Making Unreal Game 8x faster

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NullablePandas

NullablePandas

Күн бұрын

Пікірлер: 2
@Jean_Charles_Hubert
@Jean_Charles_Hubert 5 күн бұрын
Should the engine already have an octree or a similar structure to handle collisions detection ? edit: the music is a bit to loud for your voice
@NullablePandas
@NullablePandas 5 күн бұрын
Unreal has a super good collision handling system. But it's built to be generic and handle all sorts of collisions. I only need to handle 2 points overlapping by a radius, and that is the cheapest way of checking collisions. Also, the data structure my gameplay is built on gives me the spatial separation for free 🥳 Thank you for the sound feedback🥳
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