Maya Tutorial - Creating Dynamic Hair Driven Joint Chains HD by 3dmotive

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Edge-CGI 3D Tutorials and more!

Edge-CGI 3D Tutorials and more!

Күн бұрын

Пікірлер: 44
@Domzdream
@Domzdream 4 жыл бұрын
This is so great!!! I’m having an awesome journey into re-learning maya again. Haven’t animated in maya since 2004.
@나나-o8d
@나나-o8d Жыл бұрын
you saved my life
@Alan_Planells
@Alan_Planells 9 жыл бұрын
Thanks for the tutorial!!! Can you explain how to make the joint chain and how to link it to the plane/solid and make the slider to move the curtain?
@EarthisaCylinder
@EarthisaCylinder 8 жыл бұрын
Look on the internet about setDrivenKeys. Other way would be to translate those root joints with an expression based on percentage. many ways lead to rome
@nestorcolt
@nestorcolt 7 жыл бұрын
or just make a rigging course first
@lex945
@lex945 4 жыл бұрын
great tutorial
@danielspagnol1370
@danielspagnol1370 6 жыл бұрын
thanks, very helpful, however how do you deal with COLLISIONS with other objects?
@62cky4powerthirst
@62cky4powerthirst Жыл бұрын
Did you ever figure it out?
@danielspagnol1370
@danielspagnol1370 Жыл бұрын
@@62cky4powerthirst you can add a piece of geometry as a collider. just select the mesh and then go to nCloth and click Create Passive Collider.
@62cky4powerthirst
@62cky4powerthirst Жыл бұрын
@@danielspagnol1370 Perfect, thank you
@BakaNimate
@BakaNimate 7 жыл бұрын
Amazing tut but you are not showing us the main part of this working. How did you make the RIG? nHair curves on IK handle spine aren't something new! Can you please let me know how did you make the rig?
@kierandelaney4882
@kierandelaney4882 7 жыл бұрын
You could set up Set Driven Keys or, write an expression that says something along the lines of: curtain_1_Loc.translateX = 0.5 * curtain_2_Loc.translateX; curtain_2_Loc.translateX = 0.5 * curtain_2_Loc.translateX; You're also going to need `getAttr` in there before the ...translateX parts, to ensure it's retrieving the current translateX values of each Locator. Then parent the first joint in each chain to their respective locators... I haven't actually tested this, so it probably won't work; and my math at this time of day is pretty bad, so don't copy that word for word...but it's how I'd start, and you get the gist I'm sure.
@bmd_videos
@bmd_videos 7 ай бұрын
​@@kierandelaney4882make a video
@atxada2072
@atxada2072 3 жыл бұрын
well explained! thank youu sir :)
@MDRaei_
@MDRaei_ 4 жыл бұрын
thanks for the tutorial!
@stever73
@stever73 6 жыл бұрын
Great tutorial, but what if your joint chain isn't connected through an SDK? What do I select to move the "base" that it's hanging from to make it swing?
@inkman002
@inkman002 3 жыл бұрын
I know its 2yr old question, maybe i can help someone else though. The answer is simple just use the second joint down from the root joint. This way the root is free to move in space.
@lucarionite6538
@lucarionite6538 2 жыл бұрын
Does it also have a collusion option? Like to prevent a scarf from going through a shoulder? Or is there a way to set keys to avoid it?
@62cky4powerthirst
@62cky4powerthirst Жыл бұрын
did you ever figure it out?
@lucarionite6538
@lucarionite6538 Жыл бұрын
@Krobbkag Destroyer Of Worlds no 😅 I just created a normal joint for my scarf and animated it like it's an extra limb to my character. There's probably a step I missed somewhere, but I'm no longer using Maya at the moment (it's a bit pricy now). I hope Blender has something similar, so I may still be able to learn it.
@62cky4powerthirst
@62cky4powerthirst Жыл бұрын
@@lucarionite6538 Thank you for the responce, I actually got a good responce below saying to select the mesh, go to FX, nCloth, and click Create Passive Collider
@duyvu3947
@duyvu3947 7 жыл бұрын
how can i make natural collision with other objects after using dynamic joint hair?
@k-cg4927
@k-cg4927 7 жыл бұрын
thank you......I think it could be done easier by using Bone tools.
@luciger_globus
@luciger_globus 6 жыл бұрын
Hi there would you mind commenting a little more on what you mean by bone tools?
@TheCosmicRabbit
@TheCosmicRabbit 9 жыл бұрын
what about mesh fur or hair? me and my other half are learning together how make 3d stuff since both really like animals i always have trouble with fur.
@Alfred_Yusheng
@Alfred_Yusheng 9 жыл бұрын
nice
@reniferZiolo
@reniferZiolo 7 жыл бұрын
exactly- how does the the rig work? is it like set driven key or sth more advanced?
@reniferZiolo
@reniferZiolo 7 жыл бұрын
ok i resolved it, thanks anyway
@sergiopalacios3665
@sergiopalacios3665 7 жыл бұрын
Did you guess how it works? Will be great if you could explain to us. Or maybe you could do a short tutorial in your channel? I´m very interested to know it :)
@sergiopalacios3665
@sergiopalacios3665 7 жыл бұрын
ok no worries. I solved with set driven key. thanks anyway
@JoeMendoza83
@JoeMendoza83 7 жыл бұрын
How did you resolve this? I can't figure out how the set driven key rig works.
@reniferZiolo
@reniferZiolo 7 жыл бұрын
Sergio Palacios So did i, sorry didnt see your comments
@HDBirdy
@HDBirdy 7 жыл бұрын
how do you make those joints change colour?
@kierandelaney4882
@kierandelaney4882 7 жыл бұрын
select the joint, go to Display, Drawing Overrides, Enable Overrides, and change display colour at the bottom :) From your local friendly Rigger
@lesan001
@lesan001 9 жыл бұрын
nice, could totally use this to make floppy ears.
@Rinka17
@Rinka17 5 жыл бұрын
why i failed use this tutorial ? not same !
@Matthew-wi2in
@Matthew-wi2in Жыл бұрын
Klein Make Learn Good
@3dperson26
@3dperson26 2 жыл бұрын
Does anyone know how to do this in 3ds max? T_T
@TheCosmicRabbit
@TheCosmicRabbit 9 жыл бұрын
i'm going to sound like loser but you have to learn 3d meshing for Seconedlife if you wanna make objects mesh rigging its pain the ass.
@Hakuru15
@Hakuru15 6 жыл бұрын
would this be the same for solid objects like for example car keys?
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