And you, my friend, have just earned a happy subscriber!
@giri.goyo_yt3 жыл бұрын
Thank you so much for freely sharing your puppet engineering near-successes and successes. I appreciate your work.
@idiotluggage3 жыл бұрын
This is great. I'm just getting into puppet making and had not thought about a trigger mechanism until I saw this video. I'll check out the other ones you suggested. Thanks for sharing this.
@RainRedMusic4 жыл бұрын
Thanks for making this! You’re awesome.
@SeraphinesTales Жыл бұрын
Every helpful video. Can you add the types of nuts and bolts you used to the list please? Thank you.
@JantzerStudios Жыл бұрын
I think they were #8. I usually keep lots of #6, #8, #10 on hand. Also good to have Nylocks on hand.
@larryleehensel101611 ай бұрын
Rather than spray painting the welding rod black, how about using heat shrink tubing? it goes on fast and you just use a hairdryer to get it to shrink around the rod.
@JantzerStudios11 ай бұрын
Yes! I have seen that trick. However, I can't seem to find a place where I can buy a large roll of heat shrink tube. Suppliers I have found are just short lengths...
@Squiggy84403 жыл бұрын
Awesome! I do wonder how someone would go about making puppets wink, blink and their eyes moving around without the use of extreme tech 🤔
@JantzerStudios3 жыл бұрын
Very possible. Definitely check out some of Adam krutinger's KZbin. Yes I'm great tutorials about puppets and a few about puppet mechanisms.
@Squiggy84403 жыл бұрын
@@JantzerStudios i have, i’m even subbed, but the videos are the real basics of a concept and i have troubles visualizing an eye mech that is hand operated but has the same freedoms as a mechanical one
@jonahoskow747611 ай бұрын
This whole time I trying to figure out how to make rotational pivots like this with thrust bearings like a moron.
@JantzerStudios11 ай бұрын
It's easy to overthink anything but especially puppet mechanisms! KEEP IT SIMPLE 😀
@JAG77productions Жыл бұрын
Fix volume can't hear you
@JantzerStudios Жыл бұрын
The volume should only be an issue in the intro. Which is really just me rambling, LOL. Unfortunately, there's nothing I can do about it now.