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@LecherousCthulhu4 жыл бұрын
If you're running a gestalt game in 5e then it's actually simpler because of how the game plays. You challenge your party by increasing the hit points or grabbing creatures of 1-2 higher CR. Because a lot of the late game creatures are just piles of meat that you can beat all day, the gestalt idea works. There is no automatic win situation until your characters get ahold of wish consistently. So for about 17 levels you can seriously challenge players. So to give an example : Let's say your party starts at lvl 1. You would double the number of creatures that you would normally throw at them (excluding boss monsters they would be thrown at 1-2 CR higher) you can do really well with that combo till your party gets lvl 3 spells. Once your party hits level 5 you will need some meatier monsters. Lots of ogres, giants, and trained bullettes to give encounters more bang. Once your party hits level 11-13 you'll need to make sure to not be afraid to hit your party with 3-4 CR higher because most creatures will have tons of hit points and your players will be in the range to hit capstone traits in their class paths. So I have run gestalt campaigns (because it let's me get players through low level without hating it) and it's super fun
@LecherousCthulhu4 жыл бұрын
You can also get past the stat problems by allowing the use of 3.5 40 point buy
@rowanhawklan97074 жыл бұрын
@@LecherousCthulhu if I'm honest with you this sounds like regular 5e since the characters are so op and the cr system so totally not a challenge that this would be ok for single class characters.
@fredjones1674 жыл бұрын
You guys have me for your kickstarter. As a DM that started out last year, this channel has helped so much, so a published book... yeah, I’ll pay that forward. The giveaway is just the icing on the cake.
@ThatRandomEncounterGuy4 жыл бұрын
I joined Twitter to sign up for this, and I’m pretty hyped to win this thing (if I can). Otherwise, I guess there’s always PDF’s and scans.
@rhetthouse4324 жыл бұрын
Rogue palidan swashbuckler of vengeance "Hello, my name is Inigo Montoya. You killed my father; prepare to die."
@benry0073 жыл бұрын
Haha brilliant
@evidicus4 жыл бұрын
My wife and I played a large sized, two-headed Dragonborn in a one shot. I was a Bronze Barbarian and she was a Red Sorcerer. Each of us had one dominant arm. I could rage while she still casted, but I controlled our movement when raging, which she didn’t always agree with. It wasn’t a full “gestalt” build, as it was still two players playing two characters, but it’s the most fun we ever had in a one-shot. I’d love to refine this character for play in a longer campaign.
@pinkliongaming87692 жыл бұрын
That does sound really fun XD, did she control the movment while you weren't raging? How did HP work?
@BreadDestroyer4 жыл бұрын
DM who actually runs his games with gestalt here! In the first 5e campaign I ever DMed (which I did by the book), the party's valor bard decided to be a bro a step up and fill for the party's deficits and spent his level 4 in rogue (The party had no rogues), and the thanks he got for this he got a delayed ASI and a delayed second attack, kind of gimping him for levels 4-6. I saw this and decided "Never again". Since then, I have gestalt as the default multiclassing option for my campaigns. Gestalt multiclassing combined with permissive homebrew really enables PCs to make any kind of character they want, which is something I encourage. This obviously has implications for balance, but I firmly believe that heroes should feel powerful and cool and "unique", and their challenges should scale with their power anyway. As a DM, I like having powerful PCs because it means I get to use a wider range of challenges for them; more toys for the PCs to play with means more toys for the DM too! I don't force it on anyone, for example the nature paladin didn't want to multiclass at all but he was interested in having a bear as a mount and that helped him keep up in powerlevel quite a bit (It sort of "leveled up" with him and eventually got armor and equipment and got the stats a dire bear). But for my players who are interested, the ideal way I like to handle it is to sit down with them at character creation and whip up a customized leveling progression with them, which includes whatever class / subclass / homebrew features they're looking to get, and maybe occasionally revisiting it down the line if their character has some kind of changing moment or the player changes their mind or whatever. For dealing with MAD, I use a very permissive way to roll stats to begin with (7 times 4d6 drop the lowest, take any 6 for your stats), and that dovetails with my philosophy that heroes should be strong and special anyway. The biggest upside of all of this, in my mind, isn't a gain in mechanical power but freedom to make the exact character you want to make. Highlights I've had over the years include a monk + fighter with that homebrew gunslinger fighter subclass for a cool gun-monk, a monk/barbarian character whose personal progression centers around trying to control his anger problems and achieve tranquility even though the world around him seems hellbent on ruining that for him, a fighter who picked up underdark-specialized ranger after dedicating himself to the impossible task of ridding the underdark of evil, etc etc. That druid/monk you guys described sounds cool as hell and I'd gladly welcome one of those at my table
@Necroscrow4 жыл бұрын
You are the perfect DM. Your group is so lucky.
@rexaliv87984 жыл бұрын
You know what? I like you I heard of Gestalt like 3 days ago and I was like "what! THIS IS INSANE but THAT'S THE POINT!" I would love to finally make the "Death knight" character fighter cavalier/ wizard necromancy school of magic
@rpgchronicler3 жыл бұрын
For me, Gestalt's the go to if you are playing a module solo along with additions for solo roleplay, otherwise youd be screwed. Kinda wish I joined a session manned by a DM who's as open to homebrew as you are.
@ThePiggyBankofDoom2 жыл бұрын
@@Necroscrow Am one of his players, can confirm. Best DM I've ever had
@pinkliongaming87692 жыл бұрын
@@rpgchronicler the coolest character I ever played was a Gestalt, with two homebrew classes, one class was based around cool magical martial arts that the Monk couldn't even imagine, and the other one was a half caster who got abilities that made themselves stronger the less health you had
@justsomejerseydevilwithint46064 жыл бұрын
"They will be calling out the NAME Of their HEEERO! And the name that they will be CALLING, is ABSEEEEERRRRD!!!"
@jm007894 жыл бұрын
I see you too are a man of culture
@darkpyrolord18084 жыл бұрын
I am talking to you now and not moving my mouth! I am very skilled and smart and they are calling my name, and the name they are calling is ABSEEERRRDDD!!
@lordnul17084 жыл бұрын
I was going to make that comment, but you beat me to it.
@biancabrooks2804 жыл бұрын
This comment is absurd.
@Xenibalt4 жыл бұрын
fucking rights
@Diditallforthexp4 жыл бұрын
Can't forget the classic Fighter/Wizard/Thief/Bard character Gestalt of Rivia. Sometimes being a Meredith Susan can be fun!
@MauroDraco4 жыл бұрын
Hahahahha! Great name!
@Izandaia4 жыл бұрын
"Meredith Susan" Wow.
@xreaperxiii4 жыл бұрын
My first gestalt character in 5E was a half orc way of the open hand monk and battle master fighter. Urg Tzu was the king of battlefield control. Whirling about the fight leaving everyone prone while the assassin/shadow monk went full ninja by stabbing the prone enemies.
@Aedi4 жыл бұрын
battlemaster/rogue (maybe swashbuckler for the sneak attack or arcane trickster for the little bit of magical utility?) you just always do tripping attacks, then activate sneak attack on that second. if they're prone, you have advantage to get that higher crit rate, while if theyre still standing, you have swashbuckler to get that sneak attack anyway
@LordCyler4 жыл бұрын
TLDW: Action economy is still king, Gestalt = 1.4 characters.
@daemosblack4 жыл бұрын
as someone who has DM's several Gestalt campaigns, that... depends on the class combo. While its true that characters that rely on action triggered abilities don't get that much more powerful overall, Classes that stack static automatically triggering effects or effects that trigger only AFTER an attack roll resolves become VERY overpowered, albeit for short bursts in most cases, Consider Hexblade warlock / Paladin uppon reaching level five and taking Eldritch Smite, the player can trigger BOTH smites on a single attack roll, as neither ability requires an action to activate. Further, the d&d wiki version of this allows normal MC within each "half" of the character build allowing you to also throw in say, Rogue for Sneak attack. this can result in a character that can BURST for rather Stupid amounts of damage. making most normal monsters with average Hitpoints relative to the CR for the party rather susceptible to on hit KO. and if you have some players with this sort of build and others with the 'many action options' build, the latter will likely become upset at that 100+ damage on a crit the lvl 5 palylock did. sure, he's burning 2 LVL 3 slots each round to do it, but all most players are going to see in that moment is that massive pile of d10s being thrown across the table.
@cenauge4 жыл бұрын
@@daemosblack As someone who has also ran a few Gestalt campaign, definitely agree that it depends on the combo. I had a player who ran a Totem Barbarian/ Scout Rogue gestalt, no MCing, and it was an absolute terror.
@daemosblack4 жыл бұрын
@@cenauge yeah rogue barbarian is a pretty beastly combo - because the wording of sneak attack is such that while you need weapons that benefit from dex (ranged or finesse) to trigger the ability, you don't ACTUALLY have to attack with dex - thus with pretty much the same Stat set up as a normal Barbarian you get a guy running around doing sneak with rage every round. how do I know he's getting Sneak every round? why Reckless Attack of course, which gives him an at-will way to ensure he gets that advantage to trigger sneak attack. - current campaign im running has an ancestrial guardian/inquisitive rogue in fact
@absolstoryoffiction66154 жыл бұрын
As long as Gestalt Characters take "averages" in exchange for accessing all abilities/feats from all classes. Then it will be on par with Multi Classing since Multi Classing do not take averages because on how Multi Classing works.
@absolstoryoffiction66154 жыл бұрын
@@daemosblack If you keep the rule "to prepare spells per slots" and not allow spells be used outside of its spell pool, if any. Then, it's no different to Multi Classing.
@BeardedDragonite4 жыл бұрын
ultimate paladin sorcerer. ALL SMITES ALL THE TIME. As well as I love the idea of the pally in full plate summoning meteor swarm
@brothertaddeus4 жыл бұрын
Having recently run a gestalt campaign with four players, I gotta say that the PC's never felt overpowered (granted, my players had to pick which saving throws they got, they didn't get both). It was more that they had more options, more things they could do, and that made it more fun. Instead of the Barbarian seeing every problem as an excuse to draw his sword, since he was also a Bard he'd use his words or a spell to get around a messy situation. For combat, treating each PC as 1.5x their level really helped with balancing and making fights a challenge. It was great fun, and I'm looking forward to our upcoming West Marches Gestalt campaign.
@taustyz58754 жыл бұрын
A gestalt of all the classes together, it's a really abserd build
@borntodie2974 жыл бұрын
Abserd, how to be jacked with all trades.
@ee47244 жыл бұрын
They will call the name of their hero, and that name will be abseeeeeeeeeeerrrrrd!
@Stavol2Dual4 жыл бұрын
Reminder that it's impossible to cast when raging, be sure to ask DM.
@taustyz58754 жыл бұрын
@@Stavol2Dual yeah I know
@silvertheelf4 жыл бұрын
ABSSSSSSSSEEEEEERRRRRRRRDDDDD jack of all trades.
@jacobnavarro36754 жыл бұрын
Gestalt Pathfinder (1st edition) is hands down my favorite method of character creation. In my experience, it allows for the most unique concepts in post 3rd edition d&d style games. If your group is considering it, I recommend trying it out, especially if you have a particularly small or creative group. It's true that the many options and abilities of gestalt characters do outweigh their slightly improved statistics, though some discretion is advised as a player could create a nuke of a character with the right combination of abilities if they were so inclined. That's why I'd also recommend that a player first think of a base concept that a gestalt build could achieve before looking at specific ability combinations. My favorite gestalt build (again in Pathfinder 1st edition) was a gnome Alchemist/Barbarian (ragechemist) focusing on combing mutagens with raging. Basically Bruce Banner in d&d. A really fun concept but not without its drawbacks as he fell to the mist common obstacle that gestalt builds face: action economy. He usually had to spend 1 or 2 rounds buffing himself before he was truly firing on all cylinders. But once Bull Strength and the proper mutagen kicked in, he was a lot of fun.
@JoeAuerbach4 жыл бұрын
Gestalt, to me, seems like it's all about versatility. Sure, the HP go up on average, and the saving throws are basically not functionally different than hanging out with a paladin, IME. The real benefit here is OUTSIDE combat. Your fighter can buff herself and go into a fight and that's cool, but after the fight is over she can also identify her own loot and cast ritual spells, crowd control, environmental control, etc. That's a neat feel. But does it really imact the per encounter power of a character? Not outside a few reactions.
@danielpryce71264 жыл бұрын
Joe Auerbach A paladin with a full casting class would have access to the max damage their smite could deal quicker, and increasing the available spells increases versatility and can lead to interesting combos, like polymorph into a brass dragon while activating righteous might.
@TheScarvig4 жыл бұрын
@@danielpryce7126 to be honest to me the part of "...you can expend one paladin spell slot to deal radiant damage to the target..." kinda implies that they anticipated that gestalt gameplay will come up and they wanted to make sure that you can only use the slots of the according gestalt side. because otherwise i kinda dont know why they even mention what kind of spellslot you have to use, if a regular character has only one type of spellslot and multiclassed characters have this mixed spellslot list... only with a gestalt character you can actually differentiate what kind of slot you are using to fuel a spell.
@shadowgear70324 жыл бұрын
@@TheScarvig straight off of dnd beyond it sais Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.
@TheScarvig4 жыл бұрын
@@shadowgear7032 yeah just looked it up... seems they had it changed via errata at least since Version 1.21 @2016
@shadowgear70324 жыл бұрын
@@TheScarvig cool I had thought it said paladin slots before at one point to and remembered looking it up and seeing it was any plots. Probably trying to not restrict paladins multiclassing which instead just made them some of the best multiclasses in the game
@tjwblake4 жыл бұрын
The first "true" campaign I ever played in back in the days of 3.5, our DM Gestalted us.. still stands as the pinnacle of all games I ever took part in. We were powerful but man did he know how to keep the fear in us! Began the game as normal.. wrote up PCs etc.. started playing. and like 4-5 sessions in the event happened so we had to decide how to Gestalt the character we already had.. kept the power level down and made for interesting combos
@robertblank52064 жыл бұрын
You asked--"did anybody ever actually play like this?" We did. Not a ton, but a few campaigns of it--we even had a setting built around it. It was a blast! We never heard about gestalt characters until the end of 4e, with the advent of other things like hybrid characters, themes, backgrounds and all that other great stuff that folks don't remember because they're so caught up in how much the powers system sucked (and...yeah it kind of sucked but the rest was great). Our experience with gestalt wasn't so much that the characters were more powerful, so much as that you had so many more colors to paint with. I had a dragon samurai (Paladin + Druid) that could actually transform into a dragon and a halfling freedom fighter (Warlord + Bard) that was great at commanding and swaying the hearts of people. All the characters we got from gestalt were so flavorful--and there was so much diversity because of the freedom to swap different things together that you almost didn't feel like you weren't bound by classes. It was like, take a concept you like, find the two halves that could make that happen, and you could do it within the bounds of D&D. It was a heap of fun. We still pull the setting out and play it now and then.
@hakeador40004 жыл бұрын
how was your paladin/druid samurai able to transform into a dragon? sounds really interesting
@midnitecitylights4 жыл бұрын
I just learned about gestalt a month ago and I really wish dnd beyond would support it! I play 1on1 games with my wife and it'd be amazing having her character be gestalt with the organization of DnD Beyond.
@lorgarbeareroftheword58364 жыл бұрын
When i was a teenager, all of our games were gestalt. Alot of the time players would simply dump one of there classes so they could play as some creature with a high ECL adjustment.
@heathenpride79314 жыл бұрын
Lorgar Bearer of the Word Love your avatar he’s my favorite Primarch.
@heathenpride79314 жыл бұрын
᛬ᚹᛁᛚᚺᛖᛚᛗ᛫ᛋᛖ᛫ᛚᛟᚱᚾᛁᛝᛣᚾᛁᛉᛏ᛬ I like Magnus and Alpharius as well, although Space Wolves (and Leman Russ) are probably tied with Imperial Fists (and Rogal Dorn) as far as loyalists goes.
@mhDarkWolf4 жыл бұрын
Better not be any heresy going on in here.. 🤨
@stuartlaws99774 жыл бұрын
@@mhDarkWolf "I cannot say"
@kyle42034 жыл бұрын
When you forget it’s Wednesday until you see Web DM...
@WebDM4 жыл бұрын
Happy Wednesday!!!
@MauroDraco4 жыл бұрын
Same! I should be sleeping one hour ago...
@gilliam88974 жыл бұрын
Web DM uploading is my weekly calender
@henriquedelarosa54194 жыл бұрын
Same here! Hahaha
@troabarton694 жыл бұрын
I DM'd a 3/3.5 gestalt game with the paladin-monk taking vow of poverty from Book of Exalted Deeds. That did not last beyond one session for many reasons. Honestly though, gestalt characters can be nice for running games with only 1 or 2 players. 3 is pushing. It does allow for the DM to throw more stuff at the PC's, but be aware you're going to have to up your game as a DM.
@lordilluminati58364 жыл бұрын
yeah, I'd only run it with 2 PC's
@Xenibalt4 жыл бұрын
as DMs we should always, constantly be trying to up our game
@coolnamebro73634 жыл бұрын
Berserker barbarian+champion fighter All the attacks all the crits
@sillyking19914 жыл бұрын
why would you go beserker? go bear totem and take something like polearm master to get that bonus action attack. but now you're hella tanky on top of having all the damage.
@coolnamebro73634 жыл бұрын
@@sillyking1991action 4 attacks bonus action 1 attack reaction to damage 1 attack instapass charm and frighten focus all asi on strength dex con
@kilroy68064 жыл бұрын
@@coolnamebro7363 the battlemaster version is way more consistent; gwm's -5 to hit means nothing when you have both Reckless Attack and Precision Attack
@coolnamebro73634 жыл бұрын
@@kilroy6806 It was the first thing that came to mind, im sure someone smarter could super optimize barb/fighter
@mrluchtverfrisser4 жыл бұрын
Remember that GWM feat already gives a bonus action attack if you crit, so I would choose a different path for the barbarian. I played a lvl 18 champion/2 barbarian for a lvl 20 one-shot once which was already increadable.
@azuraben51284 жыл бұрын
For all the gestalt spellcaster, have fun not forgetting CONCENTRATION!
@LazyVideosGAME4 жыл бұрын
That is a huge Give away, holy hell. Obviously I entered. :D Just wanted to congratulate you on your success in our sphere and wish you the best of luck for your Kickstarter. Keep DM'ing. :)
@WebDM4 жыл бұрын
Thank you! Good luck!
@WisdomThumbs4 жыл бұрын
1/11 of every class isn't "Mister Saving Throw." It's *Señor Vorpal Kickass'o.*
@LordSephleon4 жыл бұрын
Man I loved that comic series!... might go back to read it again sometime soon. :)
@WisdomThumbs4 жыл бұрын
The creator had a mental breakdown a few years ago, after winning the court case against his psycho ex-wife. The art went downhill for a time and then ceased completely. But his sons and his new wife remained awesome, so the creator finally started drawing again. The comic recovered. There are still a few pages from that time period that are missing full color shading, but the comic now has a professional colorist. And the comic *appears* to be nearing its climax.
@LordSephleon4 жыл бұрын
@@WisdomThumbs Oh man... I can't remember when I stopped reading it, but that breakdown must have happened after I stopped since he was still keeping a decent schedule. Wow.... I'm glad he's recovered and is doing well now. I'll have to see if I can donate to him for all of his great work considering it was the very first online comic series I really got into (after Nuklear Power's 8-Bit Theater). I'll have to start over again since I only have vague mixed memories of the story (I think the crazed Perma-Barkskin Ranger was finally killed when I stopped, though I can't be sure because of the different storylines going on). Thanks for the info!
@larkincarmichael47734 жыл бұрын
I see you are a man of culture
@GreyTide4 жыл бұрын
My biggest wish list is to play a 3x Gestalt as Eldritch Knight Fighter/Arcane Trickster Rogue/Battle Mage Wizard. Inspired by Fighter/Mage/Theif from 2e.
@carl160594 жыл бұрын
Gestalt sounds like a deity that players make a pact with when they have played in so many games
@andrewthemaroon86084 жыл бұрын
Im really surprised i didnt see a rogue/monk combo come up. I am currently playing in a gestalt game as a kobold rogue(assassin)/monk(way of shadow) and its amazing. I dumped my str and went full dex. Monks can use shortswords and they count as finese for rogue sneak attack. Im mega stealthy. At 6th i have a 11 stealth with out pass with out trace so i can practically never be seen. Flurry of blows can trigger off of my finese shortsword and because an ally is usually within 5ft i have advantage on all 4 attacks. Kriv is a damage dealing behemoth and he is only 3 feet tall.
@silvertheelf4 жыл бұрын
2:10 is when the video begins Everything before that is just funny stuff and also a give away.
@tristanjcotterill47654 жыл бұрын
A great discussion of Gestalt, really interesting to listen to your thoughts I ran a 3 session long Ravenloft themed campaign with Gestalt characters (With pathfinder 1E) where all characters had one of their classes as either Cleric, Paladin, or Inquisitor, to really run home the idea of the Churches uniting to drive back Count Strahd von Zarovich. We had an Inquisitor/Wizard, Inquisitor/Monk, Alchemist/Cleric, and a Rogue/Paladin The characters are of course incredibly powerful, and with characters that all have some sort of bonus versus the undead they lent on that heavily however, it was really great in expanding on how a Wizard could be part of a church, and to see my players try and balance the RP of being X class as part of a religious order, was really fun to watch
@lorgarbeareroftheword58364 жыл бұрын
Lots of great characters are gestalt. Such as Geralt of Rivia, The Dragonborn of Skyrim, the Hero of the Fable games, the guy from Dishonored, the hero from the Darksouls games...
@Michael-bn1oi4 жыл бұрын
Lorgar Bearer of the Word only one of those is actually a character. The rest are voiceless, personality-less, player inserts for power fantasy. Geralt is solid though.
@lorgarbeareroftheword58364 жыл бұрын
@@Michael-bn1oi Same with DND characters. They only gain a personality if we give it to them, and most of the time gestalt characters are an exercise in power fantasy...
@blazesalamancer87674 жыл бұрын
@@lorgarbeareroftheword5836 I love when RPGs let me be a pyromancer knight. The coolest thing ever
@MauroDraco4 жыл бұрын
I don't agree that Gerald of Rivia has necessarily to be a gestalt character. At most it would be required to develop a subclass tailored to reflect what the books/games show about his powers, but I'm not certain this would actually even be required to model Gerald precisely.
@MauroDraco4 жыл бұрын
And Darksouls are CLEARLY not gestalt. The handicapped snail progression alone kills this notion. And in DS you never gain two benefits for the price of one when leveling up.
@TonyRobetson4 жыл бұрын
i'm a bit surprised you guys didnt mention gestalting the same class since there's subclasses in 5th. have a light and forge cleric or some other weird combo
@Zh337a4 жыл бұрын
... But then you only get extra features at archetype levels... Might be ok for roleplaying purposes but versitility wise youd fall way behind
@absolstoryoffiction66154 жыл бұрын
@@Zh337a When you think about it. Gestalt Characters is just its own Class from lv1 to lv20 with a few more feats/proficiency(s) but average everything. Multi Class is the same but you have to dip and there is no averaging to be done. Both versions still have to prepare their spells/spell pools in slots.
@richardhoffman54034 жыл бұрын
Soul knife and assassin could be fun.
@42DangerVision4 жыл бұрын
A note for the new players: The gestalt button on your keyboard is located next to the any key.
@MrDavidKord3 жыл бұрын
Paladin/Sorcerer both doubles down on strengths AND diversifies. Extra health from Dragon Bloodline if you take it, Charisma based spells on both sides, flight, haste, armor, hits hard from close up AND from far away, and possibly even casting Paladin spells with Sorcerer slots.
@arrowmandelta4 жыл бұрын
A couple years ago, I was the GM for what I called a Divine Superheroes campaign. In this case, a gateway that had portals to all of the elemental planes and the material plane (the gateway was located on the material plane) was under attack by Devils and Demons. The Blood War had spilled onto this poor continent and both sides wanted control of the gateway. So our Divine Superheroes were called from their cryostasis to go and intervene. There were 4 players, using the Pathfinder system, and they triple gestalted while using an overpowered stat system: 18-18-18-18-14-12. The class combos broke down like so: Druid-Hunter-Cleric Fighter-Rogue-Barbarian Bard-Wizard-Sorcerer Summoner-Wizard-Hunter With regards to the animal companions/familiars, the players could either have multiple critters, each with their own class-based progression, or they could stack them for a more powerful critter. This resulted in the DHC having three animal companions (Wolf, Snow Leopard, Woolly Mammoth), while the SWH had a single, nearly indestructible eidolon/familiar/critter that started out as a large constrictor snake and eventually morphed into a dragon-like creature of unbelievable power. The BWS just had an overpowered familiar that gave massive bonuses to his saving throws and initiative. The campaign started off at Level 1 and progressed to around Level 15 or 16. To make it a challenge, everything they fought had class levels, even if they didn't make sense (though it did with the story). Imagine fighting an invisible Black Pudding Rogue (from Greater Invisibility) along with its Gelatinous Cube Bard, at level 5. Boss fights usually involved mooks that needed at least two Fireballs ore more to take them out, and the Boss would have a handful or more Mythic Tiers. The campaign ended "successfully" in that they managed to stop both the Devilish and Demonic incursions, but the King of Fire (an Elder Fire Elemental with 20 levels of Shaman and 10 Mythic Tiers) set off an arcane explosion that set the atmosphere on fire, initiated rapid climate change, and caused arcane ripples to reach out into space that woke up Cthulhu (that's an entirely different campaign). Overall, it was super fun, combats would take a loooooong time to play out, and were usually decided by crits on either side (the FRB 'died' a lot and got resurrected a lot). 10/10, would do again.
@asaka6164 жыл бұрын
That thumbnail tho. Do you guys have identical twin beards?
@WebDM4 жыл бұрын
We have a very talented Producer. Travis Boles.
@FabulousJejmaze4 жыл бұрын
These intros have cracked through the stratosphere and entered into the astral sea
@JKM3954 жыл бұрын
Um... guys? I may have accidentally done this without knowing there was rule support for it. Just to fill in gaps in the party, I’m playing a half elven ranger/war wizard. I’m only level two at the moment, but it’s going well so far. Thanks for this one. It certainly answered some questions.
@vadiromsombra68324 жыл бұрын
(my spelling sucks) One of the online games I'm playing in has taken several interesting twists I feel fit into this. Started as an arcane trickster Stout Halfling rogue that went to level six before a serious event. DM played it off well having us suspend and start a second one. Played a vengeance pally fallen aasimar to level six to a convergence. Both combind but have to choose which to play (a lot of rp intended, and has been done over this.) Chose the halfling. Heavy ongoing character RP over present characters, memories, multiple personality disorders. The mechanics we were given: character has all ability scores (highest not combind,) skills, class, racial.....and everything else I'm failinging to remember combined besides HP(lvl6 rogue.) Still have to level as you would for the char you wished to so: 9 rogue (took lucky at 8)/6 pally. Stout halfing/Fallen Aasimar 9rogue/6pally..heavy burst...hard to hit, hard to effect, can reroll often...with self heals damn near unkillable; rapier HE(story,) +2 studded, +2 shield. Backed up by Pally/Warlock(who luck random rolled SG STR belt,) double healer, and three DPS that will take care of the field as long as I and the warlock provide distance; and I evade the 2-3 fireball like attacks they send me. That said it has been a roller coaster as we are mostly glass cannons with the HP. I love what my DM has done to make me, through my chracter, feel truly powerful while still making many moments feel like we are still gripping between life and death.
@averymalone21644 жыл бұрын
I like to offer warlock and sorcerer as a way of offering the gestalt option, I lean very heavy on the patron for the warlock, and for some of the bloodlines of sorcerer as a way of balancing it
@siryort70244 жыл бұрын
Gesalting is actually a lot of fun. Once we found it in 3.5 we never played without it. Our DM just ramped up the monsters and the encounters. We just got to fight more awesome stuff all the time. We only took ASI's from one class. But the flexibility of the characters, especially in a small party is wonderful in trying to fill out roles for the party.
@byronsmothers80644 жыл бұрын
To me a gestalt build is a pair of builds fine tuned to each other for a single strong setup, but still able to run seperately Like a Cavalier fighter & Moon druid for bear cavalry, mounted combatant + sentinel = guaranteed opportunity attack
@HistoryAbridged4 жыл бұрын
I'm actually going to be running a gestalt campaign soon! This was well timed for me
@dinoswar13374 жыл бұрын
Love Web DM. Entered your competition, and want to wish everyone luck! A win would be a fantastic for a lot of people who love the hobby or those that are struggling
@XenosvonFaneli4 жыл бұрын
Gotta say gestalt sounds really fun as someone who's currently trying to make a warlock/sorcerer/paladin work. Honestly just the ability to come online sooner would be nice, it makes me wonder if there might be a further way to vary the idea of a gestalt so that you could make a more like multiclassing all at once rather than the flat out 2 in 1.
@DuonDRaven4 жыл бұрын
Favorite Gestalt character I've ran in a campaign was a couple of months ago using the sorcerer warlock Unearthed Arcana. Aberrant Mind and The Lurker In The Deep Sorlock Gestalt. A sorcerers apprentice that had come into contact with a very powerful trapped Aboleth after falling into a underground river system through a ruined well, instead of enslaving him a pact was formed to provide him with an agent capable of venturing back out into the world. Made for quite the interesting play experience, the two sub classes blended very nicely into this dark Cthulhu vibe.
@zacharyharwell3514 жыл бұрын
As someone who DMs a Gestalt game, I really like it, for one main reason: Can't find quite what you're looking for with the classes and want the mechanical support for an archetype? GESTALT. As you guys have mentioned in other videos, the "fluff" AND "crunch" of the mechanics and RP/Flavor for an archetype are very easy to have without sacrificing something (or having to wait a long time to get a normal multiclass online) with a gestalt character. I personally use a variation of Gestalt I found in PDF form for slightly more normal characters (power-wise) , such as giving them their choice of saving throws of the ones listed in both classes, such as two of STR, CON, WIS, and CHA. For skills, You get the largest number of skills between the two classes, and pick between both class' lists. Stuff like that; if anyone is interested, the version I'm talking about is a modified version of the one listed on the D&D wiki and its been a lot of fun to run (want to actually play in one though; gotta convince my crew to run a game gestalt so I can play in lol)
@nishaatropa4 жыл бұрын
I'm not sure if this would be considered Gestalt, but I had a character concept where a young tiefling had seemingly split personality to the naked eye. She is a Grave Cleric that if they got too worked up or something too emotional happened (i.e. a party member dying) she would essentially lose consciousness and another personality would take over. I haven't gotten to test the character or talk with DM's too much about it but the other personality was originally supposed to be a soul who bound with the original to keep her sane, prevent her from seeing too much of the bad in the world and such. I tossed around the idea with a friend that the bound soul was either a different class entirely, or just a different cleric archetype. After a bit, the soul would give control back to the original. I figure since it's such a drastic need before the change can happen, as well as the only things that carry over through the switch is: spell usage and hit point max and loss as well as stats from the original. Class features from say, the soul being a barbarian for example, would not carry over when the original regains control and vice versa. Is that putting too much thought into character design? Or would that even be allowed?
@charlottefurre18194 жыл бұрын
I can’t speak for what your DM might allow, but one of my players once used the “Dual Soul” background from D&D Beyond’s homebrew list. Basically he was a half orc that switched between personalities. The main personality was the even tempered Grint, a Battlemaster Fighter. But, when Grint got knocked out (or sometimes just woke up after a night’s rest), the other personality would be in control: The trigger happy Gunsmith (a homebrew class), Burger. Not only did it as some fun variety to combat and character interactions, but it was really easy to do mechanically. Basically when he had a different character sheet for each personality. Their physical stats (HP, AC, Speed, Str, Dex, and Con) were shared, but mental stats and Proficiencies were unique between the personalities. And when ASI’s came up, he could either increase a physical stat, or increase one personality’s mental stat. That campaign (a pirate themed game) only ever got up to level 6 before it just kinda fizzled out, but for the time we did play it, I had fun seeing how my player would use the switching personalities and he had fun doing it. TL:DR; I don’t think you’re overthinking it, and it can be a really fun concept to play with.
@nishaatropa4 жыл бұрын
@@charlottefurre1819 I appreciate the input. That does sound like it could be a pretty fun concept. The main soul would be calm and almost motherly, but the other soul while not being inherently evil, would want to get rid of whatever caused the switch by nearly any means neccessary; hes not a murderer, but if anything happens to main soul, he will kill everything in the room and then himself.
@TheGaboom4 жыл бұрын
I can do you one better for an alpha strike. 3 Rogue(Assassin)| 3 Ranger(Gloom Stalker) 1-3 Paladin (Devotion)| 3 Fighter (Brute) 4-7 Paladin | 1-4 Mystic First round of combat, we get Divine Smite + Lethal Strikes + Brute Damage + Sneak Attack, 3 Attacks which Auto Crit, Action Surge for 6 Total. (4/8 If dual wielding). Almost all of our damage sources are dice so get multiplied by the crits. Devotion channel divinity gives a hefty boost to accuracy which will make us very happy very often.
@Xtra_Medium4 жыл бұрын
28:20 Looking forward to the Way of the Managerie Monk on DM's Guild
@Vegas2424 жыл бұрын
This is reminding me a lot of a wizard subclass I wanted and tried to make where it's a muscle wizard, essentially Armstrong from Fullmetal Alchemist in a way where it's basically a strength based Monk combined with a Wizard and they can cast spells through their unarmed strikes and get unarmored defence and such, but I could never figure out exactly what abilities should be there or how to balance them. I wonder if creating a gestalt strength monk wizard combo would be a good exercise to get ideas
@daemosblack4 жыл бұрын
currently running a Gestalt game. its pretty fun - for fellow DM's the biggest thing to remember is that while you might have characters with a lot of abilities or the like, they still only have a single action etc per round. it might feel like they are a double-sized party, but they aren't - though exactly what percentage between 1 and 2 characters they count as will vary. been trying a variant where I let them combine both classes Hitpoints / dice values so that I can assume them to mathematically be a double-sized party when calculating encounters as far as their health goes. so far ive found its worked well to balance encounters to not be cakewalks or too hard unless I deliberately want it to be hard.
@Phnxkon4 жыл бұрын
Straight up wizard+divine soul for more spells known... what is it to play a sorcerer with more than 6 spells
@kyubii9724 жыл бұрын
I'm normally a DM, but after dming for a year long campaign I finally have a chance to be a character I chose dragonborn sorcerer. so far and expanded spell list just seems to screw with their power progression. and I had trouble picking with spell I'm going to grab every level because I have so few, but I have a strong theme and with that in mind the sorcerer class has been a real blast. Pun intended because I'm all about explosive electrical magic But I'm sure wizard plus sorcerer is the bomb
@timraup48884 жыл бұрын
I started running my girlfriend through Lost Mine of Phandelver and I helped her build a Druid/Ranger Gestalt character. I kind of mashed it together, giving her both hit dice but limiting selection of skills and only allowing three of the four saves that the two classes would allow for. I was sort of shooting from the hip on that, but she had a fair challenge and enjoyed the game. I'll have to rework her character at some point though.
@Catlord987654 жыл бұрын
I shall make a rouge/fighter and call myself a ranger
@mhDarkWolf4 жыл бұрын
Betteranger
@adamkaris4 жыл бұрын
go scout rogue for subclass too! Unless you *really* want to play as makeup. Then go full __rouge__
@TTRPGSarvis4 жыл бұрын
We call that the Drizzt Build.
@Stavol2Dual4 жыл бұрын
Don't bully the rangers please
@nachomanrandy4 жыл бұрын
Unerthed Arcana was my favorite book in all third edition.
@KageRyuu64 жыл бұрын
The true Mage, Cleric and Wizard, both divine and arcane magic at your fingertips, no longer shall petty gods or mortals restrain your access to cosmic power! Mithral no longer seems to affect weight or proficiency req, instead it just eliminates Dex disadv and Str reqs, so besides being able to wear it under your clothes, a Mithral Breastplate is the same as a normal Breastplate. Mithral Halfplate however is just as sneaky and can have +1 higher AC than Fullplate with MAM. However Mithral Fullplate is just as sneaky, doesn't require Str, and with HAM gives you 3 DR vs non-magic blunt/cut/pierce.
@jand.47374 жыл бұрын
29:00 Kenseis actually can use two-handed weapons, just no heavy weapons. But there is only 1 melee weapon that applies to: the greatclub. Which means you won't get GWM and neither a d12 or 2d6 weapon, but the martial arts feature eventually increaases the greatclub's damage from 1d8 to 1d10. Honestly, if gestalted with fighter, only reason to pick it is a) flavor b) great weapon fighting style. I would prefer dueling fightings style over that, though
@dmoldbeard55854 жыл бұрын
Ive been part of a gestalt pathfinder game thats been going on for several years.
@damianmorningstar31504 жыл бұрын
I am in one right now Paladin Sorc Tiefling with abyssal bloodline
@Aedi4 жыл бұрын
huh, these seem interesting, what I've done instead is raising the level cap. So you can go to 23-25, but any individual class caps at 20, I usually say that character level progressions keep going after their usual trend. hit dice and how keep going up, prof goes to +7, +8 if you get to 25. spell slots are more difficult, I have a table for levels 21-25 I use, and of course half and third casters just follow the normal setup.
@jacobford34524 жыл бұрын
After making a few gestalt characters I think what I like the most is the ability to have utility spells like Light without it taking away from my ability to do damage. You can have a decent list of damaging spells/effective martial attacks and have room to know and prepare utility spells that make non-combat interesting.
@GeekzAnonymous4 жыл бұрын
I’ve run several Gestalt games in 3.5 with the release of Unearthed Arcana back then and migrated it over to 5e upon its early conception. The game was amazing! All my players had tons of fun. As far as balancing goes, I just treated them as if they were 1.5x their actual level and it worked beautifully. Love that people are starting to talk about this again and I just might do another Gestalt game after my current campaign concludes itself!
@joshuaturner46024 жыл бұрын
Oh gestalt characters started in AD&D 2nd , they called it multi-classing then. But you were a member Of 1 or more character at the same time, you split the experience you earn evenly between both classes, which meant that you often were lower than monoclasses, and you averaged your HP gains, (so wizard fighter would have (1d10+1d4)/2)
@Darthvegeta80004 жыл бұрын
A 'Gestalt Character"? *instantly thinks of Devastator from Transformers* :) Keep up the good work!!!
@Derpldorf4 жыл бұрын
My favorite gestalt character was a Hill Dwarf Eldritch Knight/Abjurationist Wizard with the Resilient(Dex) and Tough Feats. He basically had all the saves but CHA, the hp of a Barbarian, Heavy armor and Shields and defensive spells out the wazoo, the man was hands down the tankiest tank I've ever managed to build. He was also a full on Utility Wizard with all the in combat destructiveness and out of combat shenaniganry that implies.
@SteamClockWork4 жыл бұрын
Barbarian Warlock: Armor of Agathy and rage!
@aldoushuxley59534 жыл бұрын
Take hexblade and you can hit with your Charisma, so you can be a super Intimdating grandfather yelling get of my lawn whilst wielding a Greataxe 2 Times your size Pure rage !
@ANDELE30254 жыл бұрын
@@aldoushuxley5953 Rage is kinda wasted/damage bonus doesnt work when using Hexblade.
@aldoushuxley59534 жыл бұрын
@@ANDELE3025 the Bonus damage isnt much anyways. The important Part is the resistance
@aldoushuxley59534 жыл бұрын
And because you dont have to max strength, you can max con or Take a feat. Hexblade also gives you hbc and shield proficiency If you dont want to Fight two handed.
@aldoushuxley59534 жыл бұрын
More criticals is very important, because of the brutal critical Feature from barbarian
@airistal4 жыл бұрын
I ran a fast Pathfinder, mythic, gestalt campaign; it was fun the party was leveling quickly but I stayed on top of it. People tend to forget that when you build NPCs with levels they are also expected to be gestalt, and you treat save based enemies go down 1 CR. I do try to challenge my players but I also want to see how powerful they can get. If I see something amazing I do share with the players.
@plixeon9 ай бұрын
In 3e, I allowed gestalt with the primary class being single class, 1-20, and the second class could prestige. For 5e, I would only allow 1 class to multiclass, the other would be your primary from 1 to 20. I would limit saves and ASI to the primary class only.
@ROYBGP4 жыл бұрын
That giveaway is fucking crazy, guys. I'm so glad D&D Beyond loves you that much! And19k entries already!? Holy Bahamut Pruitt! Love you guys
@WebDM4 жыл бұрын
Thank you! We love D&D Beyond too and they're excellent partners. Lots of entries, but keep in mind you can enter up to 5 times!!
@michaelminugh53574 жыл бұрын
Holy shit this is a thing?! I was thinking that this was what I want, but an obvious fix: Any saving throw overlaps = expertise. If you don’t like that, then the player gets to choose two of the four saves. Easy. If I’m DMing I’d totally want Gestalt-characters, players having more options just means I can make more interesting encounters!
@empresschristi3 жыл бұрын
I have run and played Gestalt Characters 3.5 and 5.0 several times. It a good build for campaigns where you don't have a lot of players and a high difficulty .
@marcvongeldern8474 жыл бұрын
Man, I love gestalt. I play with my buddy in Texas over Skype, and it’s just the two of us (everyone we played with either have no attention span or don’t play any more. XD) He plays a PC NPC and I sort of end up co-DMing. It’s good times, but we learned about gestalt and once we tried it things have never been the same. We’re both min-maxing powergamers to a certain extent, so this ends up being perfect for us. You joke about triple-gestalt, but we’ve gestalted up to 10 (which was fun but ungodly unwieldy and virtually unmanageable), usually stick to 4 or 5. We play Pathfinder (neither of us like 5e or Pathfinder 2.0) and there are a lot of fun synergies that can be cooked up. Honestly, our games take on more of an overpowered anime quality with us doing ridiculous things while the normal “Experienced” adventurers look on, slack-jawed as their reality (and minds) slowly crack and break. It leads to more role-play and becomes less about surviving combat. Especially when we start adding Mythic. :P
@sakisaotome67534 жыл бұрын
That book you mentioned was the 3.5 unearthed arcana by wizards of the coast. It has gestault characters rules on page 72. Add well as the racial Paragon classes and many other fun things like bloodlines, totem barbarians, and non-LG paladins,
@Warlock3151 Жыл бұрын
a buddy of mine ran a level 10 gestalt one-shot and i played a mastermaker artificer/way of the open hand monk, and honestly? it felt great, i didn't feel over powered compared to the other melee characters and the spellcasters didn't have anything that upset the power balance.
@harleycriswell85044 жыл бұрын
So I made a couple of other comments today. I do want to say that running and playing this style of game is fun. If you are going to run it through. Understand that thay hit above there level, one big monster is not going to work unless it has a lot of hit points. The campaigns tend to be short. You will ether kill them by mistake or Thay will fly through your challenges. But it's a lot of fun.
@artenox75794 жыл бұрын
Champion Ftr Totem Bar *_* ooh my god I need to play that
@Allods1324 жыл бұрын
there are some gestalts in 5e that are absolutely insane, my personal favourite: Rogue Wizard. specifically Abjurer wizard. at level 11 reliable talent affects counterspell and dispel magic rolls, meaning with +5 intelligence you automatically dispel 9th level spells. with any level dispel magic/counterspell. at 11. its lovely
@cbo28644 жыл бұрын
As a DM I played support character that was a Gestalt Cleric/Sorcerer in 3.5 . The party was combat only, this support character had 8 for every stat except WIS and CHA. It was only a caster, but it was a great caster.
@Xaxares4 жыл бұрын
I've actually played in a gestalt game. Two players, both of us Fighter rogues. We made two completely different characters and we had a lot of fun. Gestalt chars don't fully count as two-separate characters since you;re still limited by your action economy.
@fantell4 жыл бұрын
Literally playing a rogue warlock gestalt character in my weekly game
@lamarwashington27184 жыл бұрын
Devotion Paladin/ Eldritch Knight you gain an extra feat at 5th for giving up your Paladin extra attack. You can have great weapon master, 2 fighting styles (my choices great weapon fighting, defense), find familiar for help action advantage and scouting, shield spell to improve your 19 in plate AC, absorb elements for resistance, and you don’t have to be mad because the wizard spells you need aren’t improved by int.
@lamarwashington27184 жыл бұрын
Though I will admit Hexblade/Paladin is possibly superior because it only needs 15 Str for armor and can max Cha easier, but it doesn’t get near as many attacks. Maybe I’m smite hungry.
@thecreationqueen334410 ай бұрын
My favorite Gestalt, tbh, is a Circle of the Moon Druid / Path of the Totem Warrior Barbarian. Raging while being transformed into a T-Rex or a Fire Elemental is very fun.
@larkincarmichael47734 жыл бұрын
"It encourages me to make a new subclass rather than play one of these monstrocities." My sentiments exactly
@michaellundstrom38604 жыл бұрын
I found this video just as my group is gearing up for a gestalt game thats a mash up of D&D and STARFINDER. Im going to be running a Tiefling that is an Artificer/Envoy with a charlatan/outlaw background. My little homage to Han Solo in a way. 😁 Thanks for the video guys it was really informative. I love your banter 😁
@atomicash24754 жыл бұрын
Wizard (blade singer) 20/ paladin 11b(vegence) fighter 8 (eldritch knight) hexblade 1 . Have fun, with 2d8+16 per attack base plus insane A.C. with Strength, Con, int and wis saves.
@jonathankime9244 жыл бұрын
Gestalt was a real mechanic in 4e too. It was in PHB 3 and to this day is one of my favorite takes on the concept.
@TheDreamTwist4 жыл бұрын
Currently hosting a gestalt campaign for my players, its pretty high powered but so far allows my players to be creative with their builds and more versatile, instead of deciding between what level to take next and how long they would be waiting for their class to come online through multiclass.
@Fure24 жыл бұрын
I play a bladesinger/way of the open hand to stay AL legal. Love it. Head band of intellect and push dex and wis for a good a.c. without mage armor and wis boosts you stunning blows and other open hand saves against the enemies
@MeMyselfI-BSG3 жыл бұрын
I am currently running a game with Gestalt character's. Their second class required to be divine (Cleric, Druid or Paladin) and they are all apostles of an emerging pantheon. The game plot revolves around the faiths. Its actually worked quite well so far. The climactic battle of their first adventure resulted in them winning with one hit point left amongst the entire party of four characters. In other words, one person standing with one HP left. It was at that point that the players realised that they were not the super hero's they expected to be.
@benjaminodonnell2583 жыл бұрын
Talking of crazy optimisation multiclasses in 3e, I once saw a halfling optimised for AC, with the taunt feat. He was almost completely unhittable, but dealt very little damage, but he'd just tumble all around the battlefield, taunting foes to make them attack and chase him, driving enemies insane.
@Greywander874 жыл бұрын
I actually do have a bit of experience playing a gestalt character, and have worked a bit on gestalt rules. Here's my preferred rules for handling gestalt characters: *Proficiency:* Gain the weapon, armor, tool, and language proficiencies of both classes, and choose two saves (one of DEX, CON, or WIS; one of STR, INT, or CHA) from those available to either class. Gain proficiency in the skills of both classes, minus two, chosen from either skill list. *Hit Points:* You gain the better HP of the two, but gain a small bonus depending on the second class's hit die: nothing for d6, +1 for d8, +2 for d10, and +3 for d12 (this evens out any differences that might arise by taking the class levels in a different order). You have a number of hit dice equal to your character level, which are always the best of those available to your collective class levels. This means you always take the better hit die, but you can also replace a smaller hit die with a larger one from a class level whose hit die you're not already using. *Spell Slots:* Double up, but your caster level can't exceed 20. This means a wizard 10 / cleric 10 has all the spell slots they're ever going to get. Also, just because they have 9th level slots doesn't mean they can learn 9th level spells, but that's already covered by the multiclass rules. Alternatively, you can cap your caster level at your character level, so a wizard 10 / cleric 10 is only a 10th level caster, but could go full martial with their remaining levels and still end up a 20th level caster. *ASIs:* Take them both from both classes. Yeah, that's a lot of extra ASIs (double, in fact), but that's why you play with feats. Now you can actually max out your primary stat _and_ get a feat or two, before 20th level. Handling this any other way gets really messy if a gestalt character decides to multiclass. Gestalt characters aren't the only way to have a character who could end up with more than 20 class levels. One houserule I really like is spending epic boons on extra class levels, which partially influenced how I handle gestalt levels. More recently, I've been working on a hybrid of gestalt and multiclassing; it's basically a gestalt, but where you have to pay XP for that extra class level instead of getting it for free. Here's a short version of those rules: * Your character level is always the same as your highest level in any single class. * As such, multiclassing does not increase the XP cost to level up again. * “Multiclassing” means gaining a level in any class except your highest one. * You must be at least 1st level to multiclass. (The same doc also has rules for 0th level and ½ level.) * You can take a number of classes equal to your proficiency bonus. * Once you reach 20th level, you are no longer limited on the number of classes. (Refer back to spending epic boons on class levels.) * When you first dip into a class, you start at ½ level^ in that class. * Proficiency scales exclusively with character level, HP and hit dice have their own rules. (Multiclass class levels are treated the same way as gestalt levels.) ^ ½ level for each class is detailed in the doc, but more or less you get the multiclass proficiencies and one class feature (e.g. Second Wind, Lay on Hands, Sneak Attack). Spells known casters get 1 cantrip and 2 spells (w/ 1 spell slot) or 2 cantrips and 1 spell, while prepared casters get 1 cantrip and 1 spell prepared (wizard gets 4 spells in their spellbook, +2 at 1st level for the normal 6). Warlock is 1 cantrip and 1 spell, with one pact magic slot. The point of half levels was to split up all the front-loaded features of a single level dip across two levels. Also good for 0th level commoners transitioning into becoming real adventurers. My actual experience playing a gestalt character was that I was getting too many abilities too quickly, and found myself forgetting that I had an ability at critical moments. Hence, these alternative multiclass rules. Since you need to pay XP for extra class levels, the new features come more slowly, giving you time to adjust to each new class level. You also have control over how many "extra" class levels to take, so there's the strategic choice of whether to go tall (rush to 20 as a single class) or go wide (dip into as many classes as possible, and keep them up with your main one, significantly delaying 20th level). Still need to test these out, though.
@dragonlichqueen87554 жыл бұрын
I'm currently doing this to build a Gestalt PC based on Sephiroth (but not the same) mostly just for myself to enjoy, never to really play with anyone. Might even write stories eventually but who knows.
@Ifrit80543 жыл бұрын
Had a Gestalt in 3.5. Two players. I had a cleric monk bugbear and the other player was a barbarian sorcerer cat person. They were crazy strong but usually you need time to prepare yourself for a fight. It’s hard to utilize both sorcerer magic and barbarian melee together without wasting combat rounds buffing yourself. So we planned more to use our powers to full effect. Also tried a Goliath monk battle mage. Which just meant half his punches also contained lightning bolt or some other brutal range spell that battle mages can cast when hitting with a weapon attack
@The_Gallowglass4 жыл бұрын
Last Gestalt game I played we were in Tamriel, 150 years after Skyrim. I've also played a Final Fantasy Job style Gestalt, where you had your main class at full strength and your secondary class would be half of what it would normally be as you level; ergo, at level 20 Fighter you'd also have 10 levels of X class.
@Haindemonstalker4 жыл бұрын
Okay, guys. Your art guy on the thumbnails is starting to get scary. =P
@cyrusambrose45474 жыл бұрын
Fighter with any Martial and Sorcerer with any Caster are the best Gestalt pairs for raw power in 5E. The additional fighting style, action surge, and even more attacks augment any Martial better than any other Martial could, while a Sorcerer in itself would be the strongest caster if not for its limited spells known, as now you're throwing metamagic onto an ungodly number of spells. The other top-three power pick is actually Fighter-Sorcerer in my opinion sheerly due to mastery of the action economy. Spit out a ton of attacks with your action before throwing down a quickened spell.
@0StarGirl50004 жыл бұрын
I actually played gestalt in a solo game from level 1 - 5. I played Ranger - Paladin in 5th ed. I was going for a sort of Solomon Kane character concept, with a holy wanderer and tracker. It worked really well in a solo game, because I needed to be able to do everything myself. It was a lot of fun, but I don't think it would work well for parties larger than 2 players. You'd probably end up with a ton of overlap. Also at higher levels, I expect just the amount of abilities to keep track of would probably get overwhelming.
@flyin_solo25734 жыл бұрын
My group plays gestalt constantly. i have like 10 gestalt characters made right now because im in like 3-4 gestalt games. we use DND3.5, Pathfinder and FFD20 classes. We also have a mythic gestalt game coming up
@loki32754 жыл бұрын
i play in a weekly gestalt game and run ine as well, its fun to come up with combos that make interesting characters, like a bounty hunter thats fighter/ranger or a caster that has inborn powers but still takes some from a patron Warlock/sorceror. It makes for lots fo character building, but i enjoy the character building.
@billypondwhistle25704 жыл бұрын
I didn't know this concept even existed. Now I want to play a Bard/Warlock and make a cult of myself. My players will love doing one/two shots with this concept.
@aldoushuxley59534 жыл бұрын
That Idea is pure Genius
@aldoushuxley59534 жыл бұрын
I will Play a gloomstalker Assassin and be Batman :D
@erichamilton16994 жыл бұрын
I run a gestalt game for PF. We have a small group so it doesn't get out of hand. I do not allow multi classing in it. They have serious offensive power. So, I run slightly longer battles: waves of enemies followed up with 1-2 larger threats at the end. We have worked out a decent balance.
@davidfunk35054 жыл бұрын
Hmmm... I really like the idea of Paladin/Warlock. Especially in a roleplaying aspect. You're a paladin finding that the powers bestowed upon you by your faith isn't quite enough, and you wish for more power to better serve your god, so you seek out options and come across a pit fiend that convinces you to form a pact with it. And you slowly find the pact is far more costly to your faith. You have to try to find your balance between the two. Serve your god while serving your patron. That kind of struggle would make for some incredible dilemmas to navigate through. I love it.