Marvel vs. Capcom Infinite - 2022 Beginners Guide Part 3 | Pushblock

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ErebusWolf

ErebusWolf

Күн бұрын

Пікірлер: 12
@nomadshad8795
@nomadshad8795 2 жыл бұрын
Thanks for keeping this game relevant in 2022.. me n my bros still play each other from time to time
@ElectTheMusic
@ElectTheMusic Жыл бұрын
These are really helpful, thanks
@brandontyler9278
@brandontyler9278 6 ай бұрын
Started playing the game and have two opinions, 1) this games roster was the reason it never became what other marvels became and 2) the gameplay is amazing and super fun.
@JakoMan
@JakoMan 2 жыл бұрын
Great video Wolf!
@rainbows4241
@rainbows4241 2 жыл бұрын
please dont take the strings showcased in the back of this vid as useful gospel; they're simply rough examples of the concepts being discussed
@yellowslotcar
@yellowslotcar 8 ай бұрын
2 years later and this absolute dogshit implementation of a defensive mechanic is still showing up in new games. Fuck advancing guard, there are so many better ways you could have gone about making a defensive mechanic then this. Great vid btw!
@ErebusWolf
@ErebusWolf 8 ай бұрын
Glad you liked the vid! I think advancing guard is a really interesting mechanic for defense. If you compare it to "just defend" or blocking + FD in GG, or to the reflect of DBFZ, it is an nice middle ground. It allows the defender to vary their pressure tempo to bait a pushblock and open the opponent up purely off tempo changes, but it also allows the defender to OS their pushblock input to grab or backdash that tempo change. However in committing to either backdash or grab as a defensive option, the defender cannot block low. It creates the kind of decision making situations I like in fighting games. I think the biggest criticism I've seen of advancing guard in mvci is it doesn't push the opponent far enough back comped to umvc3.
@yellowslotcar
@yellowslotcar 8 ай бұрын
@ErebusWolf honestly, I was just salty at the time for reasons. I think it actually works fine in MVCI for the most part, ironically for the same reason you said many people don't like it: the fact that it's way weaker then before. In MVC3, from my experience, it is nigh impossible to counter; even pushblocking a single 5L pushes them too far out of range to do any stagger unless you have huge normals. You have to constantly be forcing yourself forward to maintain any pressure, and in order to do that you have to be very predictable. You can't stagger your normals at all if you want to maintain pressure. In mvci it's at least possible to chain 2 normals together if they pushblock which immediately gives you so many more options.
@yellowslotcar
@yellowslotcar 7 ай бұрын
@ErebusWolf I've actually since started playing mvcI since I made this comment, and TBH I still feel it pushes me back much to far. I play Chun and Ultron, and I feel it is nigh IMPOSSIBLE to stagger my pressure like you mentioned here: even a light immediately canceled into heavy gets pushed back too far to connect. I don't understand how I am supposed to stagger my pressure if I can only hit them with one move at a time.
@ErebusWolf
@ErebusWolf 7 ай бұрын
@@yellowslotcar Are you practicing against real people or against the training mode dummy with pb turned on? Against the dummy it always perfect pushblocks which sends you back further than normal. Humans wont do this. It is better to practice defense with a real person unfortunately, or set pb to random.
@yellowslotcar
@yellowslotcar 7 ай бұрын
@ErebusWolf oooh that makes sense. At the moment I've only practiced against the dummy, I have a friend who I will play with but haven't yet. I tried using the recording feature to set the dummy to pushblock more like a human, but the recording buttons don't seem to do anything.
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