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#UE5 #Metahuman #AnimationTips
Unreal Engine 5.3 is one software you should not take for granted. It's power is
Mastering Head Rotation in Unreal Engine 5.3 Metahuman: This is another method of attaching a mocap data to a head, plus the rotation of the head on top of a mocap data body. This method is Blend Mask, where UE5.3 would blend between the data of the head from the face mocap and the body's, there is a problem with this and you will see it in the video. Elevate your animation game! 🚀 Join us in this deep dive tutorial as we unravel the secrets of seamless head rotation using Metahuman in Unreal Engine 5.3. 🤖💡 Explore with us here at GOBLINATION advanced techniques, tips, and unleash the full expressive potential of your characters. 🎭 Perfect for animators, game developers, and enthusiasts seeking precision in UE5. 🖥️
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Let's bring characters to life!
UNREAL ENGINE 5 transition from Maya is not as difficult as you'd think, the software is being updated and upgraded as we speak, we at GOBLINATION can not wait for the next release of UNREAL ENGINE 5 and see where it takes us!
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