Mario Kart 64 Credits on N64, Wii, Wii U, and Switch timing differences

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wiisp

wiisp

Күн бұрын

Real N64 footage: • Mario Kart 64 Special ...

Пікірлер: 9
@TheNintendochannel64
@TheNintendochannel64 10 ай бұрын
This happens because the VC and Switch versions remove some of the slowdown present while playing on an original N64
@deceptikhaaan
@deceptikhaaan 2 ай бұрын
The answer is that all of those (except the original) are using emulation, and the emulator isn't designed that great, or at least wasn't programmed to account for nuances in n64 speed.
@nathanmichaelmertz4444
@nathanmichaelmertz4444 3 ай бұрын
Honestly I could listen to this on loop...
@pauloalejandrosanchez-mart6219
@pauloalejandrosanchez-mart6219 Ай бұрын
Gamecube, Xbox (Surreal 64) & Xbox 360 (Mupen 64)
@rubiksmath7938
@rubiksmath7938 10 ай бұрын
Interesting the music played the same speed on all of them, perhaps the music is synced up to a separate clock since audio device is fundamentally different and can play regardless of lag.
@Dummigame
@Dummigame 4 ай бұрын
Sound has priority in N64 games over graphics, at least usually, I don't know of a game that doesn't. This might seem strange, obviously, but it makes sense, because hearing cutting audio is a lot more jarring than some slowdown.
@sweetchocolate8514
@sweetchocolate8514 10 ай бұрын
Now you should compare the pal version of the end credits
@blu9821
@blu9821 10 ай бұрын
Was the Switch version a USA or a PAL ver? You should compare the regions as well
@Dionicio3
@Dionicio3 10 ай бұрын
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