Thank you all for watching this video! It's absolutely AMAZING how far we've come and we couldn't have done it without all of your support! Have a great holiday season everyone! 🎄❤️
@kariakistephen5083 жыл бұрын
Thanks man
@Dustyy013 жыл бұрын
Happy holidays🎄✌️
@philwhatever39033 жыл бұрын
Can you review the new Matrix Awakening demo running on the Unreal Engine 5 please! 🙏🏼😊
@larssonk223 жыл бұрын
@@philwhatever3903 I second this, would be great for you to do a review. We have something that finally feels next-gen
@Jekkel.3 жыл бұрын
Awesome video man. Inspirational.
@madbeagle65653 жыл бұрын
Could be cool to have a game jam one weekend, it would quickly reveal areas for improvement and those limitations would also breed creativity in terms of finding workarounds and playing to the engine's strengths.
@TheCherno3 жыл бұрын
Really keen to do this in the near future!
@eriksimon65673 жыл бұрын
@@TheCherno Make it an annual official Hazel GameJam then we could look back and see how the Engine improved over the years.
@theeternal68903 жыл бұрын
@@TheCherno Great
@MrXerios2 жыл бұрын
That is a good question actually, is there solething this engine is rrally good at ?
@cannac69953 жыл бұрын
These "Making a game in one hour with my game engine" episodes really shows the progress and improvements of the Game Engine
@achtsekundenfurz78762 жыл бұрын
HalfLife 3 dev team, pleeease watch this video... XD
@MsJavaWolf3 жыл бұрын
Good stuff. Hard to believe the first game was 2 years ago, feels like last month.
@pandagamedev11773 жыл бұрын
true
@divine2033 жыл бұрын
One of the best game developers and my inspiration...love ur work Cherno
@devdutmn96083 жыл бұрын
game dev and game engine dev :D
@mayanksharma17293 жыл бұрын
You really came a long way from starting with the Sparky Game Engine and reaching at this stage with Hazel. You really inspire us to believe what consistent efforts can actually accomplish in the long run. Happy Holidays!
@ethanbjerke1873 жыл бұрын
This is just awesome, I found this channel back when I was probably in elementary school. I followed the Java game programming series, it was actually what sparked my interest in computer programming, I am now a freshman at university studying computer engineering, I like to think I would not have have been put on this path or found my interest in technology if it wasn’t for your content. For that I thank you, and it has been awesome seeing you grow as a content creator and as a developer. Congrats on how successful the development of Hazel has been, very impressive!
@ycombinator7653 жыл бұрын
it is with me as well. found em when he taught C++, now I am Sophomore in Computer engineering as well.
@Salted_Potato2 жыл бұрын
You are what I aspire to be as a Software Developer, great insight, great reasoning and just all around a great programmer. Thanks for your videos Cherno!
@kinsondigital3 жыл бұрын
Absolutely continue to improve and make the game. This way you can have something that everybody can relate to as well as the ability to run into other issues which will help improve Hazel and the editor.
@pedroduran89273 жыл бұрын
Is very easy to see the inspiration that you took from Unity to your engine, love your work, your videos always inspires me!
@quickstergamestutorialsgam38993 жыл бұрын
Yeah and the UI is very very similar to UE5. This engine looks amazing because it pretty much combines UE5's new UI and unity's component system and other stuff lol.
@pedroduran89273 жыл бұрын
@@quickstergamestutorialsgam3899 yeah it's amazing how he's building it, last time i saw the "making a game" on his engine, it was in pure c++ , now it supports C# for the "client side" like in unity! (and the scripting is very similar too! ) that's really great
@Gredran3 жыл бұрын
I found your channel from the challenge video and I got very intrigued! Oh how far you’ve come since that first video! This is amazing!
@XobeckleX3 жыл бұрын
Awesome! Really enjoyed watching this! Would love to see more! As an aspiring game dev it is cool to watch experienced game developers making game and getting a better understanding of work flow and what not.
@a.aspden3 жыл бұрын
I wouldn't mind seeing further videos on this project. They just help to understand so many important aspects of the engine and how to write games using it. Thanks!
@tolfx3 жыл бұрын
How far it has gotten, is amazing
@bengalitech16183 жыл бұрын
So for the 3D version of Hazel, do you compile it as a dll and use c++/cli to link the engine with c# so you can script in c#?
@user-dh8oi2mk4f3 жыл бұрын
I think he has an episode on this in the game engine series. Might be wrong though.
@ruix3 жыл бұрын
This project is getting better every single minute. Can't imagine how amazing it is
@francobarrera5327 Жыл бұрын
I would love to support your job bacause I found it very encouraging for people that is as passionate as you on this kind of things. Sadly, my economy isn't the best nowadays, but I recently discovered your channel and I felt in love with what you are doing. Keep the good work, love your videos! Cheers from an argentinian game dev
@noname_2108 Жыл бұрын
It's something awesome! Im inspired to do my own game! But for now, creating your own gaming engine... awesome work you did
@nikolaytomov49193 жыл бұрын
Thanks for the great video. Please consider continuing the C++ series with some intro on how to make desktop app with window and stuff.
@rmt3589 Жыл бұрын
I want a hazel-only channel to watch. Did you make it?
@flobuilds3 жыл бұрын
Love the game and it would really be nice if you keep working on it. Maybe this game could also get reworked and extended with new versions of hazel that will come in the future. Like a "test platform" that gets better and better over time
@VineetNairhero3 жыл бұрын
Came a long way from minimal engine features to having everything for making games... Congratulations Cherno and Hazel team❤️
@BubblegumChewer3 жыл бұрын
17:17 Dani would give you a lecture about particles systems.
@abdelhaksaouli88022 жыл бұрын
I watched your video baack in the days when I saw you doing game engine I thaught you were doing it for fun and you will drop it in no time to see you now with this full engine is bless :'))
@luisbrujo773 жыл бұрын
Your Hazel engine looks amazing!
@vikashchouhan5043 жыл бұрын
Wonderful... We are witnessing a growing game engine. Hey Cherno don't forget us when Hazel will be a big hit all over the world. 😀
@history30423 жыл бұрын
It's unlikely to happen. The free game engine market is locked down by the big boys. Even excluding unity/unreal there's still godot, game maker, amazon's O3DE and a million more that are far more capable and free
@reed65143 жыл бұрын
I bet you are so proud of your work! First vid of yours I've seen, but it looks like your passion project heckin works! Go you!
@raghavsrivastava29103 жыл бұрын
Christmas 🎄 theme would be amazing. What are a new year theme like rocket bumping into 2022..? Amazing game. Waiting for release.
@RobertGagnier9 ай бұрын
Its been 2 more years. 3rd video showing similar work with new features? Keep up the good work!
@danieljohns13182 жыл бұрын
what are your thoughts on Odin, Zig, and Rust? Odin has many official library bindings and is in commercial use, zig is being used for the hexops/mach engine, and rust is gaining steam everywhere (embark studios seems to really be pushing it and it's the language for wgpu reference implementation i believe
@manojstriker3 жыл бұрын
Nice work. I am impressed .😁
@tk36_real3 жыл бұрын
love the idea of this video really keeping me motivated
@ThunderBlastvideo3 жыл бұрын
Dude wow this engine looks amazing
@MediQate2 жыл бұрын
Please make a video on Halo Infinite! I’d love to see your take on the BLAM vs “New” SlipSpace Engine differences and maybe test the overall optimization and scalability for Slipspace going into the future with the 2013 Xbox hanging onto it.
@kendarr3 жыл бұрын
I have quite a bit of experienice with cell fracture, heres some pro tips 1- Use a better geometry, mostly quads if not all quads, and no ngons (triangles). 2- After you're done with the fracture, select all of the pieces, go to that top part on blender right next to Global, and change it to individual pivot, and either scale it a bit down, or press Alt + A and 'deflate', the pieces a bit, this will make them not colide with each other it will give some spare room between the fractures, this will probably fix the explosion problem :)
@mathiasfantoni24583 жыл бұрын
Could you make a video talking about the pros and cons of using C# vs C++? I come from an electronics engineering background working with C, and so C++ just came naturally to me when I got into it. I have no experience with C#, but some experience with Java, and I hear that C# is more like Java, which is a language I don't really use anymore because of garbage collection and I need me some pointers. I love the full control of the hardware I get with C++, and how it's (pretty much) C "with classes". But I'd love to hear your thoughts; I've been following your channels for around 8 years. You're my go-to programmer on KZbin. :)
@theinventor87932 жыл бұрын
For Performance and Efficiency go with C, but if you want it the easy way go with C++(a little bloaty compared to C), C# and Java are very slow for a good user experience
@vincentsalgueiro3 жыл бұрын
Like the IGT vs RTA timing method for this haha! How meta
@Salted_Potato2 жыл бұрын
Oh another feature suggestion for the score would be to change its color inversely to the environment lighting, so that way it would always be contrasting each other and be visible throughout the game. So it would kind of start off white and then turn darker as the game progresses
@danielbontorin47833 жыл бұрын
Don't know how the c++ series is going but is there any chance of you making the video about release mode? The rest of the series have helped me very very much. I don't have the means to support you on Patreon yet but I admire your work and find you a very good teacher. Thank You!
@hanzofactory3 жыл бұрын
Is that a stress level zero shirt? I absolutely love them, couldn't help but notice
@esben1813 жыл бұрын
I haven't seen any of your previous videos in a long time and wow the engine has progressed
@mikevash10573 жыл бұрын
We get to see a Game Engine in the making, that might possibly reach the Unreal Engine level in the Future. That's if Cherno doesn't quit.
@lucmermans373 жыл бұрын
Do you know how many people work on Unreal?
@kaankara19873 жыл бұрын
@@lucmermans37 So what ? Epic games are also found by single developer. It was small indie game corporation that was doing shitty rpgs. It started to grow 1-2 years later and in 1994 they made "Jazz the Jackrabbit" my favourite childhood platformer. Unreal Engine is not but redistributed source code video game "Unreal" with in-house tools provided for millions of dollars. If Japan Sony didnt released Playstation at right time, Epic Games might stayed some irrelevant video game company instead of multibillion dollar giant. They went from couple millions dollar company to first 100mil$ due to Gears of war release to PS. Couple million $ might be seem big to you but Cherno could earn that much money as salaried developer if he wanted with his skill level. Well, skill is required but most of the success comes from luck, which we can not predict.
@dedovagency3 жыл бұрын
thats impressive actually what a single developer can achive!
@Qwetzxl3 жыл бұрын
Omfg hazel looks so good, i cant wait to get it
@nikolaypopov95093 жыл бұрын
Hey, I am curious what makes C# better scripting language than C++ for example, has the Cherno discussed this in a video perhaps?
@donovan63203 жыл бұрын
You don't have to deal with some of the problems C++ just has. There's no memory management to deal with there's no header files it's rough it's a reflective language meaning you can query for fields and types at run time and set them. It's just simpler, Sometimes you don't want to have to deal with managing what's on the stack what's on the heap, freeing and allocating memory, etc.
@donovan63203 жыл бұрын
Note before you yell at me saying C plus plus is better and faster, Do note that there is a time and place for C plus plus. The issue is it's not always the best, Often times you don't need the speed and ease of development and painless usage is more important.
@mr.bojangles61113 жыл бұрын
Definitely interested in seeing you develop this game more!
@juleswombat53093 жыл бұрын
Wow that is pretty awesome. What are the lisence arrangements for indie developers using Hazel.
@mandev1863 жыл бұрын
Sir you can add mesh cluster in your hazel!
@krown97773 жыл бұрын
nice man the glowing looks very cool love the colors
@NINEx7x3 жыл бұрын
Love your implementation for the material editor. Reminds me of Source. Very clean and functional.
@Qwetzxl3 жыл бұрын
Maybe u should make a feature in hazel where like you can swop and change features that would collide so that instead of having to rework the engine for your use u just drag and drop to get hazel to work exactly how u want it to
@radoslavdimitrov75057 ай бұрын
GG, man, you did it
@gregorymorse84233 жыл бұрын
I'd like to see a video where you make a first person game rather than third person. The camera perspective means a lot of tricks with the objects in the world moving won't apply.
@mdfalexis3 жыл бұрын
The pillars could be really good as Christmas trees with glowing decorations.. Just saying
@64jcl3 жыл бұрын
Looks a lot like working in Unity. Good job making this engine.
@baanchas3 жыл бұрын
this is TOP class, you guys are amazing!
@alchemist_one3 жыл бұрын
Woah, when did you switch to C#? Is this like Unity, where you write Hazel in C++ but game devs using it use C# or is everything in C#?
@m4ster_root3 жыл бұрын
As he mentioned in the video, the scripting language is C# while Hazel's runtime and probably the editor is written in C++. Based on this video it sounds a lot like Unity.
@HobokerDev2 жыл бұрын
By all means keep working on the game! There's nothing that sells an engine quite like seeing it in action. Besides if you use it regularly you'll find holes in the workflow much easier.
@Agent_Ax3 жыл бұрын
Wait why does that emits smoke particles? it's Christmas time it should've been snow ha ha, but yeah that's pretty great
@ozeistudio69163 жыл бұрын
Nice I kinda wanna use this game engine and try some stuff
@itsjusttmanakatech11623 жыл бұрын
Should have added a rocket engine sound whenever you press space
@Rivin2D11 ай бұрын
Hello, your engine looks really cool. Would it be possible to link and load C libraries and call those functions from your engine? I'd like to use the engine but run a lot of my own internal code in C as well.
@lephobix3 жыл бұрын
Wow I didn't know Hazel was so far in development!
@firstpersonlooter2 жыл бұрын
Hello! I have a video request, if you take those. With everything going on with Cyberpunk 2077 and it’s 1.5 patch having some features excluded from previous generation consoles…. Could you do a video about how/why these things happen? Like why the AI and driving improvements would be so taxing on previous gen consoles? And how/why the game could be compressed to take up less space on current versus previous gen consoles? And why even are there problems like this before release? Is there that much pressure by studio execs to get these games out, even if unfinished? Ok, so this now sounds like a huge video request, but… I’m asking anyway!
@manuyel48452 жыл бұрын
Imagine participating in a GameJam and building a game with your own engine. *gigachad music in bg*
@mkvalor9 ай бұрын
"Is that cheating?" "Let's get real; this is KZbin." 😂
@Warmaster21433 жыл бұрын
Will, there be some sort of visual scripting in hazel in the future
@zawarudo18183 жыл бұрын
This was SOOOOOOO interesting, watched while playing some game i made :)
@titoeloshhyris23043 жыл бұрын
i missed you
@Kostu963 жыл бұрын
I guessthis project evolved beyond initial expectations. Do you think it can compete with other engines, and be used in indie dev community?
@Ezdiess3 жыл бұрын
Yey, the new episode!
@GrandNebSmada3 жыл бұрын
I cant believe it was two years ago already that I watched that video.
@denoic3 жыл бұрын
Do you do code review of C# code or only C++ ?
@007LvB2 жыл бұрын
Very nice, especially with the tiled renderer. Though I do have a question about the C#-interface and its memory usage: Are you somehow mapping C#'s "new" into C++'s "new"? E.g., inside the particle system I saw you write "new Vector" within a tight loop. So I was curious as to whether Hazel supports some kind of C# -> C++ memory allocation optimization for the game entities. Great job! Learning a lot from your videos.
@odomobo2 жыл бұрын
Vector3 is a c# struct, which means it's a value type. "new" on a struct doesn't have the same performance implications as on a class, since it doesn't allocate memory on the heap. This is in contrast with c++, where "new" always implies heap allocation. Note that c#'s class/struct semantics (reference vs value type) are different than for c++ (different default access modifiers).
@007LvB2 жыл бұрын
@@odomobo thank you, though that was only half of my question. I'm aware of the C# semantics, just didn't realize Vector3 was a struct. I guess the loop can be excused then. :)
@sanduchicu75453 жыл бұрын
for something to be in screen space you could parent it with the camera and put it above everything
@metalanarchist74093 жыл бұрын
Please do the slowed version you were talking about at the end!
@hamzaabdelal23053 жыл бұрын
Cant wait to try it my self !
@MansonMamaril3 жыл бұрын
In true Dani spirit... yoink + yoink = code...
@CreativeOven3 жыл бұрын
I've been following you since almost day 1 cool to see it at this stage awesome
@Rene-uz3eb2 жыл бұрын
Yes that's my idea too own engine means very fast prototype. I'm starting out with 2D in python + glfw + minimal opengl. I'm going to render everything in python, which for 2D is trivial, but I'm imposing hardware restrictions related to old 8bit computers because I think this is the fastest way to produce production quality with least effort. You can quickly draw some pointy polygons prototype for 3D but that's a year away from production quality. For 3D I'm also going to render everything in python using GPU acceleration/parallelism rather than shaders.
@drkmgoswami30423 жыл бұрын
Do you have any website like Godot have to download game engine
@sega5785 Жыл бұрын
It is sad that Hazel's not using the classic ECS approach. Trying to be more like Unity's component-system entity based workflow( Let's call things by their names, in this video Entity is just Monobehaviour, but Monobehaviour is not Entity in the ECS world, because it has logic to operate! Ecs is not only about making your data sequentially fill the stack which avoids cache mises most of the time but also the correct project structure which makes your life easier. With the current "ECS" approach the logic will look like spaghetti chaos.
@koksem3 жыл бұрын
I have a question about like C/C++/C# name standards because you can really often see like m_ in variable names. Other examples are r, p, I. so like pPlayer or m_Velocity. What do those stand for?
@ahmadalastal53033 жыл бұрын
p : pointer m_ : member variable i: int variable m_p: member pointer variable
@koksem3 жыл бұрын
@@ahmadalastal5303 ty
@mazdakhng30133 жыл бұрын
Have you ever thought of creating a 4D version of your game engine?
@The_Codemaster144k2 жыл бұрын
That’s not really possible yet with any engine because our screens are 2d it’s hard enough rendering 3D on our screens let alone 4d and for a single dev you can do it but it wouldn’t be worth it
@joysaha39273 жыл бұрын
I hope one day I will make my own game engine & become a game engine developer like you. 🙂🤞
@Dustyy013 жыл бұрын
Wonder how this is gonna be, really curious😁🔥
@IchiganCS3 жыл бұрын
Meine armen Kekse :(
@Uvuv69692 жыл бұрын
I actually am writing my own game, and am going to make an engine out of the code. It’s a console game, with ASCII graphics, and I’ll publish it fully open source on steam
@GameDevBeat3 жыл бұрын
Great work 💪.. you should receive an Epic mega grands
@blasttrash3 жыл бұрын
where is the hazel link? its not there in your description.
@RadicDotkey3 жыл бұрын
Physics look a bit off to me. Shouldn't the axis of rotation be located at the tip of the rocket?
@lanceang7953 жыл бұрын
Cool! I have one question though… why did you make the ship move instead of moving the background instead?
@CunningBard3 жыл бұрын
"it has been 2 years" felt likr just Months
@abdulshabazz85973 жыл бұрын
Interesting. Please make the engine stateless, so a crash in a component doesn't bring down the whole engine. Also, the most difficult design aspects of a game engine imho is the render pipeline ( performance ) and volumetrics ( eg smoke, clouds, fluid dynamics, fire ), quality-wise. The math and physics are public and available for you but the AI optimized performance stuff / photorealism / CUDA HLSLs - tends to get close to the metal, devs tend not to publish .
@suhafadira94843 жыл бұрын
Last time I saw Hazel Engine, there's no editor yet(just plain c++) I surely missed a lot😂
@erawanthewise82273 жыл бұрын
I hope one day I will become as good as you at game development! ❤
@AfrinFoodVlog669 Жыл бұрын
I believe hazel will get better in competition.
@joseloeza3713 жыл бұрын
Yesss we need more games either old games reinvent again... Try to make more games but more showing the whole process...
@MrSandshadow3 жыл бұрын
It would be awesome if you would put a mini timer in the conrner so we can roughtly see how long creating a game took.