exactly what i needed thanks you. so many specific addons without tutorials.
@HexBlitАй бұрын
Glad I could help
@_starshade_3 ай бұрын
This is a great video ! Looking forward to the behavioral tree video. Hope you have a great week!
@HexBlit3 ай бұрын
Thank you! Stay Awesome!
@its_jesteR3 ай бұрын
waiting for part 2!
@HexBlit3 ай бұрын
Working on it :)
@ImmacHn3 ай бұрын
I personally prefer the StateCharts approach, still, it's good to know about other options, since this one is more programmatical you could realistically create state machines on the fly which could be interesting.
@HexBlit3 ай бұрын
So, I think state charts are interesting, but to me they seem to be the same, and its more about simplifying state management, don't over complicate it, and give devs good awareness of state flow. and if possible visualize it. Thanks ! appreciate checking out other systems.
@boopscoop36133 ай бұрын
omg i implemented a state machine without limboAI.... I'm gonna try this!
@HexBlitАй бұрын
Awesome! I wrote 3 different personal state management systems before I found LimboAI. Good luck!
@orglightning3 ай бұрын
this tutorial is amazing
@HexBlit3 ай бұрын
Thanks I am glad you liked it.
@loveIndieGame2 ай бұрын
Greate mate
@loveIndieGame2 ай бұрын
ty for doing this.
@HexBlitАй бұрын
Thank you for the support!
@abhishek-farswanАй бұрын
keep these AI behaviours coming please
@HexBlitАй бұрын
Will do! Content will resume when I am done moving. :)
@shinunotenshi7 күн бұрын
if I have a condition, say "playerIsFocused", which influences the animations of all the different states, how would I handle that? When focused, i want the screen to blur and the player to run and walk and idle with a different more tense animation. Do I have to handle this inside each state, or can I add an overarching isFocused state?
@HexBlit7 күн бұрын
@@shinunotenshi you could emit a signal "is focused" and potentially the node you want focused, then have that object kick off your animation, and your blur code and just listen for is focused, and when done another signal isUnfocused to unblur the code. Making it more generic and not duplicated.
@shinunotenshi7 күн бұрын
@@HexBlit Thank you. I thought there is some way to set it up in a hierarchical way, where i would have Focused > Idle and NotFocused > Idle as a kind of state inheritance
@user-cw7yi1ew1z2 ай бұрын
where can I read the all fun functionality of this limbo ai? I want to use its full potential
@HexBlit2 ай бұрын
Absolutely, here is the link to the docs :) limboai.readthedocs.io/en/latest/# it is also in the description of the video.
@josephk61363 ай бұрын
Usable for 3d?
@HexBlit3 ай бұрын
absolutely! :)
@ThantiK3 ай бұрын
Not supporting Mobile is a real deal breaker. Mobile is the biggest game platform that exists right now.
@JeffThePoustman3 ай бұрын
Is it fair to clarify that it is a deal breaker for you? And perhaps a deal breaker for others building for mobile? Because for everyone else, not supporting mobile isn't a deal breaker at all, it isn't even a negative. It's fine to want a tool for a purpose (ie. mobile) but it's also fine to want a tool for other purposes (ie. non-mobile.)
@HexBlit2 ай бұрын
You could always ask in the issue tracker on the repo for the support, and see what the blocker is in preventing mobile. My assumption is the translation to the native code. This is a newer plugin so it still has plenty of potential for future improvements.
@JreesOSRS2 ай бұрын
Cry more bro. Don’t be so negative
@silverclik2 ай бұрын
The mobile gaming market is currently the largest in terms of both player numbers and revenue. As far as my search, it is around 50% of the market compared to PCs and consoles combined. In other words, overlooking or ignoring mobile platforms as a developer means missing out on 50% more revenue, and 50% more players, assuming your game supports both PC and console.