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The process of getting renderman to render particles with assigned color was not obvious to me. So when I found the solution I thought I'd pass it on. Here we can use the PxrPrimvar node to pass color data to the standard Pxr shaders (or any RIS shader). We can also create new variables and pass that information on as well by prefacing our var name with "rmanC" - for color. In the video I cover both. Enjoy!