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Maya - Face Weighted Normals - Quick Technique

  Рет қаралды 19,607

Tim Ash

Tim Ash

Күн бұрын

Пікірлер: 23
@tonykrankov9815
@tonykrankov9815 2 жыл бұрын
In this 5 minutes video I see so many tips. Thank you!
@AlexTsekot
@AlexTsekot 3 жыл бұрын
All good and well but is there anything that can do this on more complex meshes where there aren't any bevel nodes? This only really works on really simple stuff.
Жыл бұрын
Great tutorial, although it doesn't work for me. After I set face normals for planar faces, then I apply soft normals for the object as you do, but that results on having default soft normals again as if I did nothing to planar ones. Do you lock normals or anything else before applying soft normals? Whatever I do, I get defult normals again
@jozseflaszlo7445
@jozseflaszlo7445 Жыл бұрын
same for me, I unlock normals, delete history, it works randomly :(
@nikkiii_burrito
@nikkiii_burrito 10 ай бұрын
same... the randomness of this technique working or failing has plagued me for years :( I don't know why it works sometimes and doesn't others.
@Andrew_Nekrasov
@Andrew_Nekrasov 8 ай бұрын
same problem. what version of maya are you using?
@mikemorton7844
@mikemorton7844 6 ай бұрын
Thankyou for taking the time for this. I hope I'm not missing something but I see no difference between using this method and simply Unlocking Normals > Set to Face (on all faces) > Soften Edge on all. Is the step for selecting all planar faces and Set to Face on them separately then Softening Edges actually necessary? I'm using Maya 2024 btw.
@MichaelMHD
@MichaelMHD 2 жыл бұрын
bro i like your skills in maya.... Thank u so useful
@stavielia7583
@stavielia7583 2 жыл бұрын
Thanks for the video Tim.
@justinvoye8967
@justinvoye8967 2 жыл бұрын
Hi Tim, great video. How do you approach unwrapping using this technique?
@Golubnich
@Golubnich Жыл бұрын
Cool. Also, what you gonna do with that n-gon on the main cube?
@philberex
@philberex 2 жыл бұрын
Great one thank you.
@AndyxbecK
@AndyxbecK 3 жыл бұрын
Excellent, thanks a lot!
@devjitpaul1191
@devjitpaul1191 3 жыл бұрын
Thanks
@Wings012
@Wings012 2 жыл бұрын
Is there a fast way to handle the 'curved' areas? I've been resorting to having to use a mixture of transfer attributes and attaching/detaching parts. It works, but it's more steps than I'd like.
@iranaester8156
@iranaester8156 3 жыл бұрын
Thank you!
@outtoplay
@outtoplay 4 жыл бұрын
Terrific. Thanks a ton.
@Krentiles
@Krentiles 3 жыл бұрын
EPIC. Thanks
@sethdaigle2284
@sethdaigle2284 3 жыл бұрын
I did a hard stop at 0:20 lol had to snatch that script
@makentoarts986
@makentoarts986 3 жыл бұрын
Wow
@Freedork
@Freedork 2 жыл бұрын
Doesn't work to full extent
@3dFramework
@3dFramework 2 жыл бұрын
Check out my other video in the description for a better way to do this
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