The new alien werewolf boss looks wild! Also, the day night indicator in the status bar is really cool too!
@Memelvar10 ай бұрын
Thanks, tried my best
@retrosorkas77510 ай бұрын
Greets with another milestone. Bosses always nice, bigger is better. Hope this one not final, and we will see something special and huge at the end.
@Memelvar10 ай бұрын
Thanks, it would be great, but I think it's not possible for this mapper.
@MrKiesha10 ай бұрын
Patinka šis tavo darbelis!!! Dar būtų gerai, kad matytusi kai NPC atlieka damage tavo personažui, koks nors mažas vaizdinis efektas, nes taip enemy prieina prie tavęs ir nesuprasi kada jis atlieka tau damage. Ir dar tas damage tūrėtų būti ne būtinai visą laiką kai NPC stovi šalia tavęs ir tipo liečiasi ir vyksta damage, o sakykim kaip realybėje užsimoji ir voži - ir taip kas 2-3sekundes, ir gal būt NPC galėtų atsitraukinėti ir vėl prieiti, o ne būti prilipusiam prie tavęs visą laiką. Tik mano pamąstymai ;)
@Memelvar10 ай бұрын
Dėkui, reiks pagalvoti kaip pagerint
@timmoore249610 ай бұрын
The NES game I made has a ton of space left over also. I might have to go back and make a list of stuff to add, lol.
@Memelvar10 ай бұрын
haha, you definetely should
@RatcheT249710 ай бұрын
maybe you could make a tool to automatically find any duplicate sprite tiles (flipped horizontally/vertically) and collapse them together? since sprites can be flipped both directions, it might save a ton of space :)
@Memelvar10 ай бұрын
The Nes screen tool application already has that feature.
@RatcheT249710 ай бұрын
@@Memelvar oh, for sprites as well?
@Memelvar10 ай бұрын
All tiles are the same, the coder choses wich half of the tileset to use for the sprites. It might be after all that Screentool would consider flipped tiles as different. I need to doublecheck that.
@dragonMF7 ай бұрын
When you introduced the dark cave I was like "omg, how should the player know, the game offers a light source, might just look like borked screen as the plane screen before. Though: Maybe he should add another paper/letter somewehere. But half a minute later relief came... :-D
@Luigi_Dirbtuve10 ай бұрын
Geras progresas 👍 Kietai bosas atrodo. Pamates tokį realybėje pridėčiau į kelnes 😂
@Memelvar10 ай бұрын
stengiaus baisu padaryt :D bet toks ir kartu juokingas gavosi
@DaleCoop10 ай бұрын
Really cool boss!
@Memelvar10 ай бұрын
Thanks!
@OrenjiPerson10 ай бұрын
the way this boss a.i. looks seems to be a bad design as if there's barely to no room for anticipating an attack against it, and you get hit even though it looks like he's punching the air. Another thing is that this boss looks like he can fit in for a horror game as a slasher character that randomly ambushes anytime.