Best thing about being Australian is the fact that you can understand the slang better then anyone XDDD
@drewdowsett2 ай бұрын
@@ArzenikDev He used slang in this video? Bro was speakin' English, mate!
@The_Official_You22 ай бұрын
I am eager to see where V1's long lost brothers story goes!
@Sskelll2 ай бұрын
Is his brothers name VB 😂
@The_Official_You22 ай бұрын
@@Sskelll it is now!
@nitewalker112 ай бұрын
game looks extremely sick! i have a massive blender tip for you tho. once you've unwrapped a model, in the uv editor screen you can hit L while you're mouse is hovering over any uv island and it will automatically select the entire island, so you dont have to select individual verts or drag select specific areas. you can also do the same if you're in face select mode on the model itself, so if you want to grab a specific part of the model easily you can.
@standarddefgames2 ай бұрын
THERE GOES MYYY HERO! Fr thankyou thats a life saving tip!
@HeroGetsu2 ай бұрын
Another tip if you’re making a model and want it the same on both ways go to your add ons and turn on auto mirror will save you a lot of time also get loop tools both of those are something I use constantly and if you’re texturing something and it will be the same way on both sides just keep on auto mirror and the uv islands will be in the same place when you finish making the model and textures as long as you haven’t applied the mirror yet and made and further changes
@Raphael9592 ай бұрын
Big pro pls teach me i will call you daddy😀
@xalener2 ай бұрын
Broke: box headed single eyed robots are all V1 ultrakill bespoke: WELCOME BACK BRIAREOS APPLESEED
@CrownBoronАй бұрын
Based and appleseed pilled
@AngFan12 ай бұрын
Tbh i LOVE the style. like old games whit low polygon counts trying to be realistic ish. (or thats what i am seeing at least)
@Definitely_a_Fox2 ай бұрын
Aussie Dev!? A rare breed!
@me-ld2gq21 күн бұрын
As a hungarian 8:27 hits hard man love the obnoxius humor you put in these devlogs.
@forrlzy2 ай бұрын
Super excited to continue watching your progress
@BoogChannel2 ай бұрын
Recently saw your first devlog and was inspired to start working on my own solo project, what you have been able to do so far is genuinely impressive and the games aesthetic is great.
@Dogdude20772 ай бұрын
I know I probably said this but wireblade looks sick! I love what you guys are doing here and it’s fine not having much to show, I personally love the big ass solar panels which clean themselves like that’s pure peak fiction keep it up!
@Typical_Toxic2 ай бұрын
This project looks good even for the second devlog! I want more funny robot
@SquidgeMakesGames2 ай бұрын
Petition to turn Albany into one big Bunnings
@THEGLOIPER2 ай бұрын
This is definitely the type of game to get a bunch of videos on it as to why it’s really good, and people who dislike it are made fun of.
@DamonPowell-s5v2 ай бұрын
Love the enemies and art style, keep up the good work :)
@DiscoBiscuit-l5v2 ай бұрын
Love the Ratchet and Clank soundtrack man, brings back some good memories
@hakiMakiman2 ай бұрын
Forgot that I wanted to comment the first time I watched this so... I'm back! And the first thing I want to say is I don't think many people know just how long it takes to make a model/sprite. One might look like it'll take 10 minutes, and then you'll be working on for 2 days straight. Plus you also have to make all of that model's animations on top of that. I'm actually kinda surprised by how quickly your team has been working. Great job!
@SrJuanJoseMariaRobertoIII2 ай бұрын
babe wake up new funny robot devlog dropped
@devbearyt2 ай бұрын
bring back the game development genre back to its former glory
@daviddraper64682 ай бұрын
Really love the direction this is going! Btw, for a little time saving, if you hover over a section in the UV editor and select L it will select the entire island, so you don't have try and wrangle everything or select each face individually! This works in the model editor as well, really nice for grabbing one continuous piece!
@Sabukaaaa2 ай бұрын
Tobi lookin kinda... PAUSE!
@badideagenerator23152 ай бұрын
They weren't lying, that wire really can blade.
@Prestooo282 ай бұрын
ngl this is really inspiring. I've always wanted to make a game with a style just like yours. Good stuff (also im an Australian )
@XxYeagerCreatorxX2 ай бұрын
I liked this video, I really like the progress so far.
@Foundbison2 ай бұрын
dang this looks cool af
@late65422 ай бұрын
im hella excited for this, the designs make my smooth brain go yes
@capnc4ke2 ай бұрын
The simplest way to do flying enemies, is to not actually have them fly. Essentially they will walk and use normal pathfinding, but their mesh is just in the air. There is some ways to make it seem les stiff and noticeable, like interpolating their Z position, so that as they go up slopes, they will sort of "lag" underneath until they finish going up the slope. Things like this and an actual hover animation are generally enough to trick people into thinking it's a genuine flying AI. Also doing some extra traces in case you need it to fly through a door way or something, in order to lower the mesh offset will likely be necessary depending on your environments and intended behavior. Most of the time, you don't actually need it to "fly", you just need to trick people into thinking it's flying. I'm using the same method for wall walking AI. Their actual capsule is on the floor, but they run traces to the walls and ceiling in order to offset the mesh. It becomes a little difficult when the transitions are too abrupt, but a simple jump animation hides it alot of the time. Feel free to reach out if you ever wanna chat about game dev or anything UE!!!! Keep up the good work!
@standarddefgames2 ай бұрын
Didnt think of that. Actually not a bad idea!
@BlahBlahGamesYT2 ай бұрын
10:08 this is a GREAT spot for a -Walmart- Big W
@megazord56962 ай бұрын
Amazing! Slow and steady!
@FrederickGreen-xr4rd2 ай бұрын
These guys just hopped on KZbin and it just worked out for them
@jozsef982 ай бұрын
Love this style, and the game's cool too
@alienscrapper13032 ай бұрын
I think you should consider redesigning the helmets of the human characters. Looks like you ripped it off the heads of the Lethal Company characters and painted it gray. But overall really entertaining video and cool to see the progress you guys made. Just keep up with the banger Aussie intros.
@hoax53472 ай бұрын
makes me wish i had an art team lmao, solo dev struggles are real
@Woodlandfire-k9u2 ай бұрын
Day:1 of asking for uncut blending video
@zoade51782 ай бұрын
amazing!
@StonieDudeАй бұрын
Love the vid mate, Aussie devs FTW!
@thosebloodybadgers84992 ай бұрын
6:45 in the test scene. straight up 'jorking it'. and by 'it', haha, well. let's justr say. My peastol.
@nonormalcentral45892 ай бұрын
I’d like to see a overhaul on the animations
@aurabeartraining2 ай бұрын
cannot wait for this peak to drop
@bigkebizino89702 ай бұрын
Looks awesome Nic3
@zoade51782 ай бұрын
Hey your Devlog made me discovers what a foot roll or foot pivot is, would you say it was an important part that helped in your animations??
@standarddefgames2 ай бұрын
Definitely not super important generally speaking, but for animating it definitely speeds up the workflow in the long run.
@exe-h8x2 ай бұрын
soooo much freedom and miles in this video
@tomixxScale2 ай бұрын
5:54 guttertank ultrakill spotted
@notispaul95832 ай бұрын
new devlog before gta 6
@badideagenerator23152 ай бұрын
The 4th law of robotics is that a robot's eyes must turn red if it goes evil. In order to comply with this law robot manufacturers must construct their automata with red LEDs in their eyes to account for the possibility that they turn evil. "But surely a robot just shouldn't be built with with capability of being evil" i hear you ask. Unfortunately, evil is the default state of robots, without evil there is no robotics, and as such we must give our machines the capacity for good in order to cancel the evil out. In some robots, good will prevail, but in others, evil will take over. And as such, we must give them red eyes.
@markbutrato2 ай бұрын
I WANT MORE!!!! FEEDDD MEEEE
@fafafafafafafa2 ай бұрын
Love the project! One thought on the main character's movement though: Usually my complaint would be that animations are too robotic and stiff. But I think this boi needs to be a little more robotic. I know reworking animations is tedious. But maybe taking out some of the easing and perhaps replacing it with some snappy overshoots could do the trick?
@XoloCreature2 ай бұрын
The discord invite link is invalid, can you please reupload it? thanks!
@standarddefgames2 ай бұрын
Thanks for the heads up, should be fixed now!
@itsafish46002 ай бұрын
I'm going to eat this game
@RealMisterDoge2 ай бұрын
Good stuff fellas, I love the little drone! By the way, it is always morally correct to pirate Photoshop.
@aurorica8050Ай бұрын
i’m very excited to see more of this come to fruition, i also have an idea that could fit into the game. The cover type mechanic that’s in red dead redemption 2
@MYR_1122 ай бұрын
algorithm go brrrrrrrrrrrr
@StealthfiretheHexagonal2 ай бұрын
Funny robot man ;)
@SourPickleGamesАй бұрын
Your using kirita for texturing too let's gooo
@hungryduckling13452 ай бұрын
the helmets on the humans look kinda weird they look better without them
@SlavicPickle2 ай бұрын
12:33 fucking SLAPS
@danijelkonc41682 ай бұрын
Comment for the algorithm!
@maddogmccree882 ай бұрын
Amazing work man! following from devlog 0, keep it up bro! quick question, any recommendations on a good course or tutorial for beginners when it comes to animations in blender? I've learned sculpting but not sure how rigging works. Amazing work man!
@standarddefgames2 ай бұрын
Honestly just watch as many different videos about animation/rigging as you can. Even if it's not tutorials but just someone showing their animation process. You can take bits and pieces from all to create a method that works for you.
@maddogmccree882 ай бұрын
@@standarddefgames So what I've been doing so far is fine haha. I think I get the gist of it but yea... Blender is massive and one can easily get lost. Thanks man all the best, love the low-poly texture.
@memetal50942 ай бұрын
Hey quick question. I'm working on my game right now and I can't quite grasp how to go about IK. I wanted to know what you did for the skeleton/rig, for example did you make a control rig and baked the animations or did you export the whole thing with IK bones and everything? Thank you and I look forward to seeing more devlog updates!
@standarddefgames2 ай бұрын
Very good question that we are trying to figure out ourselves the answer to lol. The way its set up in blender is they have the main rig with the normal bones, then a bunch of control bones on the same rig but separate layer. Most likely it would be best to bake the animations and just export the basic skeleton to unreal, but we haven't got there yet
@memetal50942 ай бұрын
@@standarddefgames That's smart, didn't realise you don't need an entire control rig and can just put the IK bones on a different layer. I'll try it! Anything else you'd give advice on when working with blender or exporting to UE5?
@MelonBoy64_2 ай бұрын
sick
@AmineBerhail2 ай бұрын
مثير للاهتمام حقا
@MikeGemi2 ай бұрын
Awesome video man you might want to come up with a lot of the story and levels now so you dont over scope your game and get thrown into development hell later
@callum24922 ай бұрын
Need more pokemon go in the next devlog
@bluenvelАй бұрын
Looking good
@KSMetamorph2 ай бұрын
Nice art style for the game, is the idea about war ? or robots vs robots ? or about robots save the world just by killing other robots ? what is the messages you want to communicate with the game ?
@standarddefgames2 ай бұрын
We don't want to share too much about the story just yet as we want people to experience it for themselves. The main themes are of redemption, and also the effects of technology and AI when influenced by the right and wrong people. The game is set after the war but it will still play a big part in the story. Okay I've said too much.. don't wanna spoil the game!
@KSMetamorph2 ай бұрын
@@standarddefgames ehehhehh
@NinjaKatzKool2 ай бұрын
What if the wireblade was a weapon that allowed you to grapple to special surfaces and pull enemies toward you?
@notarealborzoi2 ай бұрын
This game looks so awesomesauce,,,
@Brycicle3d2 ай бұрын
PERTH GAMEDEVS WHO WORK WITH A PSX STYLE UNITE YEAAAAAHHHHH!!! NOT MANY OF US 🗣
@Brycicle3d2 ай бұрын
AND IN UNREAL DOUBLE WAMMY🗣🗣
@ghostgone84262 ай бұрын
niceeeeeeeee
@GameDevynАй бұрын
No need to go nuts making custom stuff for the flying drone, treat it like a normal grounded enemy, but make its navigation ignore small objects and obstacles while including large buildings.
@jej_x2 ай бұрын
what tutorials did u use to learn blender in this style?
@MatthewProGamer77728 күн бұрын
Pretty nice! If you EVER consider learning a scripting Language learn the GD scripting language it'll take a likely a week or less to learn. :)
@drewdowsett2 ай бұрын
Love the look of the game, love the video! Did you apply for funding through Screen Australia? (if not, it closed today sorry. But next time!)
@standarddefgamesАй бұрын
Maybe we will try next year!
@drewdowsettАй бұрын
@@standarddefgames I think they do 2-3 rounds per year. So next one should be early next year :) Good luck!
@Tertion2 ай бұрын
"Not productive" because you "only" did assets ? Bruh. Doing assets is like 95% of the work.
@OfficialYoutubeAlgorithm2 ай бұрын
wha is thi blody shi goin on hia mate😂😂😂
@woodrek2 ай бұрын
4:15 how did you get that white shade on the edges? Nice video tho!!
@standarddefgames2 ай бұрын
Thanks! Just painted them in using texture paint in blender. Used a very low strength white brush and just painted lightly along all the edge lines
@woodrek2 ай бұрын
@@standarddefgames Thanks a lot!
@tarkserbest5132 ай бұрын
great vid , what is the name of color noice texture?
@toastedfork6582 ай бұрын
yay :D
@EmmanuelOjor-h3n2 ай бұрын
Day1:Supporting the dude crying for the mobile version (android)
@SSS333-AAA2 ай бұрын
when will you add schizophrenia?
@standarddefgames2 ай бұрын
You have no idea what we have planned... Or maybe you do... 👀
@SSS333-AAA2 ай бұрын
@@standarddefgames game dead, no schizo update like we were promised by the demon in the corner. time to review bomb.
@terrastudiosdevАй бұрын
I didnt work with Unreal much, but couldn't you just add a mobile controller (Buttons, etc) and export it to android, i think Unreal supports Android. Or is there a problem with the game that wont allow to export to android
@nocultist70502 ай бұрын
Why RTX on the chest tho?
@attentivenettle76432 ай бұрын
Hmm. Include first person dude
@ContinuedOak2 ай бұрын
Something tells me you’re Australian….nahhh definitely a German
@standarddefgames2 ай бұрын
Guten tag!
@ContinuedOak2 ай бұрын
@@standarddefgames Ich kann kein Deutsch
@Fin_Gleam2 ай бұрын
First
@spinach1472Ай бұрын
plees upldode nneed monlthy dosee of funtyyy austrialn maann
@Bowlman84Ай бұрын
Your video editing style is not great. But wow, the game looks good. Good luck with it.
@rogercruz15472 ай бұрын
English speaking south is weird...
@HateredSpawn2 ай бұрын
day1:We want a mobile version(Android )
@Raphael9592 ай бұрын
Bro does not know when to stop🙏🙏🙏🙏🙏🙏🙏🙏
@fendifrance88592 ай бұрын
discord link expireddd
@standarddefgames2 ай бұрын
Fixed it!
@MO0NG00N2 ай бұрын
Please put in shurikens 🥷 been needing to scratch my killer ninja robot itch since Chappie