Maya to Unity Tutorial: Exporting rigs and Animation as FBX

  Рет қаралды 113,421

AnimatorGameDev

AnimatorGameDev

Күн бұрын

Пікірлер: 224
@بثوثالتيكتوك-خ3و
@بثوثالتيكتوك-خ3و 2 жыл бұрын
honestly the best soft tutorial ive ever seen. short and straight to the point ! i love it
@smartupdates4905
@smartupdates4905 2 жыл бұрын
Returning here 2 years after I first saw the video, I realised just now how much I have learnt. I am so grateful for your channel, everytNice tutorialng
@1stPenokom
@1stPenokom 5 жыл бұрын
Every workflow I looked at did not help, but this video did. thank you, thank you so much!
@shybella1189
@shybella1189 2 жыл бұрын
TNice tutorials is THE most helpful tutorial on KZbin imo. I am starting production in Hardstyle, and I find soft soft really useful
@shaileshtrading3137
@shaileshtrading3137 2 жыл бұрын
You got a like, a subscriber and a buzzer on from an old guy. TNice tutorials is the best soft soft tutorial I've seen so far. You covered a lot of
@marcelorodriguez388
@marcelorodriguez388 2 жыл бұрын
i've been ssing around on a friends soft soft for years, finally bought it. I found your videos and instantly subscribed and have been
@ramble_shamble
@ramble_shamble Жыл бұрын
Why is this your only video!? It has been the only helpful one I found on the topic. Thank you
@Xenthorx
@Xenthorx 8 жыл бұрын
2016, and you use fbx2011, that's when i realised you were God-like: subscribed!
@Smokinz
@Smokinz 2 жыл бұрын
Your video was very helpful, I'm still learning and getting the hang of it still. I'm into House and EDM. I look forward to seeing more of your
@ank9430
@ank9430 Жыл бұрын
Seriously saved me a lot of trouble with importing some animations into Unreal... Awesome work!
@regixy3982
@regixy3982 4 жыл бұрын
Thanks a lot, man. I had a problem where my animation was floating after I exported it to Unity. After exporting the animation baked into the rig, the problem was fixed. Great tutorial !!!
@YouTubsel
@YouTubsel 7 жыл бұрын
Dude, I think you just solved a few very crucial blindspots I still had in my pipeline. Thank you very much. You rock!!! :D
@osmankoroma67
@osmankoroma67 2 жыл бұрын
It’s totally worth learning new skills cause then you get excited and confident to create
@TheREALSisko
@TheREALSisko 8 жыл бұрын
Excellent tutorial man! One of the better ones I've found on youtube. Keep it up! Was sorry to see this was your only video!
@xeli8526
@xeli8526 3 жыл бұрын
Very Good! Best i have seen yet, even it is from 2016. Thank U!!!
@aleahmarieagocoy9864
@aleahmarieagocoy9864 2 жыл бұрын
Am Just Impressed About Your TeacNice tutorialng Way About Daw Its Really HelpFull For Begginer Just Like Love From India Tamil Nadu ...
@insaneGG1
@insaneGG1 Жыл бұрын
finally i've found a great tutorial on the subject thanks alot mate!
@trevonpowell2614
@trevonpowell2614 2 жыл бұрын
I fucking love you mate!! I saw a lot of videos for soft but tNice tutorials one is handsdown the best one! Love how your super calm and really take
@srgaming1028
@srgaming1028 3 жыл бұрын
Nice Tutorial.Usefull even after years
@mahendranaidoo5048
@mahendranaidoo5048 4 жыл бұрын
What a great video, Ive been looking for something like this for ages. Thank you, so much! Please make more videos!
@cremdandaguhay540
@cremdandaguhay540 2 жыл бұрын
Best soft soft Introduction Ever!!
@kiranpandit3309
@kiranpandit3309 2 жыл бұрын
You train so well! It's like you comprehend my tempo...
@rock4u77
@rock4u77 7 жыл бұрын
This video saved my ass, thank you, my friend.
@haiderjaveed2343
@haiderjaveed2343 2 жыл бұрын
Thank you for tNice tutorials very clear and concise tutorial. Look forward to more videos from u
@dancy166940
@dancy166940 8 жыл бұрын
Very well done, one of the best tutorial videos I've seen.
@yavuzvolkankutucu5661
@yavuzvolkankutucu5661 4 жыл бұрын
This is the best tutorial for this topic, very well done! Thank you!
@BlessedBrown100
@BlessedBrown100 2 жыл бұрын
Bro, you're a great teacher and explainer! Thank you for tNice tutorials tutorial!
@pedroazart
@pedroazart 2 жыл бұрын
I've been watcNice tutorialng tNice tutorials and you inspired to try to make soft so I thank you
@ItsTheJackpot
@ItsTheJackpot 7 жыл бұрын
You should really make more content. I really enjoy the way you explain things, shame you only have one video!
@johnhio1843
@johnhio1843 8 жыл бұрын
Thanks for taking the time to put this together, really helpful.
@gzite
@gzite 8 жыл бұрын
Thank you so much man!!! very well explained!!
@sherriandara2699
@sherriandara2699 8 жыл бұрын
haha... I just love his furious action! I am finding it hard to listening, because I keep having to rewind it I am laughing so hard. Thanks for the tutorial... very helpful!
@wolfsch
@wolfsch 4 жыл бұрын
This is amazing and exactly what I needed! thx a bunch for making this!
@ADDMOTIVATION7
@ADDMOTIVATION7 2 жыл бұрын
Thank you so much! TNice tutorials video helped produce fire soft thanks bro❤️
@aq2kamisama
@aq2kamisama 8 жыл бұрын
thank you so much ,learned from you video really quick please Do more videos! Your stuff is really gooD!
@alexandrealex151
@alexandrealex151 2 жыл бұрын
you have about the software. I personally enjoy learning so it was a little bit easier to do it over ti. But you’ll get there brother
@tugunpeter6856
@tugunpeter6856 2 жыл бұрын
up to now. Your soft is great too!
@BankOfFacts
@BankOfFacts 2 жыл бұрын
THANK YOU!!! You have no idea how much tNice tutorials video helps!
@raymondsinclair4
@raymondsinclair4 5 жыл бұрын
what about if you just want to export and ball with a nurbs circle as its movement
@thetycoony
@thetycoony 5 жыл бұрын
A brilliant tutorial, really appreciated the info, so sad its the only one on your channel
@legacythegame
@legacythegame 8 жыл бұрын
This is a great tutorial, also the animation is really great too
@TheDrodder
@TheDrodder 8 жыл бұрын
Thank you soooo much man! very helpful. Yah, I was also lookin into blendshape functions but this is great.
@loganasaurusrex8246
@loganasaurusrex8246 6 жыл бұрын
I’m actually looking for blendshapes function too, if you found something could you send me a link?
@hiepriot2597
@hiepriot2597 2 жыл бұрын
you are so helfull man god bless you love from india
@jamesjaguar8734
@jamesjaguar8734 8 жыл бұрын
Thank you so much for this fantastic tutorial.
@boizgeorge5784
@boizgeorge5784 2 жыл бұрын
Helped A Lot! Thanks!
@loreleipepi3389
@loreleipepi3389 8 жыл бұрын
Excellent tutorial! Thanks!
@PatrickFaith
@PatrickFaith 8 жыл бұрын
Excellent walk through, thanks much.
@corptewl
@corptewl 7 жыл бұрын
Thank you so much for making this it has helped me so much
@hugodalben1738
@hugodalben1738 6 жыл бұрын
can I export blendshapes rigs too in fbx?
@emile4395
@emile4395 4 жыл бұрын
I know this was asked a whole ago, but maybe someone has the same question, so: yes you can. you can access and animate them via the ispector in unity
@lulyz419
@lulyz419 4 жыл бұрын
Thank you! this really helped
@lykigos
@lykigos 8 жыл бұрын
fantastic tutorial, thank you man
@PURPLE_SHADE_SMOOTHIE
@PURPLE_SHADE_SMOOTHIE 7 жыл бұрын
What is that ripping sound in the background at time 17:10??
@tirkdiamond
@tirkdiamond 7 жыл бұрын
Thank you so much! You saved my life! ...or at least my sanity! I was trying for a week to do that! (Yeah, I'm obviously a beginner!)
@Sillymonkeies
@Sillymonkeies 5 жыл бұрын
Love this tutorial!
@justineee8165
@justineee8165 2 жыл бұрын
Thank you for tNice tutorials! I've been trying to figure the software out on my own for a wNice tutorialle, and it's horribly confusing. TNice tutorials is the only guide video
@YuYunaArt
@YuYunaArt 5 жыл бұрын
That solved my Problem! Thanks a Bunch!
@duyenng.5741
@duyenng.5741 8 жыл бұрын
thank you so much. Clear explaination.
@akwayIn
@akwayIn 2 жыл бұрын
Could you please advice how to get the full version and the evms!
@slavemandog
@slavemandog 8 жыл бұрын
An easier way to do this by method 2, is to: 1) Work only on the maya file in wich you have all the animation 2) Select the main mesh and the joints and then export the Main.fbx without animation (tip. by select by tipe + shift mesh) 3) Then Edit / keys / bake simulation 4) Go defining the frame rate of every especific action (ex. Attack, deffend, jump, etc) 5) Re-bake (by the previous way), and then with the joints and the mesh selected, just click now "export selection" and this time with the animation checkbox on. 6) Name your file as in this video: "Main@jump/attack/deffend/etc.fbx" 7) Continue doing this till you finish all the actions. WHY ALL THIS? BECAUSE MANY TIMES, IF YOU RE OPEN AN FBX FILE JUST TO CLEAN THE FILE, IT MAY HAVE DATA LOSE OR RE-SCALE THE MESH, SO IN UNITY NO MATTER HOW MANY TIMES YOU CRY, THE MESH WONT OBEY THE ANIMATIONS (T_T) THANKS FOR THE VIDEO :)
@wajdyf
@wajdyf 7 жыл бұрын
Method 2 is for a typical game production pipeline where you have multiple animators , so having 1 maya file is unrealistic
@haorane3172
@haorane3172 2 жыл бұрын
In The setup thank you so much!
@alexgabriel2591
@alexgabriel2591 2 жыл бұрын
the blendshape information is export in the second method too?
@girishkario
@girishkario 2 жыл бұрын
Your so detailed ! SUBBED
@REZAsys2
@REZAsys2 4 жыл бұрын
Awesome !
@Kirin122
@Kirin122 7 жыл бұрын
I hope you see this. I have a problem. I am doing the second method but im having problems when i have blend shapes and for example, animation 10 need to use a blend shape that baunces hears of my char. I tried making aditional join and connecting it to blend shape and then animation join but when i import it to unity it wont connect joint to blend shape animation. Tried bunch of different thing with no success. The only way is to export it in method 1, and then it works. Do you know a solution for that or is there a solution ?
@YouTubsel
@YouTubsel 7 жыл бұрын
I think you might need to set up a script that reads out the values from your additional joint and hook them up to your blendshape slider in Unity. If you aren't keying the blendshape values directly then Unity probably doesn't recognise the connection between the joint values and your blendshape morphs.
@lCaKeSl
@lCaKeSl 7 жыл бұрын
Hey, great tutorial! When I export my FBX it says it can't export constraints unless I turn that option on. Only problem is I can't turn that option on if I don't have Animation also turned on. Do you rig without any constraints??
@Daniel-qt5ib
@Daniel-qt5ib 4 жыл бұрын
_3 years later_ - Hey uh... did you ever find a fix for this, or another way of exporting animations? I just hit this problem.
@animatorgamedev179
@animatorgamedev179 4 жыл бұрын
​@@Daniel-qt5ib Hey, Unity doesn't accept constraints on controls as far as I'm aware. You need to skin the meshes to joints for Unity to read it. If you want a joint to be driven by another, it needs to be a child of the driving joints (further down the hierarchy). You'd be able to drive it through code though if you have that in your toolset.
@O_Mercurial
@O_Mercurial 8 жыл бұрын
Question... How do you put the frying pan in the guy's hand in Unity? I'm making a college project in Unity and all I need to figure out is that. I need to put a gun in a guy's hand, or a knife, something like that.
@animatorgamedev179
@animatorgamedev179 8 жыл бұрын
Hey, you simply middle mouse drag your weapon object under the hand bone in the hierarchy in Unity. The weapon will then move with the character.
@O_Mercurial
@O_Mercurial 8 жыл бұрын
Lovely. Thanks for your time, friend. :)
@defonten
@defonten 7 жыл бұрын
Thanks for cool tutorial man!
@leverite6127
@leverite6127 2 жыл бұрын
there! Thanks a lot for the help, I'm going to subscribe to your channel and keep up with all the videos!
@ChinesePablo
@ChinesePablo 2 жыл бұрын
wonderful
@PELAYO1001
@PELAYO1001 5 жыл бұрын
NICE! Thank u bro
@chennaibills1977
@chennaibills1977 7 жыл бұрын
Hi animator friends, i have an issue ; iam not able to play the facial blendshape animation (which is with base character.fbx. ie mesh and bones with facial animtn in bind pose) ) and body animation (which is bodyanimation.fbx. ie bones with body animation without mesh) in unity. seems two different 'Take001' cannot be attached and played at the same time. plz guide me
@chennaibills1977
@chennaibills1977 7 жыл бұрын
hi guys every maya to unity tutorial i see here in youtube skipping the linking animation ie doesnt seem to show about step by step of how to create 'animation controller then linking it to rig in unity. iam just struggling to attach or link animation(only skeletons with animation information) to rig (skinned character model) in unity.... ! anyone please help me
@nurrahmahasm5169
@nurrahmahasm5169 3 жыл бұрын
like how do u begin? how u put that abraham lincoln there? teach me please
@indianeinstein1978
@indianeinstein1978 7 жыл бұрын
hi, i did the same way you did from maya to unity. but not able to understand the last part which is attaching the animation skeleton file i to the rig(without keyframes) n the unity ....? can you plz guide me on that..? is there any same naming needed?
@juanelox1212
@juanelox1212 4 жыл бұрын
How can I do this if I have a local rig for facial animations?
@jagotato
@jagotato 4 жыл бұрын
Do I have to animate in animation layers? How should I do the animations?, one project of maya per animation? I have no idea, please help!!
@karenthierry3353
@karenthierry3353 7 жыл бұрын
Thanks soooo much for this tuto !
@franciscomendoza6507
@franciscomendoza6507 6 жыл бұрын
Liked the Tut!... character joints, controls, and else... can be done any way? make that one tutorial... and the one for the controls that calls the animation ;) will be pleasured!
@lenaverstappen6270
@lenaverstappen6270 7 жыл бұрын
Thanks for the helpful tutorial! I'm having a problem that I'm wondering if you might be able to help me with? When I export to FBX the skinned mesh disappears? Any idea what I might be doing wrong here?
@AllanRosd
@AllanRosd 8 жыл бұрын
thank you so much for this!
@vedanthmeyyappan9147
@vedanthmeyyappan9147 2 жыл бұрын
Never created a soft ever. Not one. I've watched dozens of videos lately and have learned all kinds of interesting stuff about mic
@jonathandavid8208
@jonathandavid8208 2 жыл бұрын
version fine? Also are the extra plug-ins worth the extra $100?
@Zuntrix
@Zuntrix 7 жыл бұрын
Will updating the skinning on the model file also translate to the animation clips?
@TammyJerkChicken
@TammyJerkChicken 5 жыл бұрын
Do you know if this is the same with UE4?
@ItsTheJackpot
@ItsTheJackpot 7 жыл бұрын
I am very new to modelling and 3D animation. Where the heck did he get that thing from with which he swings around?
@nightknight7208
@nightknight7208 7 жыл бұрын
Noob here.. I've managed to get the animations to show up in Unity when looking at the inspector panel, but when I actually drag the animation into unity it doesn't animate, it's just the model itself without animation. I tried dragging the Take001 onto the model but nothing happened. I then tried adding an animation component to the model and dragged the Take001 into the animation field and ensured play automatically and the box next to animation were both ticked to no avail.
@nightknight7208
@nightknight7208 7 жыл бұрын
... Huh. Sorted, but for anyone having the same issue, I don't know exactly what I did but eventually I got an error saying the animation needed to be legacy. The option on the Take 001 itself was grayed out, but on the parent model you go into debug mode in the inspector pane and you can set the animation to legacy within there.
@akshaybeem
@akshaybeem 8 жыл бұрын
will it be good to animate gun in maya or is it better to do in unity ? and if maya then how to import the animation with hand model .. thank you :)
@Blender3D_Specialist
@Blender3D_Specialist 7 жыл бұрын
Hi AnimatorGameDev, please show or guide me about how to export blendshapes in #Method 2..
@nabarunroy998
@nabarunroy998 7 жыл бұрын
I got a warning saying : 468 attributes had complex animation. Complex animation was exported as baked curves. (14040 evaluations done) What does that mean? Moreover baking all animations to bones increases the file size too much.
@jetski4829
@jetski4829 2 жыл бұрын
SA. I opened. My eyes hurt. Too many buttons. Don't know what to do. Closed my soft.
@loganasaurusrex8246
@loganasaurusrex8246 6 жыл бұрын
Hi, is there any way to incorporate blendshapes into the second method? If there is please tell me how or send me a link, thanks
@Snowmanzz
@Snowmanzz 7 жыл бұрын
when i do method 2 and export all i get a shit load of errors and warnings, dont does that happen?
@belenromero5047
@belenromero5047 7 жыл бұрын
I'm having trouble importing an animated elephant head (in Maya the elephant's animation looks smooth but in unity the animation looks really stiff, it's just the head that manages to move but not the gestures) I think the animator used blend shapes. What does he have to consider when exporting to fbx?
@loganasaurusrex8246
@loganasaurusrex8246 6 жыл бұрын
I am actually going to use the second method, if you found any way to incorporate blendshapes into it, it would be great if you could send me a link
@VirlIn_VH
@VirlIn_VH 2 жыл бұрын
Try to see soft design , composing and setuping as three seperate tNice tutorialngs to focus on and it might will make more sense
@Supernova12034
@Supernova12034 6 жыл бұрын
I like how you didnt actually put the animation in the scene and see if it works in game.
@marcusharris3599
@marcusharris3599 7 жыл бұрын
hey i was just wondering did you use a referenced in the model on the animation file or did you do the animations without referencing in the model?
@Neburia
@Neburia 8 жыл бұрын
nice work, thank you, it will be usefull for me! :D
@nganhoang764
@nganhoang764 6 жыл бұрын
it's so helful, Thanks alot
@rimateng2484
@rimateng2484 7 жыл бұрын
hi, great tutorial. just one little question, is it possible to export baked vertex animation from may to unity? like baking blendshapes and deformers into your mesh and export to unity, or you have to create joints for all the deformations?
@tiagosousa5278
@tiagosousa5278 5 жыл бұрын
found out? had that question myself
@OveAlejandro
@OveAlejandro 2 жыл бұрын
Thanx you so much!
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