Maya 2017 !!!! MASH Tank tread tutorial

  Рет қаралды 42,961

Maya Guy

Maya Guy

Күн бұрын

Пікірлер: 61
@camilavignoni1600
@camilavignoni1600 2 жыл бұрын
yes there are a lot of tank tread tutorials, but i watched a few more and this is the one that worked the best! thank you!
@luthfihisyam3222
@luthfihisyam3222 2 жыл бұрын
do you have the treads models link?
@bigdamnhero2297
@bigdamnhero2297 Жыл бұрын
Question would this work inside a game engine if the simulation is baked onto the geometry?
@MayaGuytutorials
@MayaGuytutorials Жыл бұрын
yes!
@SUSSYMEMES
@SUSSYMEMES 4 жыл бұрын
I follow the steps to the letter and the mash duplicator always screw up, they are never oriented the right way and wont duplicate around the curve, no idea whats wrong with it
@nitishmishra191
@nitishmishra191 4 жыл бұрын
How to rig this using mash
@listenjy
@listenjy 6 жыл бұрын
Anyway, if the aim curve goes into the middle child, is it meaningful to create the aim curve?
@Meany747
@Meany747 6 жыл бұрын
Hi Maya Guy! I've followed this tutorial with a bit of reading and have successfully made the mash work for some treads in Maya, although I am running into an issue when trying to export the animation/meshes and get them into Unity. As soon as I use the Bake Instancer Tool and hit Bake Animation, my treads to and stick outwards, with the connectors facing towards the guide curve and not towards the next tread. The only thing the Bake Instancer mentions is that my Object rotations are not 0,0,0, even if I zero them and then freeze them. So the end result is a tank tread that has treads floating parallel around the curve after baking
@MayaGuytutorials
@MayaGuytutorials 6 жыл бұрын
Hi, have you tried converting the instance to a repro mesh and then trying to create an alembic cache instead? also if freezing isn't working try 'bake pivot'. The alembic should work though.
@Meany747
@Meany747 6 жыл бұрын
@@MayaGuytutorials Thanks a bunch I'll see if that works for me.
@MayaGuytutorials
@MayaGuytutorials 6 жыл бұрын
@@Meany747 no worries, I know that alembic works in Unity, so just select your repro mesh in maya, export to alembic and import that into unity. That tutorial is pretty old now, so I will try and do a more relevant one soon. Work is a bit mental at the moment.
@nigelsmith7717
@nigelsmith7717 7 жыл бұрын
My mesh doesn't align with the curve ...its always off...how to fix?
@princealhasan1339
@princealhasan1339 6 жыл бұрын
just you should rotate it like he does
@jimlonghurst4577
@jimlonghurst4577 3 жыл бұрын
Do you know how to slow down the animation speed over time? E.g I want the tracks to run at full speed, then slow down to a stop. Simply key framing the speed attribute is giving me weird results. (popping on and off, e.t.c). Even adding a time warp gives unexpected results.
@n4s98
@n4s98 5 жыл бұрын
how did you draw the two curves first?
@int16_t
@int16_t 6 жыл бұрын
How about a ncloth material turorial
@kingdeanvfx
@kingdeanvfx 4 жыл бұрын
GOAT. thank you
@GymN3D
@GymN3D 5 жыл бұрын
maybe i am doing something wrong but it does not at all, when i assign the curve my piece is rotated in a different way, it does not fully fill the curve and it's offseted to the curve even if i froze all the transformation
@MayaGuytutorials
@MayaGuytutorials 5 жыл бұрын
Watch my more recent Tutorial for Maya 2018 onwards kzbin.info/www/bejne/f5uUeaNrqt2NjrM
@pointingridgebackproductio837
@pointingridgebackproductio837 3 жыл бұрын
If you don't want the track to break when you rotate it, group the two curves together, NOT parent as the tutorial says. Rotate on the group and it wont break.
@keithyakouboff8755
@keithyakouboff8755 6 жыл бұрын
Sweet. Love your tutes man. Keep on tutin'.
@texflick1011
@texflick1011 7 жыл бұрын
How would I make the tracks stand still and move? I'm doing this for a game and it needs to be a "static" animation, so it moves it did in the video but doesn't progress forward.
@kathrinbrock8768
@kathrinbrock8768 7 жыл бұрын
Hi Phil ! Thanks, I also have a problem trying to rotate the tank tread as a whole, under a parent. The treads seem to rotate like at 3:15. Any idea how I could achieve this?
@kathrinbrock8768
@kathrinbrock8768 7 жыл бұрын
Like, whenever I try to change the direction of the tank the treads go up on their sides
@kathrinbrock8768
@kathrinbrock8768 7 жыл бұрын
I successfully added a transform node controller which can change the orientation of the track MASH, but whenever I parent the controller to the tank body or orientConstrain it, it doesn't affect the MASH. And if I set the controller directly to be the tank bodies transform it also doesn't work for some reason
@sapirtzur4068
@sapirtzur4068 6 жыл бұрын
how do i fix overlapping pieces?
@generalk9947
@generalk9947 5 жыл бұрын
You need to start from the very beginning
@joed6850
@joed6850 7 жыл бұрын
Impressive! I don't know if you use Arnold Renderer, but I've been looking for an Arnold guide to render similar to Maya's Vector render (such as black lines where a polygon has hard edges, not just the plain wireframe rendering around all poly faces, and not a cell shader). Any help would be greatly appreciated.
@Ronoldgert
@Ronoldgert 5 жыл бұрын
I wish the wire tool would still work for this
@MayaGuytutorials
@MayaGuytutorials 5 жыл бұрын
Check out my latest updated tank tread tutorial. It's much simpler now
@daljinskoo
@daljinskoo 7 жыл бұрын
can you rig this so the animation speed is controlled by the translation of the curve ? and if yes how ? :D
@kathrinbrock8768
@kathrinbrock8768 7 жыл бұрын
how do you drag'n'drop the middle curve into the mash editor input curve ? I can't for the life of me work out how to do that.
@MayaGuytutorials
@MayaGuytutorials 7 жыл бұрын
HI, just 'middle mouse' drag form the outliner into the slot
@rajehalrajeh639
@rajehalrajeh639 6 жыл бұрын
Hi phil! just I have a problem with this method. Once I use the mash tool, the tread generates the copies of the original tread outside the nurb curve. and the tread pieces go in a different way. they do not stick to the nurb
@keithyakouboff8755
@keithyakouboff8755 6 жыл бұрын
Is the central axis of your master tread poly at its geometric center? I also froze transforms before I distributed along the curve.
@kaidkyoung4298
@kaidkyoung4298 6 жыл бұрын
so how did u animated the track???
@drumsofberk
@drumsofberk 5 жыл бұрын
If you see on the timeline, he used keyframes. To place a keyframe, press "S" with the object selected.
@mikhailkonstantin9927
@mikhailkonstantin9927 6 жыл бұрын
i used to watch this tutorial ! how it changed ! !!!
@leecaste
@leecaste 7 жыл бұрын
Will you update to maya 2018 when it's released in a couple months?...
@MayaGuytutorials
@MayaGuytutorials 7 жыл бұрын
Yes
@MintyMan
@MintyMan 7 жыл бұрын
this is epic! where did you mainly learn how to use maya?
@warriormaddy420
@warriormaddy420 Жыл бұрын
Thankyou
@mustafaozturk3343
@mustafaozturk3343 6 жыл бұрын
Is it possible to export this to Unity?
@MayaGuytutorials
@MayaGuytutorials 6 жыл бұрын
Not sure, havent tried. Thanks
@mustafaozturk3343
@mustafaozturk3343 6 жыл бұрын
I did it. After finishing your tutorial all I need to do was: -Select Utilities/Switch MASH geometry type and after creating instance -MASH / Utilities / Bake Instancer to Objects And it works like a charm. Thank you for doing this tutorial.
@mustafaozturk3343
@mustafaozturk3343 6 жыл бұрын
I did it. After finishing your tutorial all I need to do was: -Select Utilities/Switch MASH geometry type and after creating instance -MASH / Utilities / Bake Instancer to Objects And it works like a charm. Thank you for doing this tutorial.
@mustafaozturk3343
@mustafaozturk3343 6 жыл бұрын
I did it. After finishing your tutorial all I need to do was: -Select Utilities/Switch MASH geometry type and after creating instance -MASH / Utilities / Bake Instancer to Objects And it works like a charm. Thank you for doing this tutorial.
@SandroSanakoti
@SandroSanakoti 7 жыл бұрын
Congratulations:)
@jquintero462
@jquintero462 2 жыл бұрын
Did not work for me
@MayaGuytutorials
@MayaGuytutorials 2 жыл бұрын
I will go over how to do this in an updated video soon, probably within Bifrost for Maya .
@nigelsmith7717
@nigelsmith7717 7 жыл бұрын
got it!!
@Aldeveron
@Aldeveron 7 жыл бұрын
how did you fix?
@Patryk2346
@Patryk2346 7 жыл бұрын
I am having a problem with my tracks where they are weirdly rotated and behave erratically until I disable rotation on the curve MASH. I made a thread on the forums about it: forums.autodesk.com/t5/maya-dynamics/mash-curve-acting-weirdly-with-my-tank-tracks-in-maya-2017-help/td-p/7067255 Would you have any idea on how to fix this? Thanks for your time.
@MayaGuytutorials
@MayaGuytutorials 7 жыл бұрын
Hey man, I have viewed your video. Try putting the original track piece to the center of the origin. Snap it to the middle of the grid basically - then freeze the transforms and start the MASH network again.
@Patryk2346
@Patryk2346 7 жыл бұрын
Hey. Thanks for the quick answer. I moved both pieces to the origin point of the scene then did Modify > Freeze Transformations but it's still not working. The pieces still rotate on their own in the wrong way and do not allow me to change them the moment they become a MASH network even through MASH settings. i.imgur.com/geJNDC7.png
@MayaGuytutorials
@MayaGuytutorials 7 жыл бұрын
Un-hide your original mesh and rotate it. You see mine is actually sticking up in the Y axis. try rotating your original model and watch the mash network update.
@Patryk2346
@Patryk2346 7 жыл бұрын
After 4 months of eternal struggles in 2 different 3D modelling software you are the man that saved me in the end, because it works. Honestly mate I don't know how to thank you. I am eternally grateful. After twitching around with all the axis back and forth I eventually managed to set it up properly. Thank you, thank you, thank you!
@MayaGuytutorials
@MayaGuytutorials 7 жыл бұрын
Fantastic !!! really happy for you dude - now - FILE - SAVE !!!
@generalk9947
@generalk9947 5 жыл бұрын
It’s not clear
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