Mental Omega 3.3 // Yuri's Epsilon Mission 02: Accelerant

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MentalΩSpeeder

MentalΩSpeeder

Күн бұрын

E02 "Accelerant" Developer Playthrough on Mental by the mission's creator Speeder.
Learn more about this campaign for Red Alert 2 Yuri's Revenge and download it for free from mentalomega.com.
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Пікірлер: 45
@e.maminta9804
@e.maminta9804 4 жыл бұрын
No one: Not even a single soul: Yuri: hippity hoppity you are now my property
@SoldierOfFate
@SoldierOfFate 8 жыл бұрын
"The commander is not experienced" Could it stem from the fact he's using a tactic that actually works in RA2 (Rhino Tank spam) but is a surefire way to lose in Mental Omega?
@michaelandreipalon359
@michaelandreipalon359 3 жыл бұрын
No wonder this game isn't beginner friendly...
@darkbrightnorth
@darkbrightnorth 9 ай бұрын
@@michaelandreipalon359this game needs a very easy mode for first time players.
@MentalOmegaAPYR
@MentalOmegaAPYR 9 жыл бұрын
You now get 5 Conscripts. Put 2 of them in the Army Tents on the way to the first two Artillery Bunkers to prevent enemy Engineers from recapturing the platforms. This mission is much easier on Easy now, the location of Satellite Hack Center has been moved closer to the player on that difficulty.
@Arexsis
@Arexsis 9 жыл бұрын
Frans Braat yes this is beta revision 2
@maxm.6169
@maxm.6169 8 жыл бұрын
+Mental Omega for Red Alert 2 Yuri's Revenge can you help me? why there is bink32.dll bug?
@MentalOmegaAPYR
@MentalOmegaAPYR 8 жыл бұрын
You didn't install in Red Alert 2 Yuri's Revenge directory.
@maxm.6169
@maxm.6169 8 жыл бұрын
Mental Omega for Red Alert 2 Yuri's Revenge where can i get one then.. cause i have copy..
@Arexsis
@Arexsis 8 жыл бұрын
+Lamb And Wolf you don't "download" dll files youre missing 99% of the time. Please try reinstalling red alert 2, and yuri's revenge. After you've reinstalled both you can try to reinstall Mental Omega APYR 3.0. You don't need to have Yuri's Revenge patched to version 1.001 for this to work.
@drunkenqueen3077
@drunkenqueen3077 2 жыл бұрын
It's happening now.
@meathead6155
@meathead6155 9 жыл бұрын
1. You remove the Inside your soul song from the beginning. 2. You add 5 Conscripts and few Flak Troopers. 3. You changed the Tsivil voices and add one more wheels. 4. I didn't notices you can capture them with an Engineers.
@MentalOmegaAPYR
@MentalOmegaAPYR 9 жыл бұрын
Kenneth Yu Don't use the music from the Playthroughs as a reference for anything, I add it post-recording.
@Guthixian_
@Guthixian_ 9 жыл бұрын
20:03 Mushrooms?
@pjaranez7942
@pjaranez7942 4 жыл бұрын
Yes
@michaelandreipalon359
@michaelandreipalon359 3 жыл бұрын
20:00: Is... is that a kangaroo that drops crates?!
@bilalshalabi3926
@bilalshalabi3926 3 жыл бұрын
there is a fan made mission like this mission in generals zero hour rise of the reds mod mission name: BigGunSilence
@derkatwork33
@derkatwork33 3 жыл бұрын
The cannon attacks if you even get close. Not sure how you got your guys in range for the first two.
@therecruitking1623
@therecruitking1623 2 жыл бұрын
So the reason Ukraine hasn't been captured yet is because Russia don't have Yuri
@janskiii
@janskiii 7 жыл бұрын
Why doesn't the artillery fire at your troops in this video? It does when I play so I'm unsure how to take out the 2nd artillery piece. Are the yuri clones supposed to cloak your troops or something?
@greggreg2027
@greggreg2027 7 жыл бұрын
I just ran into the same issue. How did you solve it?
@janskiii
@janskiii 7 жыл бұрын
Greg Greg I ended up skipping the mission. I think perhaps cloaking is a unit feature that was removed since this walkthrough was uploaded. Not sure. Actually, watching the video again it appears artillery can only fire on structures or vehicles - not infantry. I guess that was changed in an update which makes this mission, to me, impossible. Did you find a way to do it?
@greggreg2027
@greggreg2027 7 жыл бұрын
And just now we get a bug fix for it. :) fixed: Epsilon 02 'Accelerant' - Artillery Bunkers will no longer target PsiCorps Troopers I beat the mission a couple of days ago on easy. First of all, the cannons have a blind spot right next to their base, and do low damage to single infantry units. They cant attack some structures. Rushing to the base side helps a lot on second cannon. And don't keep your troops grouped up. Use cars to scout the area, and expect to loose all your tanks. The first one is relatively simple - lure the tanks out of cannon range, then send in all 3 Yuris to clean out the area quickly. On turret two clean out everything you can outside cannons range, except for engineers. Then rush the base side of the cannon. Then get the engineers. As you go along you cant afford to loose any engineers, but be careful, as they can try recapturing cannons. Bridge did not blow up. At cannon 3 you will find a lone SEAL. Send in 1 Yuri. SEAL guy is all you need to clear out the area and use one of your spare engineers to capture the cannon. Use Yuri to explore the bridge a bit, so the cannon will destroy enemy tanks revealed. Then Yuri the engineer under the bridge and capture the oil rig. I sent the SEAL in first and he killed the engineer - not worst case scenario. Once at the barracks, clear the area out carefully. You need to deal with both engineers, else the second one might capture the barracks back. From there on clear out the two oil rigs north of the barracks... carefully. The SEAL works best. With barracks and infinite money you can do anything you want to get the rest of the cannons. Once the cannons were captures, the red tanks did everything without too many losses. You can help them out by sending a support force from cannon 2 west, but I don't know if they will attack you two. P.S. Cannon 2 was the hardest to deal with
@abdelrhmanibrahim8554
@abdelrhmanibrahim8554 4 жыл бұрын
the canons wont fire on yuris or engineers use the yuris to mind control GIs under the canon then make them kill the turret then mind control the engineer and capture the canon i just finished it on mental no problems
@renzeusoya5828
@renzeusoya5828 2 жыл бұрын
I'm just here because Ukraine.
@darkbrightnorth
@darkbrightnorth 9 ай бұрын
Which works because Yuri and fictional Russia are almost as evil as the modern Russian army and Vladimir Putin
@jazzmaster909
@jazzmaster909 9 жыл бұрын
Is that the new Comrade Crimson voice for the tsivil I hear? :)
@MentalOmegaAPYR
@MentalOmegaAPYR 9 жыл бұрын
+jazzmaster909 Yes and the unit is called Tigr.
@jazzmaster909
@jazzmaster909 9 жыл бұрын
Awsome :)
@user-ud3ni6ru6j
@user-ud3ni6ru6j Жыл бұрын
​@@MentalOmegaAPYR Hey There I Just Saw Kangeroo momento
@abdullahjihadal-halabi508
@abdullahjihadal-halabi508 8 жыл бұрын
Wow
@linkaima5403
@linkaima5403 9 жыл бұрын
buff the tanks!!!!!!!!
@weirdo3116
@weirdo3116 Жыл бұрын
44 minutes for this mission
@tribalbeat6471
@tribalbeat6471 7 жыл бұрын
The Mental Omega campaign is such bullshit. Even the beginning missions are hard as hell. I don't feel like I have any way to learn how to use each unit effectively, which is what a good RTS campaign does.
@greggreg2027
@greggreg2027 7 жыл бұрын
I understand the mad was meant to be played by experienced people, but when you have a nightmare even on easy difficulty, that is not good game design.
@SoldierOfFate
@SoldierOfFate 7 жыл бұрын
It's the modding team's way to compensate for the heavily flawed AI from the vanilla games.
@greggreg2027
@greggreg2027 7 жыл бұрын
I understand that. But was there really no way to have easy be less grueling? Maybe spawn in a couple of extra speshalized units on easy only?
@SoldierOfFate
@SoldierOfFate 7 жыл бұрын
Well, Mental Omega was originally designed in mind for an already experienced RA2 player. Honestly, it really depends on the mission. Some like Dragonstorm is a walk in the park on any difficulty, while Sunlight is a nightmare regardless of the difficulty level. I'm not one of the modders, so I can only speak so much from experience. XD
@21IIl
@21IIl 7 жыл бұрын
I love the campaign especially the "invasion" like the first allied mission and the juggernaut
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