Manor Lords: First Look Gameplay | Surviving Winter | 2

  Рет қаралды 2,340

bballjo

bballjo

2 ай бұрын

Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.
Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy, in order to make the world feel more authentic, colorful, and believable.
Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are inspired by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements shaped and developed.
Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.
Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each region will be subdivided based on your roads and the allotted space, and homes will scale accordingly.
Build extensions behind larger homes to generate income and resources that would not otherwise be available. Homeowners don't just pay taxes - they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.
Guide your settlements through the unique demands and opportunities of each season, enjoying the bounty brought by spring rains and preparing for the harsh snows of winter.
From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests.
Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing population.
Unchecked expansion will have a direct effect on the environment. Herds of deer will migrate away from encroaching civilization, lack of crop rotation will worsen soil fertility, and cutting down too many trees will result in deforestation.
Sell surplus goods to traveling merchants or establish trade routes of your own. Manufacturing and exporting quality goods will provide wealth to upgrade your city, pay taxes to your liege, hire mercenaries, and unlock technologies for new industries, products, and tools.
Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and neighboring lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering.
Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to crush rebellions or suppress banditry, and at other times you will lead your men into battle to conquer or defend territory. When needed, mercenaries are a costly option to bolster your ranks.
A robust diplomacy system will allow you to communicate with other lords, using influence or threats to sway their actions. These competing lords have their own goals and will seek you out as well, and your response to their offers or insults can mean the difference between war and peace.
Command real-time tactical battles, taking into consideration fatigue, weather conditions, and equipment. Position your troops wisely - a smaller force can defeat a larger enemy, if commanded well.
Feel the cost of battle, even in victory, as each fallen soldier represents a lost person from your city. A pyrrhic victory can spell economic doom, or a winter of rationing food and firewood.
HAVE FUN!
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Discord: / discord
#ManorLodsFirstLook #manorlords

Пікірлер: 14
@kent_hdd
@kent_hdd 2 ай бұрын
This game has been in my whishlist for years now, can't wait to play some. And we will definitively need guides on it.
@ZealothPL
@ZealothPL 2 ай бұрын
Huh, a really pretty and slick Banished :P
@spamfilter32
@spamfilter32 2 ай бұрын
When you draw out the large residential zones, ifbyou reduce the number of plots in the zone, the plots can get the ability to add a second building to the plot where a second family can live.
@bballjo
@bballjo 2 ай бұрын
It's not a linear behavior...it seems to depend more on the shape than the size.
@spamfilter32
@spamfilter32 2 ай бұрын
@@bballjo yes. Wider lots can accommodate both the primary dwelling but alao a smaller side house. You can make the lots wider by pressing the "minus" button after you draw out the shape to reduce the total number of lots in the zone you created that can cause 1 or more of the plots to be wide enough to accommodate a side house at the expense of fewer total plots.
@spamfilter32
@spamfilter32 2 ай бұрын
"Fallow" is what it is called when you leave a field unused for a year.
@texoschannel4907
@texoschannel4907 2 ай бұрын
One thing I don’t understand is where the goat’s meat goes? The goat pens on the plots are providing hides, but what about the meat? What happens to that? :)
@bballjo
@bballjo 2 ай бұрын
Excellent question!
@spamfilter32
@spamfilter32 2 ай бұрын
​@@bballjoalso, where is the goat milk?
@bballjo
@bballjo 2 ай бұрын
Where indeed!
@waigl1845
@waigl1845 2 ай бұрын
I'm pretty sure DLSS is just upscaling (and in the newest version also frame interpolation/generation) and has nothing to do with reflections, shaders, shadows and the like.
@bballjo
@bballjo 2 ай бұрын
All I know is that reflections looked different with it on/off...not clue what all it really did.
@spamfilter32
@spamfilter32 2 ай бұрын
Tannery so close to your residential buildings is a mistake. Tanneries stink to high heaven.
@bballjo
@bballjo 2 ай бұрын
Yep...and once smell is implemented I'm sure that matters, but we probably won't be in the current save anymore;)
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