I use Offensive Bulwark and Shield Charge to help with grenade with over shield uptime, with devour on you also can rely on that to help generate grenade energy, use the finishers for volatile explosions to keep sustain and for Explosive Finisher for even more grenade energy. I also run with a Demo + Frenzy Unforgiven to even push the grenade recharge more. You get good sustain because your volatile explosion heal you and allies. I am missed a piece of the puzzle though. I want to run a Demo + Osmosis Auto in the Kinetic slog to take advantage of wave frame GLs but I haven't gotten the one I have been hunting, The Last Breath. For my heavy I would just run Levi's Breath because with weaken and volatile it just makes it hit harder.
@t3hpwninat0r Жыл бұрын
Monte Carlo for melee energy and swap One-Two Finisher for Healthy Finisher because it only takes one charge and then in your boots you can put Recuperation for health pickups, Innervation for grenade, Orbs of Restoration to top up whatever ability is low (can use Stacks on Stacks instead if you don't feel you need it). Since you are using Monte Carlo most of the time to generate melee energy, energy slot can be for damage or utility: One-Two Punch shotgun, Disorienting Grenades GL, or Scout/Bow/Sniper for range. Vouchsafe (scout) with Repulsor Brace and Destabilising Rounds or Lethophobia (craftable bow) with Disruption Break might be fun.
@dblitz1339 Жыл бұрын
Try it with Strand and grapple grenades. Survivability is a little harder, but way more fun. Use the fragment that spawns threadlings on finishers and it seems to spawn a threadling for everyone I kill with Severence. Sometimes I can spawn a whole swarm that would rival a warlock.
@jameelaahmed8121 Жыл бұрын
I have a build idea I wanna share and my build is on the shinobu's vow. I was going for a spam skip grenade build. So the first thing you want obviously is the skip grenade and the aspects that I chose is flow state and lethal current to get amplified. The fragments I chose were spark of shock and spark of ions for jolting enemies when throwing the grenade and getting ions for ability regen, the two empty fragment spaces is your choice but I chose spark of beacons and amplitude. Now the mods, for the helmet I chose ashes to assets, special ammo finder, and harmonic siphon. Arms I chose fire power, grenade kickstart,and impact induction. Chest is your choice for resistance, legs stacks on stacks,elemental charge,and innervation, and finally class item reaper, powerful attraction, and time dilation. I am using arc special weapons for the spark of beacons fragment that I chose so if you use the same fragments I highly recommend using arc special weapons. So that's my will it build and hope you try it out.
@w3ll_0k Жыл бұрын
So another apotheosis veil build is with solar, and I use this build as a hotswap from a sunbracers build. Mods Helmet: Harmonic Siphon, Ashes to Assets Arms: Font of focus, impact induction, harmonic loader Chest: reserves/resistances Legs: Recuperation, double solar surges Class: bomber, distribution, powerful attraction Weapons, a solar primary, to make orbs, and Dragons Breath is the main damage part. Subclass: Well of Radiance, Heat Rises, Touch of Flame. Fragments: Mercy, Eruption, Ashes, Empyrean. Abilities: Fusion grenade, celestial fire, and healing rift Feel free to change whatever
@hunterito0048 Жыл бұрын
The invisibility on this brings some great utility. How I began using this exotic…. (Since Solar is Broken.) Tie this all up with the Artifact mod of course. Then use throwing hammer so u have constant powered melee up time. Then use roaring flames and Sol invictus. With roaring flames stacking up, u can eventually 1-hit yellow bars quite easily with the Hammer. Getting a kill will proc a sunspot so u get restoration right away. That will also burn any targets around so they will also become finishable or dead. Ember of Torches is a must, and Ember of Empyrean is a must. The next 2 u can do whatever u want. I would use benevolence and Resolve, because I like having a thermite grenade for more damage and sunspots. That’s what I would use if going straight ability-centric build-wise. BUT WE LIKE BIG BOOOOMS. So exotic of choice if we really wanna dig into that artifact would be: 1.) Sunshot 2.) Dragons Breath 3.) Ticuus 4.) Skyburners (Eh) Then we would switch the last 2 fragments for Char and Eruption. Boom city baby. Armor mods, Super off melee kills, Finisher overshield one, and maybe a solar syphon and surge. Bit less on the survivability in higher tier so maybe getting some recuperation orbs in there too. But man… set the world ablaze.
@hunterito0048 Жыл бұрын
I love Severance Enclosure :)
@misterglass58 Жыл бұрын
I would probably use Le monorque with this. Or funnel web maybe. Or graviton lance.
@chrisf425 Жыл бұрын
Not an exotic but truthteller with blinding and autoloading holster / disruption would fit the build fairly well especially if you'd like to keep the rat king. Shoot one shot super quick to blind enemies and allow you to close the gap for the finisher much safer and if you're too far for that you can use the disruption break to secure a rat king kill much easier and go invis to get those finisher / melee kills.
@yokingcactus2081 Жыл бұрын
I usually run this build with either edge of action or vexcalibur, and I use special finisher to get ammo for those. I also usually run offensive bulwark over bastion, using the exotic glaives to get overshields.
@autryjt1 Жыл бұрын
In my not so humble opinion, I would run a Monte Carlo with a void weapon with destabilizing rounds, or be a complete menace and run a chill clip fusion rifle with Graviton Lance as your exotic energy weapon to continually spread void explosions. Hope this helps if you're looking for any tweaks to your build.
@epicgamerman7360 Жыл бұрын
My main idea (this is for an add clear or support approach) is quicksilver for more explosions or carlo for melees, undercurrent adept with adept big ones on voltshot demo for more grenades and more explosion chains and then to top it off chivalric fire with destabilising and repulsor. Due to it being a caster you also get ranged explosions, and coupling this with a wellspring disruption break harsh language instead of the undercurrent would cause even more void explosions, perfect for harmonic siphon and most importantly void breaches for reduced cooldowns. I lean more towards undercurrent personally based on adept modding and voltshot, however harsh language would have better synergy. Alternatively to chivalric you can run a void lmg such as commemoration, corrective measure, shattered cipher if you like 900s or retrofit escapade if you would like a dps option. Another few ideas i thought would be fun are monte carlo & null comp like you suggested, Travellers chosen and a disruption break lethophobia (the idea behind this is it buffs travellers chosen damage for faster kills and is also a void weapon itself for volatile), Harsh language and chivalric fire, Ecliptic Distaff and Commemoration or Chivalric fire for more void explosions, Fighting lion in combination with a slide shot blinding ignition code, this could also pair with any of the void glaives including the recently buffed edge of action to create safety shields for teammates or in solo content, dead messenger with demo after the new crafting buffs, maybe even ruinous effigy for the orb slam to create more explosions (yet to test that). The point is there is absolutely so much you can do with this build it's scary as the guns don't need to synergise around the build, they just add to it. Maybe when we get nova mortis back. Also buried bloodline for devour or leviathans breath. Tbh I would love to see you try out all of these on stream, but if you only have time for one the first idea at the top please Edit: Just got a Resilience +10 Recovery +18 Discipline +26 65 base Severance with 2 mobility and 2 int from gm. Absolutely amazing haha 😁
@parkerreed8565 Жыл бұрын
Thank you to the person who brought this up! Holy cow my void titan is still viable! lol
@widsof7862 Жыл бұрын
Mac, your vault is looking like you need an appt. with Dr Datto😜
@Stodds13 Жыл бұрын
I did this build like 5-6 months ago. It’s a lot of fun but I felt it didn’t do enough explosion damage in higher tier content. Also, Heartshadow would allow you to consistently go invisible to get in closer to enemies.
@stephenl.mcgraw4415 Жыл бұрын
UNSTABLE FINISHER!!! How did he not hit that!? Kinetic = blinding grenade, Ager’s Scepter Energy = destabilizing rounds Heavy = sword Also rally barricade Keep the bubble and use the scepter to convert it to dps options with the catalyst! Definitely makes the difference we are all looking for.
@LightCommand125 Жыл бұрын
The weapons: Gravaton Lance for more explosions, Le Monarch for the poison, or a weapon with destabilizing rounds to make others volatile.
@StarlightGuard Жыл бұрын
Monte Carlo (Melee Generation), Null Composure (Close Combat for Finishers/Void Burst) and Doomed Petitioner (Good damage, longer range, just like the gun :)). Void focused, but, great for energy siphon orbs, melees and with Offensive Bulwark/Devour, super fast grenade return. I find Controlled Demolition is not super necessary to still have good explosions for Severance Enclosure.
@ZephirinLamotte Жыл бұрын
There's a ton of good weapons suitable for this build. Traveler's Chosen, Monte Carlo, Collective Obligation (to pickup Volatile and Suppression off of targets) or if you like to play it slow, even witherhoard could help lower their health to a finishable state (chunkier targets too)
@zylo267 Жыл бұрын
I use to use this build... and a loadout that worked out for me was Monte Carlo and Harsh Language and a heavy was Commemoration
@davidslack165 Жыл бұрын
I think you could use the traveler’s chosen to get ability energy back and because it’s a sidearm you can use it to prime targets for a finisher and keep the kinetic siphon on
@untizioacaso8812 Жыл бұрын
Monte is definitely the play here for melee uptime, and one two finisher does require at least 3 armor charges to proc so that's not very reliable either, so maybe swap that out with another outreach
@Agentdoggit83 Жыл бұрын
Rat king all the way lol
@rufusmalmkvist7038 Жыл бұрын
I mean best weapon for this has got to be vexcalibur. You got the sheild to get in safely. Got some ranged shots to proc the surviving volatile enemies and the melee from a glaive should(?) proc severence so you have more ways to get the explosions of. And then you get a oversheild everytime you get a kill with vex.. gotta be hella good. And then also you can use slideshot blinding ignition code in kenetic slot. And for heavy i would go with a bequest with surrounded since you would prob pop a bubble on a tanky target or boss. Love the build, will perfect and play this so much!
@3lapsed Жыл бұрын
Traveler's Chosen has really stood out to me lately. I do however really like being able to change to Monte Carlo for when we don't have barriers. It's less thought to get the energy back than Chosen. I would also run a Glacioclasm from this season just thanks to the amazing perk options available. For heavy I think I'd be running a crafted auto loading Regnant with Explosive Light. I also changed the super over to Sentinel Shield for easier content like The Coil. But I would go back to Ward for harder content to help my team more (Oh hey you just mentioned this)
@3lapsed Жыл бұрын
And yes I already have this made in a dim loadout and next time I'm on I'll be using it
@logankistler8706 Жыл бұрын
My favorite gun for this loadout would be the tetrachroma rush. It’s exotic perk is that you can finish any enemy at any amount of health. Would synergize really well with severance enclosure. I recommend that setup for raid bosses 👍
@mikehawk565 Жыл бұрын
Tetrachroma rush isn’t an exotic therefore it doesn’t have an “exotic perk”….
@peterlochmaier5887 Жыл бұрын
Monte/collective obligation are going to be best. They will give you good mid-range that you can mix in with close range abilities and the reason why you would want one over the other is depending on how much you want gun play vs ability play. Collective is going to make approaching easier simply because you can spray suppressive rounds before going in for a huge severance nuke
@aidenfoxhayes Жыл бұрын
Swordbreaker for one-two punch and its origin perk would also be a good pick for this build. For exotics, Collective Obligation is good for any void build