Metroid Music Deconstruction - Kraid's Lair / Brinstar Depths

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Visualizer Music Tracks

Visualizer Music Tracks

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@visualizermusictracks
@visualizermusictracks 2 ай бұрын
Musical Analysis: How about we throw some more love to the eminent chiptunes that paved the way? Music at its most pure and distilled form; even a string quartet has more dynamics and expressions to dress it all up. Here we have only the basic 4 elements of modern music: the ancestral melody from the times when humans learned to use their voices, the accompaniment that was added to Gregorian chants in order to make them more complex, the bass that supports the supremacy of the high pitches which the ear usually deems the main melody, and finally the percussion which went beyond its role of just reinforcing the orchestra to driving the rhythm after African influences pervaded popular music. That is it, there are no other orchestration possibilities on the NES other than playing with the duty cycle of the square waves in order to alter sightly the timbre or playing with the possibilities of noise and the minuscule memory sample channel which was usually employed for sound effects. Composers simply needed to create memorable tracks without hiding behind epic orchestras or cool synth tricks. And to make things more tricky, you usually need to make these short pieces loop infinitely and not get tiring. In 8-bit music the first square wave is usually in charge of the main tune, the second square can harmonize this melody or function as accompaniment harmony usually in the form of arpeggios or counterpoint, the triangle wave timbre is then put to work as the bass and noise a stand in for percussion. And if creating memorable pieces with just four channels was difficult, them more remarkable is creating a classic piece of music by pretty much using just two elements of music. The short piece for the Brinstar Depths known as Kraid’s Lair created by Hirokazu ‘hip’Tanaka has become a staple of the Metroid series. For all of his taking about not wanting a melodic soundtrack, the hypnotic piece sticks in your head and in a short time travels through various moods that enhance the experience of losing your way into the depths of the planet Zebes. We have here just a bass line and the melodic line that plays double duty as melody and arpeggio accompaniment. there is a balance between heroic and eerie. Even if the composition has three sections we can separate it further based on the mood set by harmonic profiles of the piece. We get a mysterious, hypnotic first section where the song travels through the minor progression i - iv - VII - i in E minor with the bass staying in the pedal note E. Em - Am - D - Em But then heroism kicks in in the Mario cadence like movement of the VI - VII C - D - C - D Yet things get haunted in the tritone and chromatically descending laden Em - Gb7 - F - B progression. The Gb chord providing the tritone pitch against the Em since the Gb major is not a proper chord of the minor key but is usually deployed in place of the iidim. The evil sounding F comes courtesy of the Phrygian profiles who kindly lends us its second chord while the B is brought to us by.the harmonic minor. From there it is just pure confusion, with the melody playing fast, elegant scales while the harmony goes for a vamp between what can be interpreted as Em to C. After that much confusion the game simply crashes, the triangle wave at is lowest playing its role to perfection to generate that vibe that something went wrong, sounding like a glitch white the pulse wave melody sticks to the dorian tetrachord arpeggio; this interesting choice of sound design has not being replicated on the new arrangements of this track throughout the series; only the NES triangle wave, with its peculiar timbre composed of the low end but also a whistle that is only enhanced further when it gains prominence in the lower pitches and the ear naturally brings it forward against a very low note, could produce such an effect, making this version the most faithful to the vision of the composer. This feat could only be pulled off in the 8-bit era where sounds and music share the same origin. Something is damaged down here. The second square wave is only used for the technique of slight delaying the melody line and thus creating a fuller sound. It is a piece that packs a lot in its short run, generating different atmospheres in a single most people today identify with Metroid. It is also one of the few pieces of the period and the series in a 6/8 time signature What other chiptune classics would you like to see deconstructed? ♫ Support the Channel: www.buymeacoffee.com/musictracks ♫ Media files and support for future interactive tools (Patreon): bit.ly/officialmusictracksmedia Or you can support the channel and help the project by joining as a member.
@visualizermusictracks
@visualizermusictracks 2 ай бұрын
Metroid Music: Overall, Metroid music is all about breathing-and suspended chords- a direction taken since the very first installment by original composer Hirokazu ¨hip¨Tanaka, the most senior sound related person working for Nintendo at the time and then expanded on by other composers such as Kenji Yamamoto, who was entrusted to keep this legacy. The science fiction, action packed, solitary interplanetary exploration series known as Metroid was meant to feel as if players were inside a living organism, the music and sound effects blending together to create the pulsating environment of an entire planet whose ecosystem bounty hunter Samus Aran is ought to become familiar with. The only two times a melodic theme is heard in the original game is when the main villain, Mother Brain, is defeated in order to give the victorious player catharsis and the ¨Overworld¨. During the rest of the game, the melodies are more minimalistic, because Tanaka wanted the soundtrack to be the opposite of the "hummable" pop tunes found in other games at that time, making it one of the earliest attempts at true sound design in a game akin to a movie, following the scores of films like Alien (1979) and the dark synth heavy score of the film Birdy (1984). The philosophy was: the sounds you hear, are the sounds these environments can make. Those pulsating sounds as codified on the very first track of the series, the always present ´Title Theme´ work wonders to convey machinery and computers performing cycles or pulsating in emergency alert mode.
@chaosmiles07
@chaosmiles07 2 ай бұрын
This track was revolutionary back in the day. So much music tech for video games owe their development to this very song.
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