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Oh boy, so this was originally going to be a 100% walkthrough that would show where every item is in the game, But...I missed 6 Missile expansions overall, Anyway, Welcome to Metroid II Return of Samus, or Just Metroid 2. In This Part, All of Area 1 is Covered and it ends going to Area 2
Now onto the Game Details;
Metroid II: Return of Samus is the 1991 Gameboy Sequel to the Original Metroid on the NES as well as the later released Game Boy Advance Remake of Metroid: Metroid Zero Mission, it's plot is centered around Samus being tasked to go to the Metroid Homeworld, SR388, and Destroy the Entire Metroid population, This plot point would later lead to concequences that would result in the Events of Super Metroid immediately afterwards, as well as Fusion and Dread later down the line. The Game would Spawn 2 Remakes, a Fan Remake (AM2R) and an official Remake released on the Nintendo 3DS titled Metroid Samus Returns. This Game would mark several changes in the Metroid Franchise, Notably being Linear regarding Progression (Something Nintendo would experiment on the Franchise with later on with Fusion and the Infamous Other M) Samus' Abilities to Crouch, Shoot Downwards midair and also her Classic Varia Suit's Iconic Redesign that it's had in Pre Metroid Fusion games Since, as well as the "Dread Suit's" overall design in Metroid Dread, It'd also mark the first appearance of Mainstay powerups like the Spring Ball, Plasma Beam (Which honestly isn't good in this game), Spazer beam, which would eventually be replaced by the Wide Beam in Fusion and Dread, Space Jump and Metroid Prime's Spider Ball. The Game was originally in Black and White or a Green "Pea Soup" Color (As people sometimes call the original Gameboy's Screen color), and when Played on a GBC, GBA or Super Gameboy, would feature a limited Color mode, Luckily There are also some Color patches for the game, The one I happen to use is the EJRTQ Colorization patch, where it gives the game the Colors similar to that of the Game's Remake on the 3DS.