no game link provided because the game was taken down (a while ago at this point). if you wanna know who made it, it was www.roblox.com/users/2794754626/profile
@LiamV228 Жыл бұрын
BRO IF U GO BACK TO SLEEP MERU IS GOING TO F YOU UP IN YOUR SLEEP PUNCH HER AND THROW HER OUT THE WINDOW
@yourplanebuilder2142 жыл бұрын
If I saw this in real life I would go to sleep
@jasevr95332 жыл бұрын
The thing that scared me is the drip, I got jump scared.
@theokeithrose29752 жыл бұрын
I what Fricking throw her out the window
@carpathian28302 жыл бұрын
The Hog Rider is a fast ground troop with medium hit points, low damage, and the ability to jump over enemy Walls. He is unlocked at level 2 Dark Barracks. The Hog Rider (person) is a bare-chested dark-skinned man holding a hammer. He has a Mohawk, wears a brown leather loincloth, a red belt, and a pair of leather sandals, as well as two large golden wristbands and a gold earring. His ride is a large hog, about half his height. It has a brown leather bridle looped around its tusks, which in turn is held by the Hog Rider. Hog Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings. Once all defenses are destroyed, Hog Riders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby. He can be used to jump over any level Walls, rendering them ineffective against Hog Riders. Note that while this allows Hog Riders free access to what lies behind the Walls, it does not open up gaps for other troops to move through. If the Hog Riders need the support of other ground troops, you will still need to deploy Wall Breakers, a Jump Spell, or Earthquake Spells in order to assist them. Hog Riders can be used en masse, i.e. a "Hog Rider Rush", without requiring any Wall Breakers to break Walls. However, such a strategy can be costly in terms of Dark Elixir, and sports weaknesses against defending Clan Castle troops, Heroes, Giant Bombs, and Skeleton Traps, a problem which only becomes more prominent at higher levels. At Town Hall 10 and above, Hog Riders can be combined with Miners in a strategy known as Hog Miner or Hybrid. Both troops are able to bypass Walls innately, but Miners do not have a preferential target, allowing them to cover for Hog Riders by dealing with defending Heroes and Skeleton Traps. The combination also has weaknesses against flying Clan Castle troops, as neither are able to target air. At lower levels, Hog Riders are quite capable of acting as distracting troops like Giants; they have nearly as much health as a similar-level Giant, move twice as fast, and do considerably more damage. They work well with the Healing Spell when you group several of them together. A good tactic for using Healing Spells is to place them strategically on a cluster of defenses (at least about 3 or more) and also deploy them shortly before the Hog Riders arrive in the area, deploy them in front of the Hog Riders. This is so that the Hog Riders get the most value out of the Healing Spell, and destroy the defenses without losing too much HP. Spots where Giant Bombs or Bomb Towers are/may be should be given special attention when deploying Healing Spells. Hogs of the same level as the Giant Bomb will survive a single Giant Bomb, but they're helpless against a pair of Giant Bombs even with a Healing Spell. Heal them after they've gone through a Giant Bomb blast. The Hog Rider is one of the best troop types for drawing out Clan Castle troops, as it can avoid Walls to penetrate deep enough to reach centrally-placed Clan Castles (and enough health to not die before it gets there). Deploy one or a few to trigger the Clan Castle troops, then lure the reinforcement troops to the corner side, and deploy multiple Archers or Wizards to slaughter them, and then deploy the remainder of your Hog Riders. This strategy is especially effective during Clan War raids. However, Skeletons from the Skeleton Trap and Heroes can also easily kill the Hog Riders, as they can only target defenses, so make sure to have some troops that target anything, such as Wizards, which can swipe out the Skeletons. Hog Riders don't target air so flying Clan Castle troops, especially Dragons, can be a big threat. Most mass Hog Rider strategies in Clan Wars require that the Clan Castle troops be killed first by luring. Bring other troops in addition to Hog Riders, such as Wizards, to deal with enemy Clan Castle troops and clean up the base. Poison Spells can be used to kill almost any enemy Clan Castle troop, but beware as the troops will attempt to flee the poison. If the Poison Spells are decently leveled, and you effectively keep the Clan Castle troops from escaping the Poison Spell with distracting troops, they can eliminate almost any troop. They can also be used to dispense of those pesky Skeletons risen from the Skeleton Traps. Time is process and the remainder of the attack is done as quickly as possible to avoid running out of time.
@karinal.95042 жыл бұрын
Interesting..tell me more
@thelegendmaster3935 Жыл бұрын
kzbin.info/www/bejne/jnmWiahnYsipf6s
@Like-Calvino Жыл бұрын
Thank you for this info sir
@haydenshomer2016 Жыл бұрын
@@karinal.9504 The Hog Rider is a fast ground troop with medium hit points, low damage, and the ability to jump over enemy Walls. He is unlocked at level 2 Dark Barracks. The Hog Rider (person) is a bare-chested dark-skinned man holding a hammer. He has a Mohawk, wears a brown leather loincloth, a red belt, and a pair of leather sandals, as well as two large golden wristbands and a gold earring. His ride is a large hog, about half his height. It has a brown leather bridle looped around its tusks, which in turn is held by the Hog Rider. Hog Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings. Once all defenses are destroyed, Hog Riders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby. He can be used to jump over any level Walls, rendering them ineffective against Hog Riders. Note that while this allows Hog Riders free access to what lies behind the Walls, it does not open up gaps for other troops to move through. If the Hog Riders need the support of other ground troops, you will still need to deploy Wall Breakers, a Jump Spell, or Earthquake Spells in order to assist them. Hog Riders can be used en masse, i.e. a "Hog Rider Rush", without requiring any Wall Breakers to break Walls. However, such a strategy sports weaknesses against defending Clan Castle troops, Heroes, Giant Bombs, and Skeleton Traps, a problem which only becomes more prominent at higher levels. At Town Hall 10 and above, Hog Riders can be combined with Miners in a strategy known as Hog Miner or Hybrid. Both troops are able to bypass Walls innately, but Miners do not have a preferential target, allowing them to cover for Hog Riders by dealing with defending Heroes and Skeleton Traps. The combination also has weaknesses against flying Clan Castle troops, as neither are able to target air. At lower levels, Hog Riders are quite capable of acting as distracting troops like Giants; they have nearly as much health as a similar-level Giant, move twice as fast, and do considerably more damage. They work well with the Healing Spell when you group several of them together. A good tactic for using Healing Spells is to place them strategically on a cluster of defenses (at least about 3 or more) and also deploy them shortly before the Hog Riders arrive in the area, deploy them in front of the Hog Riders. This is so that the Hog Riders get the most value out of the Healing Spell, and destroy the defenses without losing too much HP. Spots where Giant Bombs or Bomb Towers are/may be should be given special attention when deploying Healing Spells. Hogs of the same level as the Giant Bomb will survive a single Giant Bomb, but they're helpless against a pair of Giant Bombs even with a Healing Spell. Heal them after they've gone through a Giant Bomb blast. The Hog Rider is one of the best troop types for drawing out Clan Castle troops, as it can avoid Walls to penetrate deep enough to reach centrally-placed Clan Castles (and enough health to not die before it gets there). Deploy one or a few to trigger the Clan Castle troops, then lure the reinforcement troops to the corner side, and deploy multiple Archers or Wizards to slaughter them, and then deploy the remainder of your Hog Riders. This strategy is especially effective during clan wars raid. However, Skeleton from the Skeleton Trap and Heroes can also easily kill the Hog Riders, as they can only target defenses, so make sure to have some troops that target anything, such as Wizards, which can swipe out the Skeletons. Hog Riders don't target air so flying Clan Castle troops, especially Dragon, can be a big threat. Most mass Hog Rider strategies in Clan Wars require that the Clan Castle troops be killed first by luring. Bring other troops in addition to Hog Riders, such as Wizards, to deal with enemy Clan Castle troops and clean up the base.p oisaon spell an be used to kill almost any enemy Clan Castle troop, but beware as the troops will attempt to flee the poison. If the Poison Spells are decently leveled, and you effectively keep the Clan Castle troops from escaping the Poison Spell with distracting troops, they can eliminate almost any troop. They can also be used to dispense of those pesky Skeletons risen from the Skeleton Traps. Time is also a factor to consider. With only 3 minutes in an attack, it is essential to make sure that this whole process and the remainder of the attack is done as quickly as possible to avoid running out of time.
@Helluva_Toast Жыл бұрын
I AINT READING ALLAT❗️❗️🗣🗣
@exospaceman82092 жыл бұрын
why does this look like an clip from old youtube in 2011
@srnity92562 жыл бұрын
Oh yea it Does!!!
@misaokp45922 жыл бұрын
I reallt don't wait for this final
@thecube85832 жыл бұрын
WHY DID SHE HAVE DRIP!?
@litbo12 жыл бұрын
Achievement Unlocked: First
@okaymah97462 жыл бұрын
Achievement unlocked: No bitches
@litbo12 жыл бұрын
@@okaymah9746 Achievement Unlocked: Virginity
@xanerisGONE2 жыл бұрын
Achievement Unlocked: Nobody fucking cares
@litbo12 жыл бұрын
Achievement Unlocked: Toxicity
@error93452 жыл бұрын
@@litbo1 Achievement unlocked: Nobody asks
@im_inyourshed4038 Жыл бұрын
THIS IS CRAZY
@garyshaw259 Жыл бұрын
A true nightmare. Something that is traumatizing
@kezziebennett58052 жыл бұрын
Awesome
@eunjayazrielletalara61452 жыл бұрын
If I saw that I would run away as fast as ican
@ketergreell3642 жыл бұрын
NICE!
@silaghiandrei60002 жыл бұрын
that drip tho shhesh
@ProfessionalEepyHead2 жыл бұрын
No 8 hours of sleep
@jacobdelacruz13932 жыл бұрын
God job dad they forced me
@MC.PR1NCESS2 жыл бұрын
im scared help
@jakefortnite3391 Жыл бұрын
best game
@I_Dont_Like_Sleeping2 жыл бұрын
Achievement unlocked:red spy in the base
@xatua8792 Жыл бұрын
OH THE MISERY
@Chocolate___1Ай бұрын
no remember when i played this like a year or two ago i got so fucking pissed😭💀
the sledger from tower defense simulator: *FACE THE POWER OF THE SIMP SLAYER...* edit: DOOM SLAYER FOREVER!
@thelegendmaster3935 Жыл бұрын
"All right, then, buddy. I'm going to shit yourself."
@existingiscool1263 Жыл бұрын
If this was me I would have the fbi in my room
@wafflesa Жыл бұрын
Where is my glock
@mryeh34082 жыл бұрын
YESSSS dad you saved me!!!!!!!
@ThatoneR6Guy2 жыл бұрын
YESSSS
@thelegendmaster3935 Жыл бұрын
Too Bad Here Come The DRIP
@Ryan_882 жыл бұрын
drip
@Maldoas2 жыл бұрын
Plot twist: The player was a girl
@Sean122312 жыл бұрын
STAP
@Gm_bob2017Ай бұрын
Bro I'm scared of women
@GioiaCostea2 жыл бұрын
How it called this gam bruh
@sira-KiTa-lo1472 жыл бұрын
😃
@Jack_playz622 жыл бұрын
Achievement unlocked you kissed Meru and made your dad a Goku meme
@litbo12 жыл бұрын
How u just gonna copy me like that 😭
@Jack_playz622 жыл бұрын
@@litbo1 S H U T
@rip_strongbacon02 жыл бұрын
what is that game
@fiatkenjie19 Жыл бұрын
If tyler1 was the boy: GET THE SHIT OFF ON MEEEEE AHHHHH GET THIS SHIT OFF OF MEEEEEE
@ryanputtergoofball79907 ай бұрын
I am the real meru
@thearchyunfair14622 жыл бұрын
Badge: meru is not real
@G.0_Z.heehee2 жыл бұрын
what game is this i need an achievement from this this is the funniest game ive seen I NEED LINK XD
@xdboy96682 жыл бұрын
Uhhhh what map
@Missheed-x7x2 жыл бұрын
Como se llama ese juego
@godzillapro1562 жыл бұрын
XD
@samirnaddi9651Ай бұрын
😨
@Coconut_kit69 Жыл бұрын
Why she built like that
@5illy.caliko2 жыл бұрын
PLEASE TELL ME WHAT THIS GAME IS CALLED 👀
@im_inyourshed4038 Жыл бұрын
wHAt
@bahh6 Жыл бұрын
Min de papai
@roccolapetina69792 жыл бұрын
say me how call the game
@marcelluslewis86792 жыл бұрын
bro they made her look so ugly
@D3X778 Жыл бұрын
Sus
@iiomqfaderz2 жыл бұрын
what is this
@marcopaolodahinog12122 жыл бұрын
Lol
@Azure374 Жыл бұрын
Game name? I would buy bleach before playing
@RyanB_VR2 жыл бұрын
Game?
@pigeonpogger37362 жыл бұрын
Im not bullying you but its kind of cringey
@ruxandraciac7080 Жыл бұрын
Expect the unexpected-💀💀🔫🔫🗿🗿🗿💀✌️ im out-💀💀💀🔫🔫🗿🗿🗿🗿🗿✌️✌️😽😽
@boiwithnodrip30122 жыл бұрын
What is dis game
@movieandrew91912 жыл бұрын
Roblox Xd
@user-lp9uv4wu7z2 жыл бұрын
:)?
@faridajafari2 жыл бұрын
😩
@nightmare_xx002 жыл бұрын
What’s dis sus game lol
@nofamilylink5412 жыл бұрын
lmao roblox
@steamontheliquid40322 жыл бұрын
Wtf niga?
@emmaidk5248 Жыл бұрын
The Hog Rider is a fast ground troop with medium hit points, low damage, and the ability to jump over enemy Walls. He is unlocked at level 2 Dark Barracks. The Hog Rider (person) is a bare-chested dark-skinned man holding a hammer. He has a Mohawk, wears a brown leather loincloth, a red belt, and a pair of leather sandals, as well as two large golden wristbands and a gold earring. His ride is a large hog, about half his height. It has a brown leather bridle looped around its tusks, which in turn is held by the Hog Rider. Hog Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings. Once all defenses are destroyed, Hog Riders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby. He can be used to jump over any level Walls, rendering them ineffective against Hog Riders. Note that while this allows Hog Riders free access to what lies behind the Walls, it does not open up gaps for other troops to move through. If the Hog Riders need the support of other ground troops, you will still need to deploy Wall Breakers, a Jump Spell, or Earthquake Spells in order to assist them. Hog Riders can be used en masse, i.e. a "Hog Rider Rush", without requiring any Wall Breakers to break Walls. However, such a strategy can be costly in terms of Dark Elixir, and sports weaknesses against defending Clan Castle troops, Heroes, Giant Bombs, and Skeleton Traps, a problem which only becomes more prominent at higher levels. At Town Hall 10 and above, Hog Riders can be combined with Miners in a strategy known as Hog Miner or Hybrid. Both troops are able to bypass Walls innately, but Miners do not have a preferential target, allowing them to cover for Hog Riders by dealing with defending Heroes and Skeleton Traps. The combination also has weaknesses against flying Clan Castle troops, as neither are able to target air. At lower levels, Hog Riders are quite capable of acting as distracting troops like Giants; they have nearly as much health as a similar-level Giant, move twice as fast, and do considerably more damage. They work well with the Healing Spell when you group several of them together. A good tactic for using Healing Spells is to place them strategically on a cluster of defenses (at least about 3 or more) and also deploy them shortly before the Hog Riders arrive in the area, deploy them in front of the Hog Riders. This is so that the Hog Riders get the most value out of the Healing Spell, and destroy the defenses without losing too much HP. Spots where Giant Bombs or Bomb Towers are/may be should be given special attention when deploying Healing Spells. Hogs of the same level as the Giant Bomb will survive a single Giant Bomb, but they're helpless against a pair of Giant Bombs even with a Healing Spell. Heal them after they've gone through a Giant Bomb blast. The Hog Rider is one of the best troop types for drawing out Clan Castle troops, as it can avoid Walls to penetrate deep enough to reach centrally-placed Clan Castles (and enough health to not die before it gets there). Deploy one or a few to trigger the Clan Castle troops, then lure the reinforcement troops to the corner side, and deploy multiple Archers or Wizards to slaughter them, and then deploy the remainder of your Hog Riders. This strategy is especially effective during Clan War raids. However, Skeletons from the Skeleton Trap and Heroes can also easily kill the Hog Riders, as they can only target defenses, so make sure to have some troops that target anything, such as Wizards, which can swipe out the Skeletons. Hog Riders don't target air so flying Clan Castle troops, especially Dragons, can be a big threat. Most mass Hog Rider strategies in Clan Wars require that the Clan Castle troops be killed first by luring. Bring other troops in addition to Hog Riders, such as Wizards, to deal with enemy Clan Castle troops and clean up the base. Poison Spells can be used to kill almost any enemy Clan Castle troop, but beware as the troops will attempt to flee the poison. If the Poison Spells are decently leveled, and you effectively keep the Clan Castle troops from escaping the Poison Spell with distracting troops, they can eliminate almost any troop. They can also be used to dispense of those pesky Skeletons risen from the Skeleton Traps. Time is process and the remainder of the attack is done as quickly as possible to avoid running out of time. haha funny this was copy and pasted 😋🤞
@erykpankowski657 Жыл бұрын
XD
@deezcutz4414 Жыл бұрын
The Hog Rider is a fast ground troop with medium hit points, low damage, and the ability to jump over enemy Walls. He is unlocked at level 2 Dark Barracks. The Hog Rider (person) is a bare-chested dark-skinned man holding a hammer. He has a Mohawk, wears a brown leather loincloth, a red belt, and a pair of leather sandals, as well as two large golden wristbands and a gold earring. His ride is a large hog, about half his height. It has a brown leather bridle looped around its tusks, which in turn is held by the Hog Rider. Hog Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings. Once all defenses are destroyed, Hog Riders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby. He can be used to jump over any level Walls, rendering them ineffective against Hog Riders. Note that while this allows Hog Riders free access to what lies behind the Walls, it does not open up gaps for other troops to move through. If the Hog Riders need the support of other ground troops, you will still need to deploy Wall Breakers, a Jump Spell, or Earthquake Spells in order to assist them. Hog Riders can be used en masse, i.e. a "Hog Rider Rush", without requiring any Wall Breakers to break Walls. However, such a strategy can be costly in terms of Dark Elixir, and sports weaknesses against defending Clan Castle troops, Heroes, Giant Bombs, and Skeleton Traps, a problem which only becomes more prominent at higher levels. At Town Hall 10 and above, Hog Riders can be combined with Miners in a strategy known as Hog Miner or Hybrid. Both troops are able to bypass Walls innately, but Miners do not have a preferential target, allowing them to cover for Hog Riders by dealing with defending Heroes and Skeleton Traps. The combination also has weaknesses against flying Clan Castle troops, as neither are able to target air. At lower levels, Hog Riders are quite capable of acting as distracting troops like Giants; they have nearly as much health as a similar-level Giant, move twice as fast, and do considerably more damage. They work well with the Healing Spell when you group several of them together. A good tactic for using Healing Spells is to place them strategically on a cluster of defenses (at least about 3 or more) and also deploy them shortly before the Hog Riders arrive in the area, deploy them in front of the Hog Riders. This is so that the Hog Riders get the most value out of the Healing Spell, and destroy the defenses without losing too much HP. Spots where Giant Bombs or Bomb Towers are/may be should be given special attention when deploying Healing Spells. Hogs of the same level as the Giant Bomb will survive a single Giant Bomb, but they're helples
@thelegendmaster3935 Жыл бұрын
kzbin.info/www/bejne/aZvOo55md6mVqKM
@haydenshomer2016 Жыл бұрын
The Hog Rider is a fast ground troop with medium hit points, low damage, and the ability to jump over enemy Walls. He is unlocked at level 2 Dark Barracks. The Hog Rider (person) is a bare-chested dark-skinned man holding a hammer. He has a Mohawk, wears a brown leather loincloth, a red belt, and a pair of leather sandals, as well as two large golden wristbands and a gold earring. His ride is a large hog, about half his height. It has a brown leather bridle looped around its tusks, which in turn is held by the Hog Rider. Hog Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings. Once all defenses are destroyed, Hog Riders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby. He can be used to jump over any level Walls, rendering them ineffective against Hog Riders. Note that while this allows Hog Riders free access to what lies behind the Walls, it does not open up gaps for other troops to move through. If the Hog Riders need the support of other ground troops, you will still need to deploy Wall Breakers, a Jump Spell, or Earthquake Spells in order to assist them. Hog Riders can be used en masse, i.e. a "Hog Rider Rush", without requiring any Wall Breakers to break Walls. However, such a strategy sports weaknesses against defending Clan Castle troops, Heroes, Giant Bombs, and Skeleton Traps, a problem which only becomes more prominent at higher levels. At Town Hall 10 and above, Hog Riders can be combined with Miners in a strategy known as Hog Miner or Hybrid. Both troops are able to bypass Walls innately, but Miners do not have a preferential target, allowing them to cover for Hog Riders by dealing with defending Heroes and Skeleton Traps. The combination also has weaknesses against flying Clan Castle troops, as neither are able to target air. At lower levels, Hog Riders are quite capable of acting as distracting troops like Giants; they have nearly as much health as a similar-level Giant, move twice as fast, and do considerably more damage. They work well with the Healing Spell when you group several of them together. A good tactic for using Healing Spells is to place them strategically on a cluster of defenses (at least about 3 or more) and also deploy them shortly before the Hog Riders arrive in the area, deploy them in front of the Hog Riders. This is so that the Hog Riders get the most value out of the Healing Spell, and destroy the defenses without losing too much HP. Spots where Giant Bombs or Bomb Towers are/may be should be given special attention when deploying Healing Spells. Hogs of the same level as the Giant Bomb will survive a single Giant Bomb, but they're helpless against a pair of Giant Bombs even with a Healing Spell. Heal them after they've gone through a Giant Bomb blast. The Hog Rider is one of the best troop types for drawing out Clan Castle troops, as it can avoid Walls to penetrate deep enough to reach centrally-placed Clan Castles (and enough health to not die before it gets there). Deploy one or a few to trigger the Clan Castle troops, then lure the reinforcement troops to the corner side, and deploy multiple Archers or Wizards to slaughter them, and then deploy the remainder of your Hog Riders. This strategy is especially effective during clan wars raid. However, Skeleton from the Skeleton Trap and Heroes can also easily kill the Hog Riders, as they can only target defenses, so make sure to have some troops that target anything, such as Wizards, which can swipe out the Skeletons. Hog Riders don't target air so flying Clan Castle troops, especially Dragon, can be a big threat. Most mass Hog Rider strategies in Clan Wars require that the Clan Castle troops be killed first by luring. Bring other troops in addition to Hog Riders, such as Wizards, to deal with enemy Clan Castle troops and clean up the base.p oisaon spell an be used to kill almost any enemy Clan Castle troop, but beware as the troops will attempt to flee the poison. If the Poison Spells are decently leveled, and you effectively keep the Clan Castle troops from escaping the Poison Spell with distracting troops, they can eliminate almost any troop. They can also be used to dispense of those pesky Skeletons risen from the Skeleton Traps. Time is also a factor to consider. With only 3 minutes in an attack, it is essential to make sure that this whole process and the remainder of the attack is done as quickly as possible to avoid running out of time.