each video i try test some new way to update the final result , good thing is mh base rig is so good that give freedom to expand it
@BRanDon-tn2rt10 ай бұрын
Great stuff, Marc! Would you mind pointing me in the direction of the process for how you get the actor's face ready for video sampling? Very curious about that workflow.
@marc113710 ай бұрын
if you were curious you would check previous videos of my channel 😅 , i said many times i track the face with keen tools and showed part of the process which is the 99% of the thing , and have to be curious to find the last 1%
@tobiasdockal272510 ай бұрын
Gj guy, enjoy hollidays 💪
@marc113710 ай бұрын
Thanks! Hope new mh test will be better than this , good thing is always can improve it , its not a limited tech like ziva faces AI … very cool but seems must b hard to modify what u get.. and i never see any video about people using it
@gueykhalamari170810 ай бұрын
nice! how much of this is raw metahuman animator capture? are you using keentool and projection in nuke to get your base animation?
@marc113710 ай бұрын
yes using keen tools, this is what i get from mha , not any special fixing involved
@gueykhalamari170810 ай бұрын
@@marc1137 Cool! Impressive! @ 1:07 is the chin animation tracking jitter? It looks like a part of the performance, but can't tell. Gonna it it a try.
@marc113710 ай бұрын
Ah i added that chin jitter as detail, it was not in the movie and anyways i dont think mha could track that.. new update mha have a skip vertex somthing solve but its super slow and seeems designed if match real identity they say in the docs.. maybe also track face skin moves besides tracking curves… as i say in the end of the video the path tracer render sometimes lips flicker when actually was ok in the real time lumen , i think bcause i rendered video instead of frame sequence.. pity but well didnt want re render again