Material Editor Reference 30 - Math - RotateAboutAxis & Transform

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tharlevfx

tharlevfx

Күн бұрын

Пікірлер: 5
@cr3ap3r1
@cr3ap3r1 Ай бұрын
Hey Tharlefx. I understand when and why you would use a Xspace to Worldspace transform, but I'm having a hard time understanding why you would use any other type of transform(Xspace to Xspace thats not Worldspace). Could you provide some examples?
@SergeyMaryshev-i5g
@SergeyMaryshev-i5g Ай бұрын
Hi , I have two combined walls (static mesh), each with its own UV. I created a mask for the UV for each wall. Can I merge (combine) these masks so that they each fit onto their respective wall (static mesh)?
@tharlevfx
@tharlevfx Ай бұрын
@@SergeyMaryshev-i5g sounds like you either want to use a second uv set specifically for those two walls, or use a projected texture
@MultiLock0n
@MultiLock0n Ай бұрын
Incredible. I hate vectors.
@VictorTemitope-p6u
@VictorTemitope-p6u Ай бұрын
Hello Friend I'm Victor, I specialize in helping Udemy instructors enhance course visibility and engagement. I'd love to connect and discuss strategies to boost your course's success
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