Metroid Prime Remastered with Ray Tracing

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Mechaghostman2

Mechaghostman2

Күн бұрын

Пікірлер: 44
@SerialMascot
@SerialMascot Жыл бұрын
Praise be to Samus and may her glory endure forever! TIL the remaster exists, so came here for this. I have his shaders. Marty McFly is my man! You want to share your .ini though?
@VicViperRebirth
@VicViperRebirth 10 ай бұрын
A updated Metroid prime remaster with raytracing officially would be extremely cool
@Mechaghostman2
@Mechaghostman2 10 ай бұрын
I'd love to see it, but I won't hold my breath.
@VicViperRebirth
@VicViperRebirth 10 ай бұрын
@@Mechaghostman2 if switch 2 has raytracing like the rumors say they 100% will make one as a launch title
@Mechaghostman2
@Mechaghostman2 10 ай бұрын
@@VicViperRebirth Unlikely. It took us this long just to get the first one remastered, and its reflections are just cube maps. At best we could get some ray traced reflections and shadows, but even then I think it's unlikely.
@laguaridadesyx
@laguaridadesyx 2 ай бұрын
Pls do an entire playthrough with this modification. I just miss the dynamic lighting from the old metroid prime
@Jayy997
@Jayy997 Жыл бұрын
The game was meticulously lit with prebaked lighting to accentuate the level design, draw the eye to certain areas and to be aesthetically pleasing. The intent of the game was not to look photorealistic, so ray tracing does nothing except make the game look worse.
@Mechaghostman2
@Mechaghostman2 Жыл бұрын
Where's the lighting from beam weapons?
@Jayy997
@Jayy997 Жыл бұрын
@@Mechaghostman2 they are smaller radius than in the original. If you fire along a wall closely you can see them
@Mechaghostman2
@Mechaghostman2 Жыл бұрын
@@Jayy997 Only in some corridors. I want to see a ton of light coming from it when I fire.
@Ray3D
@Ray3D Жыл бұрын
Which Emukator?
@Mechaghostman2
@Mechaghostman2 Жыл бұрын
Yuzu
@IanPeon
@IanPeon Жыл бұрын
The inconsistent frame rate is actually a fair trade for ray tracing, I think.
@Mechaghostman2
@Mechaghostman2 Жыл бұрын
And that's just down to the emulator itself.
@synxinfire7913
@synxinfire7913 Жыл бұрын
It looks fantastic with the Ray Tracing and the lighting from beam. I tried to acheive the same result but I can't get the depth buffer access to work properly on Yuzu or Ryujinx. I wonder how did you managed to get it?
@Mechaghostman2
@Mechaghostman2 Жыл бұрын
You have to flip the depth buffer. There should be tutorials on upside down rendering.
@synxinfire7913
@synxinfire7913 Жыл бұрын
​@@Mechaghostman2 I've already flip the depth buffer and now half the screen is blue transparent and the other half completely white. And in the RTGI settings, enable the light channel did'nt do anything, it's totally grey, even with differents fade out value. How the depht buffer look like in your side?
@Mechaghostman2
@Mechaghostman2 Жыл бұрын
@@synxinfire7913 Just try messing with different settings. Both with the depth buffer, and perhaps with the emulator itself. Also, make sure all are up to date. Otherwise, I'm really not sure what to tell you. :/
@synxinfire7913
@synxinfire7913 Жыл бұрын
@@Mechaghostman2 Damn. It's weird that the depht buffer isn't showing anything for me. :/ What version of reshade are you using in this video? Are you using the vulkan api?
@Mechaghostman2
@Mechaghostman2 Жыл бұрын
@@synxinfire7913 I bought the RTGI plugin a little less than a year ago. I am indeed using Vulkan, and the Yuzu emulator.
@DRPIELZ
@DRPIELZ Жыл бұрын
I make a preset for this game (RTGI) too since launch day hahaha, i feels give more Ambient Oclussion in some areas, Edit: Sorry for my bad english
@soulless7736
@soulless7736 Жыл бұрын
Specs?
@Mechaghostman2
@Mechaghostman2 Жыл бұрын
Ryzen 7, 3060ti, 32 GB RAM.
@Old_Man_Jay
@Old_Man_Jay 4 ай бұрын
Games that retain their old flat textures don't look better with ray tracing. Otherwise, as in this example, you'd have a game that looks flat with low textures and nice lighting that doesn't necessarily make the game look better.
@Mechaghostman2
@Mechaghostman2 4 ай бұрын
@@Old_Man_Jay They used full PBR materials in this remaster.
@clark85
@clark85 Жыл бұрын
this game doesnt need ray tracing
@Mechaghostman2
@Mechaghostman2 Жыл бұрын
No game needs it, but the enhancements are nice. Especially with the lighting from beam weapons.
@clark85
@clark85 Жыл бұрын
@@Mechaghostman2 the enhancements are bogus, its too much and not needed. Nor are they even nice to see its graphical noise
@Mechaghostman2
@Mechaghostman2 Жыл бұрын
@@clark85 That's your opinion, which you are free to have. But some people might prefer the look that ray tracing gives. Emulation is great for choice.
@clark85
@clark85 Жыл бұрын
@@Mechaghostman2 graphical improvements should be objective not subjective. You are also completely ignoring the performance of rasterization which doesn't kill fps. There were many graphical features that no question are great but ray tracing is not one of them, especially when rasterization is a more than adequate substitution
@Mechaghostman2
@Mechaghostman2 Жыл бұрын
@@clark85 Ray tracing with this method doesn't cost performance. In some games oddly enough, it actually increases performance. This is screen space ray tracing that uses the depth buffer, not full blown path tracing from the GPU. And even with this method, we can see clear improvements in the photo realism that ray tracing offers. You're honestly coming across as bitter because you can't use ray tracing on whatever setup you have. Rasterized lighting is outdated. It's far too limited in comparison. Why do you think Retro went through the trouble of using baked lighting methods to somewhat approximate ray tracing to begin with? My video just shows the ray tracing being taken further than the "let's still kind of replicate the shadow maps on the Gamecube" approach. There's more light bounces, longer rays, ambient occlusion, etc. In many ways, using even this limited method of ray tracing, the game will look better. That's evident in the Chozo Ruins.
@LiamNajor
@LiamNajor 2 ай бұрын
Wtf, why does water look so BAD. RT is supposed to improve water...
@Mechaghostman2
@Mechaghostman2 2 ай бұрын
@@LiamNajor It's screen-space global illumination, not full blown ray tracing.
@LiamNajor
@LiamNajor 2 ай бұрын
The constant exposure shifting that I already dislike about native RT is exacorbated by using an external RT pipeline, and looks HORRIBLE. Once it stabilizes it looks decent, but is nowhere near enough of a visual improvement to justify this abysmal performance. Hive totem was more stutter then gameplay.
@Mechaghostman2
@Mechaghostman2 2 ай бұрын
I was getting that performance with and without RTGI. I think it was just a problem with the emulator. Either that, or a 3060ti and Ryzen 7 just isn't up to the task of emulating that game perfectly.
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