Medieval 2 Total War Modding: How to add a unit from another mod

  Рет қаралды 4,037

Fynn Total War

Fynn Total War

Күн бұрын

In this video I show how to add a unit from another mod including the mount and make it possible to recruit in the campaign.

Пікірлер: 23
@FoltestAnimations
@FoltestAnimations 3 жыл бұрын
Thank you so much, now I can play game of thrones vs Lord of the rings
@robbyea8526
@robbyea8526 2 жыл бұрын
Hi, I created a new unit to my faction . I did a new entry to EDU and battle models, I use an existing unit I change just the textures, the armour is ok is changed but they dont have helmets? why is that?
@serkandurmus3642
@serkandurmus3642 4 ай бұрын
Hello everyone. Right now i am playing Total Vanilla Beyond 3.7. And i would like to have Khassaki and Quapukulu in Abbasid Caliphate. Can anyone add those units and send me the files? Because even i try to add myself i think its very complicated.
@Argynov
@Argynov 2 жыл бұрын
Sir i want to add Khans guard unit in tsardoms Total War to Broken crescent. But when i do, game crashes in custom battle. İ think because animations. What can i do abaut that please help me.
@dominikpesut7498
@dominikpesut7498 3 жыл бұрын
Thank you for this video, it will be useful!
@calebfleming123
@calebfleming123 7 ай бұрын
do you known why a unit could end up invisible?
@josephliotino772
@josephliotino772 4 ай бұрын
i have the same problem, did you find out an answer
@threebythestreet
@threebythestreet 2 жыл бұрын
I'm trying to import a unit from the M2TW Crusades but for some reason the game keeps crashing whenever I try to run a custom battle with the unit.
@EverythingNetwork1
@EverythingNetwork1 2 жыл бұрын
hey are u still here?
@asirry3144
@asirry3144 Жыл бұрын
Hey. can you do modding guide who to add a new faction to the game ?
@StalwartTirith
@StalwartTirith 2 жыл бұрын
What do you do if a unit you want to add has a new weapon? I'm trying to add Moon Guard from the Noldor of Eregion mod to DaC with AGO. I followed all the steps but it crashes when I try to launch the game, and I think it's because the Moon Guard have a weapon that isn't in DacAGO. Any help?
@fynntotalwar1672
@fynntotalwar1672 2 жыл бұрын
Ask on the AGO discord if you want I can better help you there
@Zitoune1954
@Zitoune1954 3 жыл бұрын
Great video, by the way. What is the program you seem to use to open the mesh files?
@mothildarson3466
@mothildarson3466 2 жыл бұрын
notepad bro
@Rythmguitarable
@Rythmguitarable Жыл бұрын
notepad++
@wiglaf5640
@wiglaf5640 2 жыл бұрын
Would you know how to set a unit's/general's battle model texture to one certain texture instead of it having variants? As in, killing the texture blender that creates a ranomized variety within a unit?
@fynntotalwar1672
@fynntotalwar1672 2 жыл бұрын
You need to open the model with blender or milkshape and delete all the variations you dont like
@wiglaf5640
@wiglaf5640 2 жыл бұрын
@@fynntotalwar1672 Can't you just open the texture files and edit them manually - deleting the variants by pasting a certain texture piece over the others?
@fynntotalwar1672
@fynntotalwar1672 2 жыл бұрын
​@@wiglaf5640 it is more complicated you need to know the exact uv positions and copy paste the same variation over the others, but could be done especially for simple stuff. But as you want to get rid of every variation it would be way more work then just editing the model
@wiglaf5640
@wiglaf5640 2 жыл бұрын
@@fynntotalwar1672 Yeah I figured. I've managed to get a single model without variation by simply deleting the other uv parts in the blender. I'm wondering though, since the blender uses .dae files, wouldn't it also be possible to combine the .dae meshes of two models by using the IWTE software to create new mesh-combinations? If this is possible, how would one texture this newly created model combination? Would you just have to add in a few lines in the MODELDB?
@fynntotalwar1672
@fynntotalwar1672 2 жыл бұрын
@@wiglaf5640 Yeah that is the process known as kitbashing which is what most beginner med II modellers do, an excellent way to start. There is a video on the subject by Lerynian (Another AGO dev) kzbin.info/www/bejne/hmTNaodnibl8h7s
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