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#devlog #godot #godot4
Source Code: github.com/binary-soup/Raycas...
Today we reanimate the "raycasting" rendering technique popularized way back in 1992! We'll take advantage of Godot 4's new compute shaders, as well as implement a ton of cool rendering techniques! Enjoy!
Credits:
[1] (Wolfenstien footage) • Wolfenstein 3D Gameplay
[2] (Quake footage) • Original Quake (1996) ...
[3] (Raycast tutorial) github.com/vinibiavatti1/RayC...
[4] (Godot 4 compute shader) • How to use Compute Sha...
[5] (Godot 4 compute shader) • Learn GODOT 4 Compute ...
[6] (Spiderman parallax) • how this game made mil...
[7] (Parallax mapping tutorial + textures) learnopengl.com/Advanced-Ligh...
Music (in order of appearance):
- Shadowing ~ Corbyn Kites
- Smoke Jacket Blues ~ TrackTribe
- Hopeless ~ Jimena Contreras