This is so beautiful!!! you are so talented!! I am working on learning maya and i am doing a silly car with donut shapes, rectangles and cilinders. I hope one day I can get to be as good as you and build my own sailing ship!!
@caljucotcas2 жыл бұрын
thats really nice!
@Dennis.B13 жыл бұрын
Looks amazing!
@jaycal19202 жыл бұрын
I wouldnt give you a job....I'd give you the company.
@According-to-Chris Жыл бұрын
Great work! Do you have any tips on modeling the hull? I try using one image plane and find it difficult with all the curves
@jannisrosenberger24633 жыл бұрын
So nice !! Really love it
@msinclaircorp45712 жыл бұрын
You are Awesome!!!!!, thanks the demostration, you can do a tutorial.
@JánosMizsei-u7z4 ай бұрын
Welcome! Yes, I would also be interested in how the boards were arranged in the grid. What tool did you use to cut the boards, a knife? Were they created after or before the Split modifier? And how was the covering of copper plates visible on the bottom of the ship? Do you happen to have a demo picture of the wireframe?
@winnerhms4052Ай бұрын
me too
@winnerhms4052Ай бұрын
Hi! On the side of the Ship, how did you cut the planks? Did you have to model the shape in such a way that the boards are placed in the direction of the polygons, or did you draw them in afterwards with a knife tool? Wouldn't it have been simpler and more effective to stretch the boards one by one on the surface?
@malteullrich8813Ай бұрын
I modelled the hull as one shape, making sure the topology flows like the planks do. I added enough edge loops for the planks, and then seperated them out. First each row into its own object, and then deviding each row into multiple planks. But this was many years ago. I since learned, that this approach takes very long, makes the mesh unnecessarily heavy, and is hard to texture. The faster, lighter and more realistic way would be to model it as one mesh, like I did anyway. Instead of seperating it into planks, just use a texture. This will give you much more control over how visible each plank will be in the end. Also, which each plank being its own object, getting the crease between the planks look realistic was quite hard. With a texture, this will look much more realistic. So I learned, that doing it the hard way was actually also the worse way.
@winnerhms4052Ай бұрын
@@malteullrich8813 Thanks for the answer! I understand. And the surface of the ship below the waterline, covered with copper plate, was also made in this way? Because the ratio and direction of the coverage is different there. Is that also a separately modeled part, or was it cut into it?
@malteullrich8813Ай бұрын
@@winnerhms4052 it was done the same way as the planks. I had to retopo it after separating, to get this different flow auf lines. But same here, I would do it differently now.
@ryananderson53403 жыл бұрын
Excellent work!
@kieronharfield3d5 ай бұрын
Hey Malte, i was currious as to what constraint system you settled on for the sails? cheers in advance!
@malteullrich88135 ай бұрын
To be honest, I don’t know anymore. I think I asked in a Autodesk forum, and a guy was nice enough to make a video on it. Maybe it’s still on KZbin
@vladimirmedina35313 жыл бұрын
Amazing work brother, keep it up! How much did it take you to do this one?
@malteullrich88133 жыл бұрын
4 months. But mostly due to all the ropes and tackles. That was really time consuming.
@vladimirmedina35313 жыл бұрын
But it was worth it! Your work is just mind blowing!
@malteullrich88133 жыл бұрын
@@vladimirmedina3531 Thank You!
@tilbill41292 жыл бұрын
Crazy Malte!!!!
@knightheart34822 жыл бұрын
Amazing, what did you use for texture and which render sw you use. And can you make video on how to solve UV
@AndrewMykhalchuk-g1b2 жыл бұрын
did you make the parquet with a texture or did you model each plank?
@malteullrich88132 жыл бұрын
I modeled each plank, but if I would do it again, I would use a texture. Same goes for the ship hull
@AndrewMykhalchuk-g1b2 жыл бұрын
@@malteullrich8813 Thanks!) I would like to do something similar for a diploma from a 3d course. how long did it take you to make this project ?
@malteullrich88132 жыл бұрын
@@AndrewMykhalchuk-g1b 4 months
@MrMalqam2 жыл бұрын
Hey I also wanted to ask, where did you find the pictures for this sailing ship? I looked everywhere but I cannot find pictures of sailing ships from all angles. Thank you!
@malteullrich88132 жыл бұрын
I used this german website www.modelships.de/. They have lots of different model ships from all angles. I first tried looking for real ships, but could not find them from many angles.
@MrMalqam2 жыл бұрын
@@malteullrich8813 Thank you so much!
@beloffspb3258 Жыл бұрын
❤
@1000Suff2 жыл бұрын
Hi. How did you add the captain cabin in there as a room. Im not sure how to. Also how do you model your ship hulls?
@malteullrich88132 жыл бұрын
I'm not exactly sure, what you mean. Important is to have some good references from multiple sideds, and then just model, what you see. Don't expect to model something like that in a day. It took me 4 months to complete the ship and a lot of tries to get the hull right. Just take your time and keep on it. With time you'll get much better in modeling the shape that you see.
@1000Suff2 жыл бұрын
@@malteullrich8813 Okay thanks.
@beloffspb32585 ай бұрын
hi!/ do youuse paid version of blender?
@malteullrich88135 ай бұрын
? What do you mean by that? There is no paid version for Blender as far as I know. Or do you mean paid Addons?
@beloffspb32585 ай бұрын
@@malteullrich8813 yes / i mean it. You have a slightly differentl panel
@malteullrich88135 ай бұрын
@@beloffspb3258 I sometimes use paid addons, but not that often. This Video you are commenting under is not made in Blender but Maya. So a different Program which is paid. In my case though, I used a free student version.
@Leafall1114 ай бұрын
Ofc good work, but the video is too fast and cut off. We can't even watch steps and techniques, so we can't learn from this
@malteullrich88134 ай бұрын
It wasn't meant for learning purposes. It was just meant for a fun video to watch. The whole thing took me 4 months, so I could not really break it down too much, also because a just recorded here and there