Master State Control with LimboAI Godot Addon | Godot 4.2

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Hex Blit University

Hex Blit University

Күн бұрын

Пікірлер: 32
@fressmeigasu1030
@fressmeigasu1030 Ай бұрын
exactly what i needed thanks you. so many specific addons without tutorials.
@HexBlit
@HexBlit Ай бұрын
Glad I could help
@_starshade_
@_starshade_ 3 ай бұрын
This is a great video ! Looking forward to the behavioral tree video. Hope you have a great week!
@HexBlit
@HexBlit 3 ай бұрын
Thank you! Stay Awesome!
@its_jesteR
@its_jesteR 3 ай бұрын
waiting for part 2!
@HexBlit
@HexBlit 3 ай бұрын
Working on it :)
@ImmacHn
@ImmacHn 3 ай бұрын
I personally prefer the StateCharts approach, still, it's good to know about other options, since this one is more programmatical you could realistically create state machines on the fly which could be interesting.
@HexBlit
@HexBlit 3 ай бұрын
So, I think state charts are interesting, but to me they seem to be the same, and its more about simplifying state management, don't over complicate it, and give devs good awareness of state flow. and if possible visualize it. Thanks ! appreciate checking out other systems.
@boopscoop3613
@boopscoop3613 3 ай бұрын
omg i implemented a state machine without limboAI.... I'm gonna try this!
@HexBlit
@HexBlit Ай бұрын
Awesome! I wrote 3 different personal state management systems before I found LimboAI. Good luck!
@orglightning
@orglightning 3 ай бұрын
this tutorial is amazing
@HexBlit
@HexBlit 3 ай бұрын
Thanks I am glad you liked it.
@loveIndieGame
@loveIndieGame 2 ай бұрын
Greate mate
@loveIndieGame
@loveIndieGame 2 ай бұрын
ty for doing this.
@HexBlit
@HexBlit Ай бұрын
Thank you for the support!
@abhishek-farswan
@abhishek-farswan Ай бұрын
keep these AI behaviours coming please
@HexBlit
@HexBlit Ай бұрын
Will do! Content will resume when I am done moving. :)
@shinunotenshi
@shinunotenshi 7 күн бұрын
if I have a condition, say "playerIsFocused", which influences the animations of all the different states, how would I handle that? When focused, i want the screen to blur and the player to run and walk and idle with a different more tense animation. Do I have to handle this inside each state, or can I add an overarching isFocused state?
@HexBlit
@HexBlit 7 күн бұрын
@@shinunotenshi you could emit a signal "is focused" and potentially the node you want focused, then have that object kick off your animation, and your blur code and just listen for is focused, and when done another signal isUnfocused to unblur the code. Making it more generic and not duplicated.
@shinunotenshi
@shinunotenshi 7 күн бұрын
@@HexBlit Thank you. I thought there is some way to set it up in a hierarchical way, where i would have Focused > Idle and NotFocused > Idle as a kind of state inheritance
@user-cw7yi1ew1z
@user-cw7yi1ew1z 2 ай бұрын
where can I read the all fun functionality of this limbo ai? I want to use its full potential
@HexBlit
@HexBlit 2 ай бұрын
Absolutely, here is the link to the docs :) limboai.readthedocs.io/en/latest/# it is also in the description of the video.
@josephk6136
@josephk6136 3 ай бұрын
Usable for 3d?
@HexBlit
@HexBlit 3 ай бұрын
absolutely! :)
@ThantiK
@ThantiK 3 ай бұрын
Not supporting Mobile is a real deal breaker. Mobile is the biggest game platform that exists right now.
@JeffThePoustman
@JeffThePoustman 3 ай бұрын
Is it fair to clarify that it is a deal breaker for you? And perhaps a deal breaker for others building for mobile? Because for everyone else, not supporting mobile isn't a deal breaker at all, it isn't even a negative. It's fine to want a tool for a purpose (ie. mobile) but it's also fine to want a tool for other purposes (ie. non-mobile.)
@HexBlit
@HexBlit 2 ай бұрын
You could always ask in the issue tracker on the repo for the support, and see what the blocker is in preventing mobile. My assumption is the translation to the native code. This is a newer plugin so it still has plenty of potential for future improvements.
@JreesOSRS
@JreesOSRS 2 ай бұрын
Cry more bro. Don’t be so negative
@silverclik
@silverclik 2 ай бұрын
The mobile gaming market is currently the largest in terms of both player numbers and revenue. As far as my search, it is around 50% of the market compared to PCs and consoles combined. In other words, overlooking or ignoring mobile platforms as a developer means missing out on 50% more revenue, and 50% more players, assuming your game supports both PC and console.
@loveIndieGame
@loveIndieGame 2 ай бұрын
that is a function bro
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