Should the engine already have an octree or a similar structure to handle collisions detection ? edit: the music is a bit to loud for your voice
@NullablePandas5 күн бұрын
Unreal has a super good collision handling system. But it's built to be generic and handle all sorts of collisions. I only need to handle 2 points overlapping by a radius, and that is the cheapest way of checking collisions. Also, the data structure my gameplay is built on gives me the spatial separation for free 🥳 Thank you for the sound feedback🥳