Material Editor Reference 34 - Math - Vertex Interpolator

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tharlevfx

tharlevfx

Күн бұрын

Пікірлер: 4
@CorporalDanLives
@CorporalDanLives 2 ай бұрын
I feel like Vertexinterpolator is the most powerful node in existence for optimization, I use the hell out of this one whenever I do VR games!
@fran.fndz.techart
@fran.fndz.techart 2 ай бұрын
You can also use local instance position right?
@CorporalDanLives
@CorporalDanLives 2 ай бұрын
@@fran.fndz.techart I use PerInstanceRandom, I also remember setting up a blueprint to randomly assign random values to custom primitive data, though I can't remember why the heck I needed that. That trick he shows totally would have come in handy when I was using foliage about 5 years ago, never was able to get around it!
@Real_ikegold
@Real_ikegold 2 ай бұрын
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