Making advanced Pixelart in Blender [Tutorial]

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Mezaka

Mezaka

Күн бұрын

Пікірлер: 222
@gonzalogarciaarino4209
@gonzalogarciaarino4209 3 жыл бұрын
I do pixel art, but it's too time consuming and for a mech game I wanna try to make a 3D model, use this technique and then maybe clean it by hand. Thanks for this awasome video, it´s exactly what I was loking for.
@plague_doctor0237
@plague_doctor0237 2 жыл бұрын
We're in the same boat man, how is it going with your project?
@AstroSalamander
@AstroSalamander 2 жыл бұрын
My guy that sounds like such an amazing idea. Hope it goes well!
@MrLuc420
@MrLuc420 3 жыл бұрын
I'm shit at art. You've just enabled me to do so much more!
@LarsMezaka
@LarsMezaka 3 жыл бұрын
Just call it style and go with it :P Im glad I could help
@ibexl8631
@ibexl8631 3 жыл бұрын
This is amazing, one of the best tutorials on this subject on KZbin!
@JamesTDG
@JamesTDG 3 жыл бұрын
Okay, that's pretty friggin epic, it is like giving PicoCAD steroids! I'll look into using that tool sometime in the future.
@evilsdexter5261
@evilsdexter5261 3 жыл бұрын
dude!!!! this is really really cool!!!! thank you for sharing
@cerulean22b69
@cerulean22b69 3 жыл бұрын
I gave up on blender because it was so hard but now I wanna try it again. Thanks for this, it really inspires me.
@LarsMezaka
@LarsMezaka 3 жыл бұрын
That is amazing :D Blender does have a very steep learning curve. And what tutorials rarely show you: even I struggle so often and so much. But if you are able to keep going, the results are worth the effort!
@cerulean22b69
@cerulean22b69 3 жыл бұрын
@@LarsMezaka thank you for the encouragement :)
@LarsMezaka
@LarsMezaka 3 жыл бұрын
Youre welcome :D and remember: if you need help along the way just ask or join the discord and ask people there. We dont need to reinvent the wheel all the time. We just need to talk to each other.
@Varusal
@Varusal 3 жыл бұрын
This is actually pretty smart. Thanks for the very helpful tutorial!
@godirun6822
@godirun6822 2 жыл бұрын
great tutorial! You can also feed the Mix node with an RGB as color #1 and the same RGB + Contrast as color #2. By this you'll always get the same hue and you'll be able to use textures as well.
@LarsMezaka
@LarsMezaka 2 жыл бұрын
True, but I highly recommend using some hue shifting! It yields much more dynamic results, even though it takes more time to set up.
@raflexonics
@raflexonics 3 жыл бұрын
Wait, you're back! You were one of my main inspirations to learn 3D and Blender
@LarsMezaka
@LarsMezaka 3 жыл бұрын
I actually never left :D Just have phases in which my work requires less/more attention
@raflexonics
@raflexonics 3 жыл бұрын
@@LarsMezaka Yeah I get that 😭. Thanks for all the inspiration. Your videos really made a difference in me.
@cinque3461
@cinque3461 6 ай бұрын
Thank you !! Very helpful video !!
@SK83RJOSH
@SK83RJOSH 3 жыл бұрын
The phong shader on top of a cavity shader/rim light shader would get you the edge highlights for free I'm pretty sure. Another thing for things like grass would be to have a particle system that samples the surface colors for it's particle color -- then you can sculpt some hills and have particles emitted on the surface to sell grass. I also don't think you need the dithering, use normal maps + cavity and you'll probably get a lot of that for free from the lighting.
@fthzkn
@fthzkn 3 жыл бұрын
return of the king missed your tutorials
@LarsMezaka
@LarsMezaka 3 жыл бұрын
Haha! Well. Lets see what tricks i can still teach.
@ianlange7508
@ianlange7508 3 жыл бұрын
I love this video! Super well done and the end product looks very good. You mention early on that you're still trying to figure out how to add in shading dither, and I think I've figured out a good way to do it. If you put a compare node after the color ramp and select for the band of color you want to dither, you get a black and white mask that you can plug into the factor of a mix RGB node. Then, you just mix between the color ramp and a checker texture and your output will have dynamic pixel dither!
@GrannyBender
@GrannyBender 3 жыл бұрын
This is seriously impressive and useful.
@StrikeDigital3D
@StrikeDigital3D 3 жыл бұрын
Really great tutorial! There are a lot of great tricks in here, I especially like the one about setting the sun strength really high and using the shader to rgb node!
@LarsMezaka
@LarsMezaka 3 жыл бұрын
Thanks! I am currently still searching for other ways to make the shadows perfectly sharp... Id love to have more than the light/shadow separation , but thats not as easy to do.
@StrikeDigital3D
@StrikeDigital3D 3 жыл бұрын
@@LarsMezaka That's really interesting! I just tried making a shader that emulates the kind of checker shading that you said you were working on at the start and I came up with this: imgur.com/a/kXpFKtk Its obviously not perfect, but it could definitely be improved, and I think it would be interesting to see what your thoughts on it are
@LarsMezaka
@LarsMezaka 3 жыл бұрын
@@StrikeDigital3D ah thats a smart setup! I like the checker texture + dark material idea. probably gonna use something similar + cycles shadows to make them crisp... could also use a dithering matrix for interpolating 2 colors in more ways: en.wikipedia.org/wiki/Ordered_dithering
@StrikeDigital3D
@StrikeDigital3D 3 жыл бұрын
@@LarsMezaka Wow, I'd never heard of that! I would be interesting to see how that could be implemented in blender.
@LarsMezaka
@LarsMezaka 3 жыл бұрын
@@StrikeDigital3D can probably doen with a small texture that i sample in screenspace... the cool thing is that this would allow me to have flexible step sizes for the dithering
@PedroQueirozZen
@PedroQueirozZen 3 жыл бұрын
incredible!
@ome.1859
@ome.1859 3 жыл бұрын
Some people are saying your pixel Art isnt beautiful, but i like it more than original Pixel Art, its like a... a genuine way to make it. This is art, and in this world you dont need much rules, its only what you like and what its feel good for you. So, continue please, your art is amazing. im started in Blender today, im very interested in this program.
@LarsMezaka
@LarsMezaka 3 жыл бұрын
Thanks! Thats very nice. I do agree with some of their ideas though. But this is just a template. Everyone can customize it as they see fits :)
@wano_ZA
@wano_ZA 2 жыл бұрын
Yooo I'm going to use this, thank you soo much😩😭❤️❤️
@Faust_YT
@Faust_YT 3 жыл бұрын
Next gen pixel art.👍
@キラキラくりくり頭
@キラキラくりくり頭 3 жыл бұрын
This is awesome. Liked and subbed
@RockmanTr
@RockmanTr 2 жыл бұрын
Nice work bro!
@brandonjacksoon
@brandonjacksoon 3 жыл бұрын
Dude, this is really cool!!! Thak you for this tutorial! Liked and subscribed!))
@niccruz144
@niccruz144 3 жыл бұрын
You just earned a subscriber. Thanks for this!
@LarsMezaka
@LarsMezaka 3 жыл бұрын
You're welcome! I hope you found sth useful!
@raxi9619
@raxi9619 3 жыл бұрын
looks like an axonometric drawing.. Thanks for the tutorial!
@virtual5754
@virtual5754 3 жыл бұрын
There is one crucial thing to it. One cannot simply turn just any normal object into a good pixel art version. There has to be some sort of disproportion in it to emphasize important details which are normally small enough to act their role in low res image. Also, this direct rendering approach seems to be a little better at showing little details than Default Cube's pixelization postprocessing.
@LarsMezaka
@LarsMezaka 3 жыл бұрын
Yes! I totally agree. I tried to emphasize that this technique is not built to turn any of your models into pixelart. The content needs to be crafted especially for this purpose. Choosing the right angles, proportions etc is what maked it look clean in the end.
@alexandreancel6423
@alexandreancel6423 3 жыл бұрын
Thank you very much, this will be really useful !
@flower-fauna
@flower-fauna 3 жыл бұрын
this was amazing, for the in between of shadows you could use a variation of default cubes comic book artstyle node based material shader i think Edit: i am talking about the "graphic novels are easy now" video, i think this technique combined with a ramp in which you basically have the options of lit, shadow, half-shadow and only the middle part basically does the thing of graphic novels are easy now could work well
@LarsMezaka
@LarsMezaka 3 жыл бұрын
Yeah. I am actually working on an even better way thats using the compositor und multiple scenes for even more freedom.
@thebigtricky9156
@thebigtricky9156 3 жыл бұрын
very nice, I've been trying to do this for some time.
@JulianTrebes
@JulianTrebes 3 жыл бұрын
Thanks a lot for sharing your knowledge!
@alecgao3361
@alecgao3361 3 жыл бұрын
Such a legend! This is awesome! You just made my day:)
@mumble8732
@mumble8732 3 жыл бұрын
this was an amazing great video.
@darkmantarepublic8970
@darkmantarepublic8970 Жыл бұрын
i am an apprentice game designer (coding) for a small company due to us having 4 people and our graphics designer just quit and I didn't want to dump the project (we can not afford another graphics designer) so hopefully we can get this working so we can complete the game
@dengeki1
@dengeki1 3 жыл бұрын
Great video, but you need to really increase the audio on your vids in the future, the closer you can get to 0 db without going over would be great.
@Anton-tp1hn
@Anton-tp1hn 3 жыл бұрын
Thanks you very much!
@fernandogloria5637
@fernandogloria5637 3 жыл бұрын
Thank you for this
@noiJadisCailleach
@noiJadisCailleach 3 жыл бұрын
One of my dreams is to do animations with pixelart in a 3d space. Extensively, 3d space in a pixelart world kind of games. A bit like Octopath Traveler. 3d 2d is already a thing (Guilty Gear with fbf animations). Why not pixelart? I'm deep in my research with this and this seems to give the best result for my needs so far. Excellent work! Subbed.
@LarsMezaka
@LarsMezaka 3 жыл бұрын
Yes!!! I love how well some games mix the 2D 3D stuff... my 2 big inspirations are paper mario and dont starve. I will cover a lot more info thats going to be relevant for games in my next video... probably gonna launch this weekend or the next one. Im currently researching how to export multiple maps for outlines etc, so that they can be combined in a smarter way in blender or using shaders.
@kubikierzynka
@kubikierzynka 3 жыл бұрын
That is such a cool concept! I was thinking about that as well, would be awesome to work on that in like games, shows... heck even movies.
@thesins6161
@thesins6161 3 жыл бұрын
I know I'm a little late, but I really recommand t3ssel8r channel ! He is doing a incredible 3D pixel art game, it's really cool, and he has some videos talking about it
@noiJadisCailleach
@noiJadisCailleach 3 жыл бұрын
@@thesins6161 yes, i know t3ssel8r. TMK, he's making a tool, not a game. Sadly though, as a solo dev, development is taking a suuuuuuuuuper long time. It's the type of program I won't expect to come out for the next, at least, 3-4 years.
@ayron419
@ayron419 3 жыл бұрын
@@LarsMezaka paper mario was one of my favorite games back in the day because of the art and 2D/3D hybrid style. That would be awesome to see!
@holmescooper
@holmescooper Жыл бұрын
Awesome work!! Thanks for this tutorial!!
@rproctor83
@rproctor83 3 жыл бұрын
Bro, great tips, please work on getting your audio to the right levels.
@LarsMezaka
@LarsMezaka 3 жыл бұрын
fair enough. and thanks :)
@Broadsmile1987
@Broadsmile1987 2 жыл бұрын
Filter size doesn't matter for sample size of 1, because the first sample has no random offsets, only next samples do. Instead of using Mix RGB, you could just choose those colors for swatches in the color ramp. Otherwise, you don't need to use the color ramp, which is expensive (not that it matters that much for a low resolution render, though shader compiling times can be annoying), and instead of a color ramp use a simple math:greater than or math:less than node.
@officialmaling7577
@officialmaling7577 3 жыл бұрын
nice tutorial
@mch43856
@mch43856 10 ай бұрын
This is amazing tyy!
@fancyx5398
@fancyx5398 3 жыл бұрын
Short question, what software did u use to display all die reference art at 1:01 ? Or is this just a picture
@LarsMezaka
@LarsMezaka 3 жыл бұрын
Its called PureRef. Its free and awesome! Go give it a try :)
@fancyx5398
@fancyx5398 3 жыл бұрын
@@LarsMezaka thanks :)
@sr2sdouble
@sr2sdouble 3 жыл бұрын
Ты гений . Это же и анимацию упрощает 👍
@baonguyenanh5077
@baonguyenanh5077 3 жыл бұрын
Thank you so much ^^
@blackbrohere
@blackbrohere Жыл бұрын
hi Mezaka, please just wanted to know if we are allowed to use your pixel addon for commercial use and if we need to give you credit in any ways?
@LarsMezaka
@LarsMezaka Жыл бұрын
Hey :) Feel free to use it in any way you want! You dont have to five credit and can modify it if needed.
@nuclear_war_games
@nuclear_war_games Жыл бұрын
Ive been wanting to make a game for some time that has the same visual style as some pc games from the late-90s early-2000s. games like the first 2 fallouts, age of empires etc
@TheEarthyn
@TheEarthyn 3 жыл бұрын
Give the toon shader a go! Gives you similar shadows!
@KittehBit
@KittehBit 3 жыл бұрын
Nice video, thanks :)
@letsplaynay9936
@letsplaynay9936 Жыл бұрын
Thanksss 😁
@ValeGoG
@ValeGoG 3 жыл бұрын
10/10 очень круто и спасибо за урок :)
@LarsMezaka
@LarsMezaka 3 жыл бұрын
пожалуйста
@andrebentes2443
@andrebentes2443 3 жыл бұрын
thaaaanks!
@ahmedyousif4782
@ahmedyousif4782 3 жыл бұрын
man you are the best
@TheNaruciak11
@TheNaruciak11 3 жыл бұрын
Hey! Very cool material concerning the topic of creating pixelart style effect. It sure shows well what we should generally aim for when making this kind of thing. I was actually wondering, if that effect would be possible in real time - lets say, recreating this in Unity engine. Anyone there, that used to work with it before and can spill the tea, if it contains the same or at least alternatives to blender's nodes and camera settings? Cheers and thanks for explaining and covering the topic
@LarsMezaka
@LarsMezaka 3 жыл бұрын
Not sure if its possible in Blender, but definetly if you have some more low level access - e.g. in a game engine. I think there a youtube channel called T3ssel8r that shows that very well
@gpchrosa5978
@gpchrosa5978 3 жыл бұрын
Muchas gracias! (Thank you!)
@leg0redd0
@leg0redd0 2 жыл бұрын
Thanks!
@aldobrandao3368
@aldobrandao3368 3 жыл бұрын
Thanks!!
@Alfaris_._
@Alfaris_._ 2 жыл бұрын
Amazing.
@chicapercebe
@chicapercebe 3 жыл бұрын
cool
@blazingblueinferno4673
@blazingblueinferno4673 3 жыл бұрын
THIS IS CHEATING BUT I LIKE IT
@lucasbastosrodrigues140
@lucasbastosrodrigues140 3 жыл бұрын
thank you
@bluethumbbuttoneek9465
@bluethumbbuttoneek9465 3 жыл бұрын
Would ya know how to make a post process effect in unreal engine to do this? :)
@LarsMezaka
@LarsMezaka 3 жыл бұрын
Hey :) sorry for the late answer. Im not super familiar with Unreal (I do most of my work in Unity) But theres a great article explainigng some of the core concepts that might help you: medium.com/@elliotbentine/pixelizing-3d-objects-b55ec33328f1
@QuillColor
@QuillColor 7 ай бұрын
Could someone help me by pointing out where to get a 100% / 1:1 pixel render ? Id like a png that can be edited by hand from the effect seen in grease pencil's viewport ....
@SukSukulent
@SukSukulent 3 жыл бұрын
Why didn't you set the viewport samples to 1 too? I think you could make it so you would see everything in the viewport as you work on it.
@LarsMezaka
@LarsMezaka 3 жыл бұрын
Uhhh... I dont think that changes anything. Not sure why I did that.
@rotcivsi
@rotcivsi 3 жыл бұрын
have you tried to use the solidify modifier with inverted normals for the outline? I feel like it could work
@LarsMezaka
@LarsMezaka 3 жыл бұрын
That might work. Ill gibe it a try. But generally I prefer solutions that dont require object duplicates etc. That just creates a lot of friction in the process.
@LighterthiefFO
@LighterthiefFO 3 жыл бұрын
@@LarsMezaka you wouldn't need duplicate objects though, you can just use the modifier on your main object. You do need an outline material though. Check this video: kzbin.info/www/bejne/bIrVloiuo66DbLc&ab_channel=FelineEntity
@LarsMezaka
@LarsMezaka 3 жыл бұрын
Ah thats pretty cool! I didnt know the solidify modifier could do that. Thanks for sharing!
@christopherlarge288
@christopherlarge288 Жыл бұрын
Great tutorial! One question I have is does anyone know why my shadows disappeared after created all the material nodes? I even went back and rewatched the nodes section a second time to make sure I didn't mess anything up and I put everything in correctly, as far as I can tell. Is it a lighting setting? I'd love some help! Thanks!
@IndieQuest-s8q
@IndieQuest-s8q Ай бұрын
can this be done with an image texture
@eneska1987
@eneska1987 2 жыл бұрын
My render turns into black after sampling complete. What should I do?
@d_eexe
@d_eexe 3 жыл бұрын
still waiting for eastward to come out.. 🥴
@teabagNBG
@teabagNBG 3 жыл бұрын
very interessting to see how u can cheat on pixel art :D
@abdulsabkhader
@abdulsabkhader Жыл бұрын
how to stop pixel art in the blender. I want to stop pixel art from rendering in pixel, how do I shift to normal rendering
@DogeisCut
@DogeisCut 3 жыл бұрын
Any way to remove the outline jaggies?
@LarsMezaka
@LarsMezaka 3 жыл бұрын
Not an easy one at least. Im still working on a different method tho
@4rs0nn
@4rs0nn 3 жыл бұрын
What software were you using for that artboard with your references? That looks very useful!
@LarsMezaka
@LarsMezaka 3 жыл бұрын
Its called PureRef and its free! Go give it a try :)
@4rs0nn
@4rs0nn 3 жыл бұрын
@@LarsMezaka awesome, thanks!
@luckysam3731
@luckysam3731 3 жыл бұрын
so coooool
@omidiartgaming4102
@omidiartgaming4102 3 жыл бұрын
Can this technique be used toward character models?
@LarsMezaka
@LarsMezaka 3 жыл бұрын
Yes! I do recommend a manual paas afterwards tho... since characters are so important.
@bill_makes_games
@bill_makes_games 3 жыл бұрын
Great tutorial! Do you think it is more efficient to create pixel art this way when someone is more competent in 3d than 2d drawing/pixel art? Due to my day job (mechanical engineer) i work a lot with CAD software and 3d Models
@LarsMezaka
@LarsMezaka 3 жыл бұрын
Well. I dont think you can completely go past painting pixels by hand. I found this technique very useful for generating layouts/ideas that i can then polish by hand. So maybe it could help you if youre already more adjusted to thinking in 3D
@Сицуно_Арисава
@Сицуно_Арисава 3 жыл бұрын
Blender+pixelart is so difficult. What about Magika Voxel? Same 3D-pixelart but much more easier
@LarsMezaka
@LarsMezaka 3 жыл бұрын
If i remember correctly the difference is that magical voxel is built for voxel art, not pixel art. This does not generate voxel art, but pixel sprites for 2D games/graphics using 3D geometry.
@sarahange1996
@sarahange1996 3 жыл бұрын
For example I work in video games and we already use a lot of software (like 7 to 10 or more in one production for one person), it's kind of easier for us to use less soft and play with the possibilities with the one that we already use :)
@SaikingSS
@SaikingSS 3 жыл бұрын
I someone new a similar tutorial but in Unity?
@slushyie
@slushyie 3 жыл бұрын
i cant find the shader to rgb node pls help...
@LarsMezaka
@LarsMezaka 3 жыл бұрын
It is only available if you set the renderer to Eevee. I hope that was your issue.
@thefriendlyaspie7984
@thefriendlyaspie7984 3 жыл бұрын
you know you could just apply a constrain track to object? right
@CarlWidegrip
@CarlWidegrip 3 жыл бұрын
Great video and great art, but your audio levels are whack. Perhaps raising them a bit and adding a wee bit of compression would be helpful to viewers.
@LarsMezaka
@LarsMezaka 3 жыл бұрын
Will do!
@metinsalman8645
@metinsalman8645 6 ай бұрын
does this add on work on any version of blender?
@baonguyenanh5077
@baonguyenanh5077 3 жыл бұрын
Do you know how to export the artwork in an acceptable size? Please help me
@LarsMezaka
@LarsMezaka 3 жыл бұрын
I use www.getpaint.net/ for scaling it. But most image editors should work. Just resize the image and make sure to use "Closest Neighbor" for scaling.
@baonguyenanh5077
@baonguyenanh5077 3 жыл бұрын
@@LarsMezaka Okay, thank you :') maybe i will use aseprite.
@jerrygreenest
@jerrygreenest 3 жыл бұрын
Supa useful
@corvus7535
@corvus7535 2 жыл бұрын
Would it be possible to replace the color of the outer edges?
@vojtastruhar8950
@vojtastruhar8950 Жыл бұрын
14:30 - wouldn't it help to have the floor as a thin box? Using a plane tends to be problematic with a lot of things like this (also collisions, etc.)
@nonnomenes1590
@nonnomenes1590 3 жыл бұрын
is there a way to add another color for each material?
@LarsMezaka
@LarsMezaka 3 жыл бұрын
There is. I found a more powerful technique recently. Just had some problems recording the tutorial. I hope i can show it soon. Its to complicated to explain it here tho :D
@nonnomenes1590
@nonnomenes1590 3 жыл бұрын
@@LarsMezaka oh cool I'll watch it, but I also just added it myself, on the color ramp I just added my 3 colors, darkest on the right, and deleted the mix node, then you can add as many colours as you like. Is there any problem u can see with this method?
@LarsMezaka
@LarsMezaka 3 жыл бұрын
@@nonnomenes1590 Have you tried it? In theory it shouldnt work, because the shadowmap is only back/white
@timurf6392
@timurf6392 3 жыл бұрын
Great tutorial, but I have one question: How do I get my renders to be high - resolution? Right now they are only at 200x200..
@LarsMezaka
@LarsMezaka 3 жыл бұрын
The easiest way would be to scale it up in the image editor of your choice... Photoshop etc. The alternative solution would be to use the compositor.
@timurf6392
@timurf6392 3 жыл бұрын
@@LarsMezaka yea I also figured I could render multiple images and put them together, still thanks tho.
@lomaximonico
@lomaximonico 3 жыл бұрын
Gracias 😁☺️😁☺️😁
@plaasboer1568
@plaasboer1568 3 жыл бұрын
Can you bake the pixel art on top of the 3D model as UV texture.
@LarsMezaka
@LarsMezaka 3 жыл бұрын
hm... depends on what you mean. If you just wanna bake pixel textures i would recommend cycles bake function but you could use the addon to render the art and then view project it back onto the model... only works for the visible parts tho
@JavaSqr
@JavaSqr Жыл бұрын
У меня есть предложение - ты мог бы сделать полный обзор на аддон с пикселизацией в блендере т.к в русском ютубе на него обзора ещё не сделали, а аддон классный
@locusruizlopez5997
@locusruizlopez5997 3 жыл бұрын
do you have more work that used this technique ? I would like to see his possibilities
@locusruizlopez5997
@locusruizlopez5997 3 жыл бұрын
Do you think this cpuld work in a 3D game in Unity? maybe with some camera angles that change every 45º and cannot move 360º like almost all 3d games (to keep the pixel art look)
@LarsMezaka
@LarsMezaka 3 жыл бұрын
@Locus Ruiz López yes! Its tricky, but it can definetly be done. There are already some DEVs with soem pretty nice results on youtube: kzbin.info/door/IjUIjWig0r5DIixQrt6A3A
@NarekManukyan
@NarekManukyan 3 жыл бұрын
why the freestyle outlines works on the new project when I add it on a cube , but not on my main project which I want to use the outlines?
@LarsMezaka
@LarsMezaka 3 жыл бұрын
I'm not sure. In the worst case try to copy your models over into the fresh scene. That sometimes helps
@NarekManukyan
@NarekManukyan 3 жыл бұрын
@@LarsMezaka tried but no luck. I searched for pixel art shader and the setting for evee render sample 1 works just great! Thank you! the only sad part is the outline problem((
@LarsMezaka
@LarsMezaka 3 жыл бұрын
Aw that sucks... Did you try the technique that I showed in the other video? You can use a depth based approach instead of the freestyle outlines using the compositor
@NarekManukyan
@NarekManukyan 3 жыл бұрын
@@LarsMezaka can you link me that video please?
@LarsMezaka
@LarsMezaka 3 жыл бұрын
kzbin.info/www/bejne/eajLkIempNqDnLM
@PedroQueirozZen
@PedroQueirozZen 3 жыл бұрын
When I change shadow strength to 1k the shadow on the plane starts to disappear :/
@Crafty420
@Crafty420 3 жыл бұрын
Did you ever figure it out? I'm having shadow problems as well
@larsmaas07
@larsmaas07 2 жыл бұрын
when i render a single image. its good but when i render it as ffmpeg it gets very low resolution. how can i fix this?
@LarsMezaka
@LarsMezaka 2 жыл бұрын
you cant really... it wasnt built for this. the best way to create an animation is to render out an image sequence, scale that to the resolution you need and then compress it into your video format of choice
@larsmaas07
@larsmaas07 2 жыл бұрын
oh sorry, i already found some a solution. i rendered it with 2000x2000 and then scaled it down with compositing. also, i set the line thickness to 15
@just_a_zombie6718
@just_a_zombie6718 Жыл бұрын
can i ask? why did you put emmision shader?
@LarsMezaka
@LarsMezaka Жыл бұрын
Emission shaders let you control the color without any shading interfering. I use this to simply display the color that the rest of the shader calculates.
@schonkigplavuis8850
@schonkigplavuis8850 2 жыл бұрын
how do we get this into unity?
@jonathanmoralesgarcia48
@jonathanmoralesgarcia48 Жыл бұрын
i'm really noob with this, but can it get imported to unity???
@LarsMezaka
@LarsMezaka Жыл бұрын
Yes! It exports PNG images. Which you can then use in any game engine. But the algorithm itself can't be exported without effort.
@Bitterbal05
@Bitterbal05 3 жыл бұрын
My render wont get pixelated.. please help
@LarsMezaka
@LarsMezaka 3 жыл бұрын
Well, how does it look like? I cant help you without more information.
@Bitterbal05
@Bitterbal05 3 жыл бұрын
@@LarsMezakaIt looks like what you have but with a way higher resolution.
@LarsMezaka
@LarsMezaka 3 жыл бұрын
@@Bitterbal05 Maybe it is a resolution issue then? Try to set it quite low, so that it gets properly pixelated.
@jeremmijims3853
@jeremmijims3853 3 жыл бұрын
Try use pizalate in compose
@chandraprana4277
@chandraprana4277 3 жыл бұрын
what about 2-dimensional images, can it be rendered in blender?
@LarsMezaka
@LarsMezaka 3 жыл бұрын
What do you mean? It is possible to add 2D images to the scene (look for the import images as planes addon)
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