Metahuman and Blend Mask- Is it really working?!? // UE5 Tutorials // 4K

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Goblination

Goblination

7 ай бұрын

#UE5 #Metahuman #AnimationTips
Unreal Engine 5.3 is one software you should not take for granted. It's power is
Mastering Head Rotation in Unreal Engine 5.3 Metahuman: This is another method of attaching a mocap data to a head, plus the rotation of the head on top of a mocap data body. This method is Blend Mask, where UE5.3 would blend between the data of the head from the face mocap and the body's, there is a problem with this and you will see it in the video. Elevate your animation game! 🚀 Join us in this deep dive tutorial as we unravel the secrets of seamless head rotation using Metahuman in Unreal Engine 5.3. 🤖💡 Explore with us here at GOBLINATION advanced techniques, tips, and unleash the full expressive potential of your characters. 🎭 Perfect for animators, game developers, and enthusiasts seeking precision in UE5. 🖥️
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Пікірлер: 12
@Goblination-UE5
@Goblination-UE5 7 ай бұрын
Not too sure about this solution, to be honest with you all. We lose so much information and scope of animation in comparison to additive layer and head and neck controllers trick, what do you think?
@coulterjb22
@coulterjb22 3 ай бұрын
Thats amazing! Thanks for sharing that. Now I need to learn how to mask out all but the head.
@Goblination-UE5
@Goblination-UE5 3 ай бұрын
This method that I show here is not the best solution and I do mention this in the video, try this option which is what I usually use. The scope of Animation stays like you want it to be - kzbin.info/www/bejne/g6PJpIeGjc5mZpo Also, to mask the head or the body, I show something similar in order to mask the head so I can place a Metahuman head instead, you can see the instructions here - kzbin.info/www/bejne/Z33cdIx-lJeUnNk
@coulterjb22
@coulterjb22 3 ай бұрын
@@Goblination-UE5 Thank you!
@Goblination-UE5
@Goblination-UE5 3 ай бұрын
@@coulterjb22 Please let me know it worked for you :)
@allenxiang4507
@allenxiang4507 7 ай бұрын
That's so NICE!!!!THX~~
@Goblination-UE5
@Goblination-UE5 7 ай бұрын
Thank you so much! this method is not the best but I think people should know about it as well, check out my other video that actually keeps the scope of the animation of the face, this method for some reason tones down the animation to 30%-50% :(
@VRified_Games
@VRified_Games 7 ай бұрын
this is great 😊
@Goblination-UE5
@Goblination-UE5 7 ай бұрын
Thank you 🙏 I’m glad you like the stuff ❤
@arvindpalep6372
@arvindpalep6372 7 ай бұрын
Nice hack, and appreciate the tutorial! But we should all be pushing the community for a real solution. I have the same issue and I don't want to settle for sub-quality facial animation. Not sure why more people haven't posted or commented about this issue.
@Goblination-UE5
@Goblination-UE5 7 ай бұрын
I agree 100% I couldn’t find any other explanations so I’m using a different method, have you checked my working solution? (Link - Unreal Engine 5.3 Metahuman Animator & Head Rotation tutorial // UE5 Tutorials // 4K kzbin.info/www/bejne/g6PJpIeGjc5mZpo) - This works 👌👌👌
@jakjakandpapa
@jakjakandpapa 6 ай бұрын
I have found the solution! and it works. Tutorial will be available tomorrow. Just rendered the animation to display in a short tonight. Going to get some rest then have the tut up tomorrow. Takes about 3 minutes to fix. Just 1 adjustment. Follow my main page IMVisuals215 for the tut.
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