Appreciate your feedback. I have gotten mixed opinions about the voice. I agree that the pitch is a bit too high, and will be reduced in the next videos. The background music will also be lowered. :)
@tristenunrau90157 жыл бұрын
I personally love the voice. It makes it easy to pay attention to. I got used to it very quickly, and I enjoy it :)
@samqwerty7 жыл бұрын
Ivan Skodje I like the voice you use! I agree with the last comment
@Utroll7 жыл бұрын
cartoon voice for game engine, find it meta funny !! You can lower the speed of the video fir those you don't like it
@nanozero877 жыл бұрын
no background music if is possible its pretty distracting no matter the tastes in music
@sirstanel8 жыл бұрын
I personally enjoy your voice, it keeps me paying more attention and imo it makes your videos more enjoyable, also, very good tutorials, keep up the good work.
@cpt.faulkonj38597 жыл бұрын
first the voice is fine it's your thing and you should own it. second you should make more Marching Squares videos, it's really interesting and really helpful with what I'm doing. thank you so much for making such great videos! P.S. Please more Marching Squares.
@AndyDillbeck8 ай бұрын
I want to make a Polygon2D, or packedVector2Array with marching squares. Is there a way to make something like that happen? I haven't found any good tutorials yet
@danielgill7977 жыл бұрын
Amazing video! You mention at the end about this being used for a dungeon. How would that work. Would it use path finding or a comparison of grid numbers to make sure each area connected. But I like the idea of it being randomly generated.
@FameMonsterD36 жыл бұрын
Hey Ivan, how is this compared to cellular automata with the alive and dead neighbors? is it similar? Great video thanks
@nosh2476 жыл бұрын
Hi Ivan! i really love your tutorials! I was wondering if you would consider making a tutorial using Navmesh and enemies finding a player and walls :C i don't seem to find anything in that regard for godot.