Most definitely the Damage indicator. I modified it to not use denounces and to instead overlap the previous effect and it's SO CLEAN, I also combined it with a damage numbers script I had laying around, and they both fit epically. W Tutorials
@HamborgorMaine4 ай бұрын
i like the orbs
@thatyoutubeguy-md2ws4 ай бұрын
1
@AUDVES4 ай бұрын
Please make *Smooth Camera Zoom* into an Object (For Example: _Boba Café_ ’s Menu Boards - Roblox) -> When a player clicks on an Object / Model, the player’s Camera *Smoothly* Zooms into the object
@cakeobear4 ай бұрын
Do something like the speaker/boombox from gym league! It kind of bounces and scales to the beat of the music!
@TheHexagonplayzz4 ай бұрын
This is so helpful
@quresii4 ай бұрын
we need more this so helpfull
@vNoahlol4 ай бұрын
I love this you gotta continue this series fr
@CMHIO4 ай бұрын
Can you show us how to make like a effect when you run like an outline of where your player was glowing
@Kitoucher4 ай бұрын
0:24 i choose blood
@Valkylol_3 ай бұрын
If its not repeating its cause ur calling SetupCharacter and not passing it as a reference if player.Character then SetupCharacter(player.Character) else player.CharacterAdded:Connect(SetupCharacter) end heres the correct code :)
@piG2e4 ай бұрын
Nice video!
@DefenditTD4 ай бұрын
these are so cool make more i like them
@Lovely_Smiling4 ай бұрын
This is very helpful :D
@Studios123434 ай бұрын
GREAT VID BRO
@memga4 ай бұрын
continue this series
@EpicPico06254 ай бұрын
cool stuff, however, how do you that quick fill thing for services? i really would benefit from that
@lilgg5584 ай бұрын
Hey can you make a pet serial system, like how pet sim did it where each time a player hatches a huge it gives the pet a serial it goes on for a infinite amount of times, ive been trying to look for a tut everywhere no one has done it.
@Rain-lj6tr4 ай бұрын
Oh thanks so much i was wondering how to make orbiting object
@Ropender4 ай бұрын
you must continue this series, for the next "season" explain music :))))))))))
@chipsmaster4502 ай бұрын
Please think about Highlights twice. Its need many performance and roblox limit 20 Highlights at once.
@Patrixe4 ай бұрын
00:23 that guy seems familiar..
@LunarBasilux4 ай бұрын
Hmm, I wonder who that could be
@Drk.4 ай бұрын
Tysm bro
@itsmeTHunDER4 ай бұрын
Maybe a effect when you kill someone with a specific gun/sword?
@quresii4 ай бұрын
i think i dont want only the code i want to learn how to make these codes with another system so can u learn us about the scripts and what we should use i think it will help so much between tysm
@GxdCxmplexes4 ай бұрын
make glitch screen effect, this one is fr challenging
@FriedRatEater4 ай бұрын
6:26 How do you make it so you can use ":" to autocomplete the variables?
@bouldridge41854 ай бұрын
how would i make the electric aura one work for three orbs?
@bouldridge41854 ай бұрын
nvm i figured it out, math.pi/1.5
@justnicegamer24454 ай бұрын
It would be cool If you publish them to roblox and link It, everyone will save time!
@TheCosmicStarFromOhio2 ай бұрын
If u made it a model and gave us the scripts in the description it would be way better cause these scripts are taking me forever to make and I am so confused when I make some random effects
@RealEliThePersonАй бұрын
he won't do it it hurts retention
@RealEliThePersonАй бұрын
but you can finish the entire script in like 2-3 minutes if you put the screenshot into chat gpt or gemini and say "can you give me the roblox studio script from this image"
@TheCosmicStarFromOhioАй бұрын
@@RealEliThePerson omg I hate myself
@HMPKStudios4 ай бұрын
Question from your last video: How would you make the coin pickup work against hackers? Because obviously the coins the client based and so don’t exist on the server.
@ronaldo_cf174 ай бұрын
GnomeCode has a video about protecting your game from exploiters where he talks about this
@UmarbekAbdyvalyev4 ай бұрын
I haven't seen the previous video, but to solve problems regarding exploiters, you need to think like an exploiter: How could I abuse the coin system in a way that would give me an unfair advantage? Well, I would have to pick up coins as fast as possible, as it yields the most coins as time goes on. How? We would teleport or use an autoclicker (if coins are clickable). Then, you will compromise with that problem. Perhaps an anti-cheat oriented to players moving at insane speeds, or having an otherworldy rate per second
@HMPKStudios4 ай бұрын
@@UmarbekAbdyvalyev I was talking about firing the RemoteEvent
@UmarbekAbdyvalyev4 ай бұрын
@@HMPKStudios You may want to use additional encoding or use some ways to keep your events abstracted from users such as hackers/exploiters. Look at modules such as Warp or ByteNet, they might as well achieve those
@user-fm2qe1zi2d4 ай бұрын
can you pls send the model link? (would appreciate it)
@salmanizzadin4 ай бұрын
🙏
@davidvs334 ай бұрын
how can i make a satifying effect when getting a new stage in an obby?
@bouldridge41854 ай бұрын
add confetti or something, and maybe some text? idk
@itsmaxi53194 ай бұрын
Part 4 when
@stewiepfing5393 ай бұрын
tomorrow
@itsTalkie4 ай бұрын
Yo what the freak is up im back
@Marz-l9u3 ай бұрын
Ur him bro I’m ngl
@way2shifty323 ай бұрын
Humanoid damage effect script: local Players = game:GetService("Players") local TweenService = game:GetService("TweenService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local player = Players.LocalPlayer local DamageFolder = ReplicatedStorage:WaitForChild("DamageFolder") local HighLight = DamageFolder.Highlight local Time = 0.2 local Info = TweenInfo.new(Time) local debounce = false local healthConnection local function OnHealthChanged(humanoid, currentHealth) return function(newHealth) if newHealth < currentHealth and not debounce then debounce = true local highlightClone = HighLight:Clone() highlightClone.Parent = humanoid.Parent local Tween1 = TweenService:Create(highlightClone, Info, {FillTransparency = 0.5}) Tween1:Play() for , particle in DamageFolder:GetDescendants() do if particle:IsA("ParticleEmitter") then local cloneParticle = particle:Clone() cloneParticle.Parent = humanoid.Parent.HumanoidRootPart cloneParticle:Emit(1) end end task.wait(Time) local Tween2 = TweenService:Create(highlightClone, Info, {FillTransparency = 1}) Tween2:Play() task.wait(0.3) for , particle in humanoid.Parent.HumanoidRootPart:GetDescendants() do if particle:IsA("ParticleEmitter") then particle:Destroy() end end Tween2.Completed:Connect(function() highlightClone:Destroy() end) task.wait(Time) debounce = false end currentHealth = newHealth end end local function SetupCharacter(character) local humanoid = character:WaitForChild("Humanoid") local currentHealth = humanoid.Health if healthConnection then healthConnection:Disconnect() end healthConnection = humanoid.HealthChanged:Connect(OnHealthChanged(humanoid, currentHealth)) end SetupCharacter(player.Character or player.CharacterAdded:Wait()) player.CharacterAdded:Connect(SetupCharacter)