Maya Tutorial - Baking Deformation-based Animations into A Mesh

  Рет қаралды 26,509

Sam Rosser

Sam Rosser

Күн бұрын

This video quickly discusses how to bake deformers into a mesh using Blend Shapes. From there, the FBX can be used in engine!

Пікірлер: 36
@gloriousrobotbunny3275
@gloriousrobotbunny3275 Жыл бұрын
you just saved a 2nd semester animation project less than a week before due date thank you so much my hero :D
@ikerclon
@ikerclon 5 жыл бұрын
One of the few problems of baking deformations into blendshapes is that the complex trajectories that the vertices follow in Maya become linear when converting to shapes. Just several days ago Keenan Woodall release 'Deform', a set of deformers for Unity that mimic the ones you can find in your favourite 3D package. 'Bend' is supported as well; not to be translated from Maya but to be built from scratch in Unity. It could be a nice complement to the technique told in this video.
@opsxp23
@opsxp23 Жыл бұрын
Thank you sir!!! Still useful after 4 years.
@amirhoushmand9520
@amirhoushmand9520 4 жыл бұрын
Saved my life , now I wont kill myself after seeing this tuturiL
@sophanimate
@sophanimate 4 жыл бұрын
Thanks so much for this been trying to work this out for ages!
@kihkih-vz2hz
@kihkih-vz2hz 2 жыл бұрын
thx you so much ! I have spend a whole night for this , help me a lot 👍🏻
@RareTutorials
@RareTutorials 6 жыл бұрын
Very Helpful. Thanks been looking for a way to bring my lattice deformations to unity.
@BadVoodooMon
@BadVoodooMon 6 жыл бұрын
Glad this helped!!
@ParichayJadhavSINCE1996
@ParichayJadhavSINCE1996 2 жыл бұрын
this was a problem solver been looking around for the solution for such an issue thank you so muchh
@torahhorse
@torahhorse 5 жыл бұрын
thanks for the straightforward explainer!!
Жыл бұрын
very helpful great tutorial
@Grace111419
@Grace111419 Жыл бұрын
super helpful tutorial ty!
@reptilianhuntress9968
@reptilianhuntress9968 2 жыл бұрын
Thanks man, you're a life saver
@ohsharon94
@ohsharon94 4 жыл бұрын
Thanks for the tutorial! Much appreciated~!
@adclubbatch16
@adclubbatch16 4 жыл бұрын
very useful thanks
@20mi
@20mi 2 жыл бұрын
A lot of usefull trick. Thank you so much
@FrankTheTank-ie5ic
@FrankTheTank-ie5ic 2 жыл бұрын
Thx buddy you saved my ass
@derernstzunehmendeheimwerker
@derernstzunehmendeheimwerker 5 жыл бұрын
nice tutorial man
@MisterTurkilton
@MisterTurkilton 5 жыл бұрын
Thank you so much, helped me alot! :)
@vigneshhariharan9687
@vigneshhariharan9687 5 жыл бұрын
Thanks Man!. This helped me a lot:)
@BadVoodooMon
@BadVoodooMon 5 жыл бұрын
I'm glad to hear this is still of use! You're welcome :)
@hsulu4573
@hsulu4573 3 жыл бұрын
thank you
@thesdfable
@thesdfable 4 жыл бұрын
omg thank you!
@FurkanWahab
@FurkanWahab 3 жыл бұрын
Thanks for sharing, I wanted to know, what should we do with in-between blend shapes, because in my case they are not working in unity.
@kwamefrancis2912
@kwamefrancis2912 Жыл бұрын
I followed this exactly and my fbx won't export with the blend shape animation. What am I doing wrong?
@dwainehiggins4451
@dwainehiggins4451 4 жыл бұрын
How can you export the mesh and blend animation clip separately and have it work in Unity? I’ve been able to get this to work with the standard fbx export but not when I separate the mesh from the animation with the game exporter :(
@MrShroombot
@MrShroombot Жыл бұрын
How would you do this with a snake following along a curve motion path with a lattice deformer? Thanks.
@Miketulli8
@Miketulli8 4 жыл бұрын
New to Maya, sorry if this is a dumb question - does this increase or decrease the number of influences per vertex, I know Unity can only handle 4?
@juanelox1212
@juanelox1212 4 жыл бұрын
Can i do this with a skeleton animated rig but with local rigging? Which means i've added blendshapes to the main character, and these are animated via joints as well... How could i approach this?
@user-bw7td8ou1l
@user-bw7td8ou1l Жыл бұрын
motion path flow path object lattice how to bake
@mnabeel9947
@mnabeel9947 5 жыл бұрын
hey can you help me out, i am not able to export animation and blendshapes from maya to unity i have followed all your steps but not able to export facial animation, joints animation do work.
@zoujingxiang6167
@zoujingxiang6167 4 жыл бұрын
Thank you, can you tell me how can export a animation made by blend tool(in deform as well).
@javiermonto5108
@javiermonto5108 5 жыл бұрын
I can`t see the keyframes on the timeline if I use the shape editor¿?
@thesdfable
@thesdfable 4 жыл бұрын
yeah I had the same issue. for some reason it doesn't work if you use the shape editor. Just do it from Animation - Deform> Blend Shape
@nicolasportu
@nicolasportu 5 жыл бұрын
ok, but the real magic is how to import the blendshapes and use it in Unity. If you bake it, there is only an animation...
@luhsu5337
@luhsu5337 3 жыл бұрын
thank you...
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