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00:34 Character Review - Baron von Bats
01:06 Features of the Baron von Bats character
02:17 Ability #1 - Vampirism
03:15 Ability #2 - Bat Beam
03:58 Ability #3 - Warp Dodge
04:39 Ability #4 - Gravedirt of Summoning
05:24 Ability #5 and 6 - Bat Warp Disappear and Bat Warp Reappear
06:31 Gameplay - Baron von Bats VS Team Plants
12:06 Battle Arena - Baron von Bats VS Plant Bosses
Baron von Bats is a boss zombie in Plants vs. Zombies: Battle for Neighborville. He doesn't have a primary or alternate weapon, but has 6 abilities.
In this video, I will show all the abilities of Baron von Bats, but I can only play with three abilities. Since this is the limit for a playable character.
Ability 1: Vampirism
Vampirism is a melee weapon. Baron von Bats, when biting Plants, deals 30 damage and restores 96HP + 46HP (142 HP) of health in two stages.
Ability 2: Bat Beam
Bat Beam - doesn't require recharging and doesn't have overheating. Bat Beam deals 2 HP multiple damage.
Ability 3: Warp Dodge
Warp Dodge has no cooldown, so this ability can be used an infinite number of times. Warp Dodge allows the Baron to teleport only in a straight line where the scope is aimed.
Ability 4: Gravedirt of Summoning
The Gravedirt of Summoning ability allows Baron von Bats to summon three Buckethead Zombies to help him. The reload time is capable of 3 seconds.
5th and 6th Abilities: Bat Warp Disappear and Bat Warp Reappear
5 and 6 abilities are interconnected and at the same time absolutely useless in the hands of the player.
Bat Warp Disappear makes Baron von Bats invisible. In this state, the Baron cannot move or use any abilities. The only interaction available is the fire button, when pressed, the Baron's intimidating laughter is emitted.
The Bat Warp Reappear ability brings Baron von Bats back from invisibility.