Man. This is great. Im working with a bunch of massive cad files for clients. Thousands of materials that can all be condensed into one. The remap users is going to be helpful.
@ItsMilitaryCut8 ай бұрын
Love your style of content, especially with blender tutorials 🫡🤝 very refreshing
@ivanb3863 ай бұрын
Thank you so much for the "Remap Users" tip!!!...I wish I knew this years ago, I've spent countless hours doing it manually.
@YourTele-sFabulous8 ай бұрын
I love the set, its gorgeous, would love to see how you made every detail
@adiiiiii18 ай бұрын
great series, thank you! especially for the low poly geometry nodes trick.
@johnlock-j9p7 ай бұрын
The issue you're having with the viewport lagging when you go from Shaded view to Solid view, I think blender has a "persistent data" feature where it keeps the data you loaded, that way it will load up much faster the next time. One thing you could try is to purge the data. I think the option is in File -> Clean up -> Unused Data-Blocks or Recursive Unused Data-Blocks.
@yakonusuke8 ай бұрын
Great series, I learned a lot even though I'm not a beginner. keep it up!
@chasingdaydreams27888 ай бұрын
High poly counts have neglegable impact on rendertime since the release of Cycle X. Not sure what they did but it is magic. These days high poly count is nothing but a memory issue. Sounds crazy ik but you can test with suzanne subdivided to millions of polygons vs default suzanne
@robinsquares8 ай бұрын
True! Though there can still be issues rendering high-poly objects. For one, Eevee rendering, obviously. But even for Cycles, most modifiers take longer to calculate for a high-poly model. And the time it takes to load the model into memory can become significant if your render time is otherwise fast.