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Arcade classics were all about high scores and personal bests - but can scores still be relevant when mixed with more modern game design? Let’s find out!
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Balancing Accessibility Against Depth in Assault Android Cactus | GDC Vault
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Games shown in this episode (in order of appearance)
Galaga (Namco, 1981)
Pac-Man (Namco, 1980)
Donkey Kong (Nintendo, 1981)
Frogger (Konami, 1981)
Space Invaders (Taito, 1978)
Shatterhand (Natsume, 1991)
Mega Man (Capcom, 1987)
Castlevania III: Dracula's Curse (Konami, 1989)
The Legend of Zelda (Nintendo, 1986)
Street Fighter II Turbo: Hyper Fighting (Capcom, 1992)
Luftrausers (Vlambeer, 2014)
Tormentor X Punisher (E-Studio, 2017)
Devil Daggers (Sorath, 2016)
Star Fox Zero (Nintendo / PlatinumGames, 2016)
Thumper (Drool, 2016)
Prey (Arkane Studios, 2017)
Opus Magnum (Zachtronics, 2017)
Bayonetta 2 (PlatinumGames, 2014)
Bayonetta (PlatinumGames, 2009)
Transformers: Devastation (Platinum Games, 2015)
Tony Hawk's Pro Skater 3 (Neversoft, 2001)
Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015)
Geometry Wars: Retro Evolved (Bizarre Creations, 2005)
Assault Android Cactus (Witch Beam, 2015)
What Remains of Edith Finch (Giant Sparrow, 2017)
Music used in this episode
Nectar (Blue Wednesday)
Beauty (Opus Magnum OST)
Blitzkrieg Bop (The Ramones)
Let’s Start at the Beginning (Lee Rosevere)
Cactus (Assault Android Cactus OST)
k. Part 2 - 01 untitled 1, animeistrash
Blue Wednesday on Soundcloud - / bluewednesday
Lee Rosevere on Bandcamp - leerosevere.ba...
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