【Magical Girl Proto】v2024.06.27

  Рет қаралды 55

Seiyopi Dev

Seiyopi Dev

Күн бұрын

Retargeted Paragon animations to the UE5 Mannequin.
Testing out WIP combat system.
Experimented with refraction material
dev.epicgames....
Added `LookAt` functionality in animations
Added `LookAt` curve in animations allowing for actor rotating while animation is playing
In the curve:
0.0 = Do not rotate to target
1.0 = Rotate to target
The rotation code is handled in `BTT_Perform_Action`, which will read the LookAt curve (if it exists) and lerp rotate appropriately based on the value
Added retargeted Paragon animations to the UE5 Mannequin animation collection
Aurora
Countess
Crunch
Drongo
Feng Mao
Gideon
Greystone
Grux
Kallari
Khaimera
Kwang
Morigesh
Muriel
Narbash
Phase
Rampage
Revenant
Riktor
Serath
Shinbi
Sparrow
Steel
Terra
The Fey
Wukong
Yin
Minions
Modified existing animations inside UE
Adding root motion
• Edit Animations Inside...
Including LookAt curve for the correct pushback direction
Implemented hit reactions without interrupting current blocking animation
Added new Group/Slot in Anim Blueprint
HitReactionGroup.HitReaction
BlockHitReactionGroup.BlockHitReaction
Chained slots: HitReaction - DefaultSlot - BlockHitReaction
Updated Start Action and Block Hit Reaction functionalities
For example:
Block - Block Hit - Reaction (on BlockHitReactionGroup.BlockHitReaction): Block Hit with pushback - Return to Blocking
Block - Block Hit - Reaction (on DefaultGroup.DefaultSlot): Counter Attack - Action is finished
Script notes:
Spam Block
LookAt
Client and Server move to arena, activate ChargedCombo on Dummy
Show that ChargedCombo looks at
Show all enemy behavior

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