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*Please watch at 60FPS to properly visualize animations
In-game new features:
- X and Zero transformations: Shadow X and Black Zero with their own attacks (not all attacks may change).
- New attacks, including specials that are more than just "no-brain damage dealers"(no offense though, sorry) and a tribute to another fan game.
- Enemy IX got nerfed regarding his halting attacks, he'll only be able to trigger them between the LE interval [18000, 22000] U [0, 11000].
- A 'pass turn' action.
- New HUD's are being made by me (i rushed them here so i could upload this video sooner).
- Some animations were improved.
- Also added a hint of the next scene when the boss reaches its third phase at 11000 LE.
Technical new features:
- Forced the game to run at an aspect ratio of 16:9 to avoid UI's bugs.
- Changed BGM (background music): Megaman X4 - Double theme.
*The screen at the very start of the video won't be included in the demo as is only to track progress of the game's scenes.
I'll continue the game on the scene that follows after losing against IX (yes, there will be two paths from here).
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Novedades en el gameplay:
- Transformaciones de X y Zero: Shadow X y Black Zero respectivamente y con sus propios ataques (no todos los ataques podrían cambiar).
- Nuevos ataques, incluyendo specials que hacen más que solo daño para que hagas tus propias estrategias.
- IX fue nerfeado y sus ataques que interrumpen los tuyos solo podrán ser activados en el intervalo de vida (LE) [18000, 22000] U [0, 11000].
- Un comando para pasar turno.
- Nuevas interfaces están siendo creadas por mí, aunque las apuré aquí para subir pronto este video.
- Algunas animaciones fueron retocadas.
- También se añadió una pista acerca de la próxima cinemática cuando el jefe llega a su tercera fase en los 11000 LE.
Novedades técnicas.
- Se forzó el juego a correr a una resolución de 16:9 para evitar bugs en las interfaces.
- La música de fondo cambió a la de Megaman X4 - Double Theme.
*La pantalla que aparece al mero principio del video no será incluida en la demo, ya que solamente es para medir el progreso de las escenas del juego.
Continuaré el juego en la escena que sigue después de perder contra IX (sí, habrá dos caminos desde aquí).
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#MegamanXVirusMission
BG music: Megaman X4 - Double Theme
[COPYRIGHT DISCLAIMER]
All characters, music and sound effects belong to their respective owners.
The display of this game does not negatively influence the potential market or value of the original works, as the game code and gameplay experience (the selling point of the works) are not reproduced and can only be obtained by purchasing the works.
I make no monetary gain from this game and its videos.