Material Editor Reference 7 - Material Types - Translucent

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tharlevfx

tharlevfx

Күн бұрын

Пікірлер: 2
@juanmilanese
@juanmilanese 2 ай бұрын
great series. tharlevfx do you remember when we had full raytraced translucency around 4,27 before lumen. We have something like that now that lumen replaces the generic RT? I member you could make a glass sphere and the image inside would be upside down. We lost that right? Also... IOR was controlled with the specular value in the material for some weird reason-
@tharlevfx
@tharlevfx 2 ай бұрын
@@juanmilanese I haven’t done much with raytracing I’m afraid, but I think it’s still possible. I don’t remember refraction coming from specular - but 4.27 feels like a lifetime ago now!
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